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	<id>https://gameswiki.fenn-newbury.co.uk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matthewfenn</id>
	<title>Orsein - User contributions [en-gb]</title>
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	<updated>2026-04-13T18:54:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session013&amp;diff=862</id>
		<title>Session013</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session013&amp;diff=862"/>
		<updated>2026-02-11T17:17:10Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirteen - 20th October 2023===&lt;br /&gt;
====SHORT VERSION====&lt;br /&gt;
The party woke up feeling more powerful after leveling up overnight. Cormir, still suffering from exhaustion, sat in the cart as they continued their journey across the wasteland, passing by ruins. Bandits attempted to ambush them but were spotted, leading to a battle. Drex used an iron flask to release an efreeti, which helped in the battle against a wyvern.&lt;br /&gt;
&lt;br /&gt;
After the battle, the bandits fled, and the party found a magical necklace on the wyvern. They continued their journey towards Gardong Marhold and approached a ziggurat with two entrances. Spank scouted the entrances and discovered one at the front with humanoids inside and another on the top. The group decided to explore the top entrance, sending Spank ahead to scout. Looking through Spank&#039;s eyes, Drex saw a shimmer in the air to the south, making him suspect an illusion where stairs appeared to go down.  To the other end he could see two doors on either side at the end of the corridor, with a rug on the floor between them.&lt;br /&gt;
&lt;br /&gt;
====LONG VERSION====&lt;br /&gt;
 - &amp;lt;u&amp;gt;[[Media:The_Demonplague_-_Session_13.mp3|Link to audio file]]&amp;lt;/u&amp;gt; - &lt;br /&gt;
&lt;br /&gt;
=====Day Thirty-Six - Arriving at Gardong Marhold.=====&lt;br /&gt;
As morning dawned, the new day saw the party awake feeling somehow more powerful from their albeit interrupted rest. (&#039;&#039;In other words, they had levelled up overnight&#039;&#039;).   Cormir, having slept the second part of the night in his armour, was still feeling the after effects (&#039;&#039;aka didn&#039;t get rid of his level of exhaustion&#039;&#039;), and as the group broke camp, settled onto the driving seat of their undead-horse pulled cart-wagon to continue supervision of Morthos as the tiefling rogue manoeuvred the vehicle back towards the trail they had left the evening before.&lt;br /&gt;
&lt;br /&gt;
Continuing their journey across the wasteland from under the glacier, the group noticed occasional ruins sticking up out of the mud - broken buildings for the most part with only the ancient dwarven built ones looking even vaguely still standing.   &lt;br /&gt;
&lt;br /&gt;
With the weather an overcast, but warm day, visibility was good, and after barely an hour of travelling, as the trail passed through a particularly muddy area dominated by large boulders sticking up out of the mud, the group encountered some bandits that had failed to hide well enough to launch an ambush.   Realising they had been spotted, the bandits opened fire, some hurling flasks that burst into sticky strands.  &lt;br /&gt;
&lt;br /&gt;
As the battle got going in earnest, Morthos and Cormir jumped down from the front of the cart, landing in the mud to hide behind nearby boulders.  Drex initially remaining in the cart, taking potshots with his eldritch blast through the front as Mogadon exited the cart by the rear and stood to its side.  Spotting the possible leader, Drex cast a spell making the man flee in panic.  Deciding to also exit the cart via the rear, Drex suddenly spotted Chillwyrm the wyvern arrowing in from the sky towards him.  In a desperate move, Drex pulled out the recently acquired iron flask, and ripped open its brass stopper.&lt;br /&gt;
&lt;br /&gt;
Instantly, with a swirl of hot smoke, a large figure, an efreeti, materialised in front of Drex and looked down at the warlock cowering under the rear of the cart, the smoking bottle still in his hand.  With a gravelly voice full of spits and crackles, the figure said something.   Spank responded in an excited chatter, gesturing at first Drex and then behind the Efreeti towards the imminently arriving wyvern.   Spinning on his heel, the efreeti turned to defend itself from the wyvern.   &lt;br /&gt;
&lt;br /&gt;
As the wyvern and the efreeti battled, the latter enlarging itself to tower over the now grounded wyvern, several of the bandits, who had obviously been aligned with the wyvern, turned and fled.  &lt;br /&gt;
&lt;br /&gt;
When the battle finally ended, three of the bandits and the wyvern lay dead, the rest fled.   Drex, worried that the released efreeti would turn on them, thanked it for its service and told it to return to its own realm, which it promptly did.&lt;br /&gt;
&lt;br /&gt;
Searching the dead, Mogadon noticed that the wyvern had a necklace on - which once it had been removed from the its neck (&#039;&#039;by the expeditious method of decapitation&#039;&#039;) - proved to be magical.   Apart from finding a few more gems (&#039;&#039;including one more pearl&#039;&#039;) on the wyvern (&#039;&#039;I told you it had a marsupial-like pouch! exclaimed Morthos&#039;&#039;), and a few coins plus bits and pieces on the deceased bandits, the heroes found nothing else of importance (&#039;&#039;the bandit&#039;s abandoned equipment included: 1 light crossbow, a warhammer, a scimitar, a jewelled goblet, a pair of iron gauntlets, some minor trinkets, a portion of iron rations, a cracked crystal ball and a potion of something magical - probably healing&#039;&#039;).   Moving on, Drex took the time in the back of the cart to perform the ritual to identify the necklace, deciding to wear it once he realised how good it would make him look (&#039;&#039;+2 to Charisma score but DC15 to give up/use a gem in future&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
As the group continued on their journey, it was clear that the bandits that had fled were heading in the same direction - towards Gardong Marhold.  When the tip of the ziggurat appeared in the distance, the group parked the cart and started to make their way via a round-about route to approach the ziggurat from another angle.   Once they could see more of the structure, they could see that it was half-buried in mud, and appeared to only have one entrance.   Sending Spank ahead to scout it out, the group waited for the fire-monkey to report back, which after tense interlude he did - reporting that there appeared to be two entrances.  One at the nominal &amp;quot;front&amp;quot; - was a dark opening on the face of the stone - within which he had smelt the presence of several humanoids - more of those bandits no doubt - especially as the tracks they had been following led directly to it.   Spank had also climbed to the top of the structure, and seen that there was an entrance on the top, a hole leading down into the top chamber of the ziggurat.&lt;br /&gt;
&lt;br /&gt;
Making their own way to the pyramid like structure, taking care to keep out of line of sight from the entrance, the group clambered up onto the top of the ziggurat, and peered down into the hole Spank had informed them of.   Drex sent some dancing lights in, and told Spank to go down.   Looking through his eyes, he could see that the shaft led down some 30 feet to a wide corridor stretching north south.  To the north end of the corridor there were two doors opposite each other.  To the south (in the direction of the entrance), stairs could be seen heading down.  A shimmer in the air made Drex suspect an illusion of some sort.  &lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session014|Session 014]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session012|Session 0012]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Overview&amp;diff=861</id>
		<title>Overview</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Overview&amp;diff=861"/>
		<updated>2025-12-19T20:43:46Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Orsein==&lt;br /&gt;
The campaign takes place in the world of Orsein, a world not unlike our own. The story begins within the confines of the Known World. This consists of the existing major cultures surrounding the Mazatrian Ocean, their homelands, and their colonies.&lt;br /&gt;
&lt;br /&gt;
===PHYSICAL CHARACTERISTICS===&lt;br /&gt;
In terms of Geography, Orsein is very similar to Earth, and has similar topographic features, just slightly exaggerated for heroic effect. Much of the Flora and Fauna is similar as well. The astronomy of Orsein is somewhat different, however – the world has two moons. Time is reckoned in a similar manner to Forgotten Realms, and the campaign will use the Harptos calendar to track in-game dates in order to keep things simple.&lt;br /&gt;
&lt;br /&gt;
MAJOR CULTURES&lt;br /&gt;
HUMAN:&lt;br /&gt;
Hegemony of Pacedonia – The northern empire of Men. Highly centralized, it is overseen by the Emperor from his Imperial Seat in the city of Pacedon.&lt;br /&gt;
Al-Shekeim – The southern empire of Men. It is a vast and powerful empire that worships just one god.&lt;br /&gt;
The Island Kingdoms – A number of independent kingdoms of various sizes clinging to the shattered remains of what was once the Empire of Maztrica, now lost.&lt;br /&gt;
The Colonial Lands – On the Western Continent are a series of settlements. Many of them are former colonies of Mazatria, but some are current outposts of Pacedonia and Al-Shekem plus a few independent ones.&lt;br /&gt;
Cozahrs – The Cozahrs are tribes of men living in the wild, rugged country to the east of Pacedonia.&lt;br /&gt;
The Cashwa – Like the Cozahrs in the east, these are mostly nomadic tribes of humans.&lt;br /&gt;
&lt;br /&gt;
ELVEN:&lt;br /&gt;
Alfaen – The original island homeland of the Elves.&lt;br /&gt;
Undra – Once a colony of Alfaen, these Elves have broken away from the mother-culture to embrace a profound mysticism and an extreme form of nature-worship.&lt;br /&gt;
&lt;br /&gt;
DWARVEN&lt;br /&gt;
Most dwarves can be found living in the Dwarven Shieldlands – which is where almost without exception all dwarves will have been born. The homelands of the dwarfs, it is spread throughout the Silverprong Mountains north and east of Pacedonia. Part of dwarven culture however also includes a prolonged “walkabout” when they travel and live amongst other cultures. This results in dwarven stone masons and metal workers being found throughout the world.&lt;br /&gt;
&lt;br /&gt;
HALFLING&lt;br /&gt;
Halfling Culture – The little people (as they tend to call themselves) are a race often found living as a subculture beside human cultures.. Especially in Pacedonia, the Island Kingdoms and the Colonial Lands.&lt;br /&gt;
&lt;br /&gt;
GNOME&lt;br /&gt;
Gnomes are found everywhere, though never in great numbers. They are often employed as advisers, consultants, and clerks, for they have a reputation as a scholarly people. Their culture is somewhat separatist, and they are sometimes seen as secretive. They are also known to have magic within their blood, and some, who dedicate themselves to the necessary training of their mind, can become sorcerers of great power.&lt;br /&gt;
&lt;br /&gt;
HISTORY&lt;br /&gt;
&lt;br /&gt;
The Creation Myth&lt;br /&gt;
Backstories of the PCs&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Overview&amp;diff=860</id>
		<title>Overview</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Overview&amp;diff=860"/>
		<updated>2025-12-19T20:43:10Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Orsein==&lt;br /&gt;
The campaign takes place in the world of Orsein, a world not unlike our own. The story begins within the confines of the Known World. This consists of the existing major cultures surrounding the Mazatrian Ocean, their homelands, and their colonies.&lt;br /&gt;
&lt;br /&gt;
===PHYSICAL CHARACTERISTICS===&lt;br /&gt;
In terms of Geography, Orsein is very similar to Earth, and has similar topographic features, just slightly exaggerated for heroic effect. Much of the Flora and Fauna is similar as well. The astronomy of Orsein is somewhat different, however – the world has two moons. Time is reckoned in a similar manner to Forgotten Realms, and the campaign will use a normal calendar to track in-game dates in order to keep things simple.&lt;br /&gt;
&lt;br /&gt;
MAJOR CULTURES&lt;br /&gt;
HUMAN:&lt;br /&gt;
Hegemony of Pacedonia – The northern empire of Men. Highly centralized, it is overseen by the Emperor from his Imperial Seat in the city of Pacedon.&lt;br /&gt;
Al-Shekeim – The southern empire of Men. It is a vast and powerful empire that worships just one god.&lt;br /&gt;
The Island Kingdoms – A number of independent kingdoms of various sizes clinging to the shattered remains of what was once the Empire of Maztrica, now lost.&lt;br /&gt;
The Colonial Lands – On the Western Continent are a series of settlements. Many of them are former colonies of Mazatria, but some are current outposts of Pacedonia and Al-Shekem plus a few independent ones.&lt;br /&gt;
Cozahrs – The Cozahrs are tribes of men living in the wild, rugged country to the east of Pacedonia.&lt;br /&gt;
The Cashwa – Like the Cozahrs in the east, these are mostly nomadic tribes of humans.&lt;br /&gt;
&lt;br /&gt;
ELVEN:&lt;br /&gt;
Alfaen – The original island homeland of the Elves.&lt;br /&gt;
Undra – Once a colony of Alfaen, these Elves have broken away from the mother-culture to embrace a profound mysticism and an extreme form of nature-worship.&lt;br /&gt;
&lt;br /&gt;
DWARVEN&lt;br /&gt;
Most dwarves can be found living in the Dwarven Shieldlands – which is where almost without exception all dwarves will have been born. The homelands of the dwarfs, it is spread throughout the Silverprong Mountains north and east of Pacedonia. Part of dwarven culture however also includes a prolonged “walkabout” when they travel and live amongst other cultures. This results in dwarven stone masons and metal workers being found throughout the world.&lt;br /&gt;
&lt;br /&gt;
HALFLING&lt;br /&gt;
Halfling Culture – The little people (as they tend to call themselves) are a race often found living as a subculture beside human cultures.. Especially in Pacedonia, the Island Kingdoms and the Colonial Lands.&lt;br /&gt;
&lt;br /&gt;
GNOME&lt;br /&gt;
Gnomes are found everywhere, though never in great numbers. They are often employed as advisers, consultants, and clerks, for they have a reputation as a scholarly people. Their culture is somewhat separatist, and they are sometimes seen as secretive. They are also known to have magic within their blood, and some, who dedicate themselves to the necessary training of their mind, can become sorcerers of great power.&lt;br /&gt;
&lt;br /&gt;
HISTORY&lt;br /&gt;
&lt;br /&gt;
The Creation Myth&lt;br /&gt;
Backstories of the PCs&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session042&amp;diff=859</id>
		<title>Session042</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session042&amp;diff=859"/>
		<updated>2025-12-17T00:26:51Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Forty Two - 28th Nov 2025===  The adventurers, weary but resolute after their victory over Shelebaz Gal’Nara, the formidable Valok once transformed from a dwarven queen, stepped into the shadowy depths of the tomb of Gal’Nara. As they assessed their injuries, Drex took the lead, casting Cure Wounds to mend their wounds before the party decided to take a short rest to gather their strength.  During this moment of respite, an unsettling aura of abjuration ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Forty Two - 28th Nov 2025===&lt;br /&gt;
&lt;br /&gt;
The adventurers, weary but resolute after their victory over Shelebaz Gal’Nara, the formidable Valok once transformed from a dwarven queen, stepped into the shadowy depths of the tomb of Gal’Nara. As they assessed their injuries, Drex took the lead, casting Cure Wounds to mend their wounds before the party decided to take a short rest to gather their strength.&lt;br /&gt;
&lt;br /&gt;
During this moment of respite, an unsettling aura of abjuration magic emanated from the main sarcophagus, drawing their curiosity. Upon investigation, they encountered Nalla the Gifted, a ghostly druid ensnared within a barrier that thwarted her incorporeal movement. With a flicker of sorrow in her ethereal voice, Nalla recounted her tale of woe—how she had entered the tomb through a wall and faced Shelebaz Gal’Nara, who had been augmented by the dark influence of Zancrown, a massive demon. She revealed that the queen had sealed herself within the tomb to protect her subjects as her transformation loomed.&lt;br /&gt;
&lt;br /&gt;
Nalla’s recounting unveiled the tragic history of the druids, including a glacier ritual that led to their untimely demise and return as spirits. She mentioned fellow druid spirits, Targonoth The Brave and Zelgar The Quick, whom the adventurers had previously encountered. Most importantly, Nalla informed them of the components needed to complete a crucial ritual: the claw of a gazebo and the jawbone of a dragonkin, specifically a wyvern. The party remembered their past encounter where they had decapitated a wyvern and gifted its head to Twiggy, the town leader, sparking hope that the jawbone might still be within reach.&lt;br /&gt;
&lt;br /&gt;
After their rest, Drex summoned his magic to dispel the barrier, freeing Nalla from her confinement. Grateful for their aid, she encouraged the adventurers to take valuable items from the tomb before she departed to seek Feriae the Wise. The group collected Shelebaz Gal’Nara’s war crown, a potent artifact for clerics or paladins, along with a hefty sum of 1,000 gold pieces and an unidentified silvery potion.&lt;br /&gt;
&lt;br /&gt;
As they delved deeper into the tomb, the adventurers uncovered various magical items, including a headband that provided bonuses against charm and fear, and a Periapt Of Wound Closure. In a moment of respect, Drex chose to leave Shelebaz Gal’Nara’s war crown among her remains, reciting words of acknowledgment for her sacrifice.&lt;br /&gt;
&lt;br /&gt;
Opening another chamber, they discovered a Gemmed Anvil Pendant and additional gold, further enriching their haul. Among the treasures were potions of vitality, fire breath, heroism, and stone giant strength, which the group eagerly divided amongst themselves. With their preparations complete, the adventurers resolved to depart the tomb complex and return to Tamar Crossing, their minds set on retrieving the components they needed.&lt;br /&gt;
&lt;br /&gt;
However, upon exiting, they were met with a troubling sight: their ponies were missing, with signs suggesting they had either fled or been taken. Tracking the clues, they uncovered giant footprints nearby, hinting at the recent passage of towering, armored giants. Outside, they unfolded a Portable Hole, revealing a storehouse brimming with construction materials that could prove invaluable in the rebuilding of Tamar Crossing. Recognizing the potential of these supplies, they carefully refolded the Portable Hole for transport.&lt;br /&gt;
&lt;br /&gt;
The party chose to travel overland for approximately six days, setting off toward Tamar Crossing. Each morning, Drex conjured food and water to sustain them. On the second day, they noted a remarkable regrowth in the landscape, likely due to residual magic from their previous encounters. However, on the second night, their camp was disrupted as thorny vines erupted from the ground, forcing them to evacuate to avoid being ensnared.&lt;br /&gt;
&lt;br /&gt;
Continuing their journey, they stumbled upon a stone tablet inscribed with a spell reminiscent of Wall of Fire, which they stowed away for future use. As they approached the fourth day, their path crossed with three frost giants—two armed with axes and a shaman standing behind them. The shaman unleashed a powerful strike against their protective dome, prompting the party to act swiftly.&lt;br /&gt;
&lt;br /&gt;
In a moment of tactical brilliance, they deployed a Light-enchanted stone, illuminating the giants and provoking a Cone of Cold attack from the shaman that engulfed the dome in freezing energy. The adventurers retaliated with Hellish Rebuke, successfully damaging the shaman and preparing for the confrontation as they dropped the dome.&lt;br /&gt;
&lt;br /&gt;
Cormir, empowered by Haste from Morthos, surged forward with fierce determination, unleashing a flurry of strikes against the shaman. Spank, the fire elemental companion, joined the fray, sending bursts of flame into the chaos. The Frost Giant Shaman stood gravely wounded, while the other two giants awaited their turn, tension thick in the air as the battle unfolded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session042|Session 042]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session040|Session 0040]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=858</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=858"/>
		<updated>2025-12-15T16:27:25Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for and finding the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 21st February 2025 || &amp;lt;u&amp;gt;[[Session033|Session Thirty Three]]&amp;lt;/u&amp;gt;|| Exploring the Emperor&#039;s Tower.  The Frost Bound Ophidian Raljevak.] (Day 50-53)  NPCs: Elial the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 13th March 2025 || &amp;lt;u&amp;gt;[[Session034|Session Thirty Four]]&amp;lt;/u&amp;gt;|| Fighting Raljevak, Releasing and destroying an Ooze.] (Day 53) &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th March 2025 || &amp;lt;u&amp;gt;[[Session035|Session Thirty Five]]&amp;lt;/u&amp;gt;|| Defeating Ice Mephits, finding the pseudodragon, heading for Gal&#039;Nara&#039;s Tomb] (Day 53-54)  NPCs: Arigolanna&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session036|Session Thirty Six]]&amp;lt;/u&amp;gt;|| Demonic Spiders in the night, Finding Gal&#039;Nara&#039;s Tomb] (Day 54-56)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session037|Session Thirty Seven]]&amp;lt;/u&amp;gt;|| Defeating undead dwarven guardians, descending into the Tomb, Minotaur skeletons!] (Day 56)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session038|Session Thirty Eight]]&amp;lt;/u&amp;gt;|| Opening Tombs within Gal&#039;Nara&#039;s Tomb] (Day 56)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session039|Session Thirty Nine]]&amp;lt;/u&amp;gt;|| Still opening Tombs within Tombs] (Day 56-57)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session040|Session Forty]]&amp;lt;/u&amp;gt;|| Finally unlocking Queen Shelebaz Gal&#039;Nara&#039;s Tomb] (Day 57)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session041|Session Forty One]]&amp;lt;/u&amp;gt;|| Resting, identifying and starting their journey home] (Day 57-60)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session042|Session Forty Two]]&amp;lt;/u&amp;gt;|| Travelling back towards Tomar&#039;s Crossing] (Day 60-63)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session043|Session Forty Three]]&amp;lt;/u&amp;gt;|| Defeating Frost Giants and returning to Tomar&#039;s Crossing] (Day 63-69)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey named [[Spank]] as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The original village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet - &amp;lt;b&amp;gt;now deceased&amp;lt;/b&amp;gt;.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
&lt;br /&gt;
* New council following elections&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn - campaigned on finding new accommodation for all the refugees.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sumeth Skullcleaver]]&amp;lt;/u&amp;gt; - the half-orc carpenter in the village.  Was active in the defense of the village when the Valok attacked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - &amp;lt;b&amp;gt;now deceased&amp;lt;/b&amp;gt; - committed suicide because she was unhappy and the PCs didn&#039;t pick up on it.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon! - &amp;lt;b&amp;gt;now deceased&amp;lt;/b&amp;gt; - at the hands of the PCs&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the undead necromancer who has found a limited cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====AT THE HOUSE OF CHAOS====&lt;br /&gt;
&#039;&#039;The secret lair of the Cult of Gar&#039;tulrak. - originally created  in the times of the Greenskins - circa 3000 years ago - but found by new human cultists.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;Elva&amp;lt;/u&amp;gt; - the leader of the cultists - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
&lt;br /&gt;
====AT THE EMPEROR&#039;S TOWER====&lt;br /&gt;
&#039;&#039;The ruined tower (or its basement levels at least) built 1000 years ago by humans that had settled in the valley.  The basement was Home to the Eyes of Azimaar, a group of human wizards dedicated to magic and apparently researching ways to stop the Demonplague.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
* &amp;lt;u&amp;gt; Raljevak - the frost bound Ophidian - deceased.&lt;br /&gt;
&lt;br /&gt;
====AT GAL&#039;NARA&#039;S TOMB====&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath?&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gar&#039;tulmak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. The power behind the Cult in the House of Chaos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra was a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.    Kadra unfortunately was killed by Merriath the Quick who the PCs have since killed.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session041&amp;diff=857</id>
		<title>Session041</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session041&amp;diff=857"/>
		<updated>2025-12-14T23:54:52Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Forty One - 28th Nov 2025===  The adventurers, weary but resolute after their victory over Shelebaz Gal’Nara, the formidable Valok once transformed from a dwarven queen, stepped into the shadowy depths of the tomb of Gal’Nara. As they assessed their injuries, Drex took the lead, casting Cure Wounds to mend their wounds before the party decided to take a short rest to gather their strength.  During this moment of respite, an unsettling aura of abjuration ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Forty One - 28th Nov 2025===&lt;br /&gt;
&lt;br /&gt;
The adventurers, weary but resolute after their victory over Shelebaz Gal’Nara, the formidable Valok once transformed from a dwarven queen, stepped into the shadowy depths of the tomb of Gal’Nara. As they assessed their injuries, Drex took the lead, casting Cure Wounds to mend their wounds before the party decided to take a short rest to gather their strength.&lt;br /&gt;
&lt;br /&gt;
During this moment of respite, an unsettling aura of abjuration magic emanated from the main sarcophagus, drawing their curiosity. Upon investigation, they encountered Nalla the Gifted, a ghostly druid ensnared within a barrier that thwarted her incorporeal movement. With a flicker of sorrow in her ethereal voice, Nalla recounted her tale of woe—how she had entered the tomb through a wall and faced Shelebaz Gal’Nara, who had been augmented by the dark influence of Zancrown, a massive demon. She revealed that the queen had sealed herself within the tomb to protect her subjects as her transformation loomed.&lt;br /&gt;
&lt;br /&gt;
Nalla’s recounting unveiled the tragic history of the druids, including a glacier ritual that led to their untimely demise and return as spirits. She mentioned fellow druid spirits, Targonoth The Brave and Zelgar The Quick, whom the adventurers had previously encountered. Most importantly, Nalla informed them of the components needed to complete a crucial ritual: the claw of a gazebo and the jawbone of a dragonkin, specifically a wyvern. The party remembered their past encounter where they had decapitated a wyvern and gifted its head to Twiggy, the town leader, sparking hope that the jawbone might still be within reach.&lt;br /&gt;
&lt;br /&gt;
After their rest, Drex summoned his magic to dispel the barrier, freeing Nalla from her confinement. Grateful for their aid, she encouraged the adventurers to take valuable items from the tomb before she departed to seek Feriae the Wise. The group collected Shelebaz Gal’Nara’s war crown, a potent artifact for clerics or paladins, along with a hefty sum of 1,000 gold pieces and an unidentified silvery potion.&lt;br /&gt;
&lt;br /&gt;
As they delved deeper into the tomb, the adventurers uncovered various magical items, including a headband that provided bonuses against charm and fear, and a Periapt Of Wound Closure. In a moment of respect, Drex chose to leave Shelebaz Gal’Nara’s war crown among her remains, reciting words of acknowledgment for her sacrifice.&lt;br /&gt;
&lt;br /&gt;
Opening another chamber, they discovered a Gemmed Anvil Pendant and additional gold, further enriching their haul. Among the treasures were potions of vitality, fire breath, heroism, and stone giant strength, which the group eagerly divided amongst themselves. With their preparations complete, the adventurers resolved to depart the tomb complex and return to Tamar Crossing, their minds set on retrieving the components they needed.&lt;br /&gt;
&lt;br /&gt;
However, upon exiting, they were met with a troubling sight: their ponies were missing, with signs suggesting they had either fled or been taken. Tracking the clues, they uncovered giant footprints nearby, hinting at the recent passage of towering, armored giants. Outside, they unfolded a Portable Hole, revealing a storehouse brimming with construction materials that could prove invaluable in the rebuilding of Tamar Crossing. Recognizing the potential of these supplies, they carefully refolded the Portable Hole for transport.&lt;br /&gt;
&lt;br /&gt;
The party chose to travel overland for approximately six days, setting off toward Tamar Crossing. Each morning, Drex conjured food and water to sustain them. On the second day, they noted a remarkable regrowth in the landscape, likely due to residual magic from their previous encounters. However, on the second night, their camp was disrupted as thorny vines erupted from the ground, forcing them to evacuate to avoid being ensnared.&lt;br /&gt;
&lt;br /&gt;
Continuing their journey, they stumbled upon a stone tablet inscribed with a spell reminiscent of Wall of Fire, which they stowed away for future use. As they approached the fourth day, their path crossed with three frost giants—two armed with axes and a shaman standing behind them. The shaman unleashed a powerful strike against their protective dome, prompting the party to act swiftly.&lt;br /&gt;
&lt;br /&gt;
In a moment of tactical brilliance, they deployed a Light-enchanted stone, illuminating the giants and provoking a Cone of Cold attack from the shaman that engulfed the dome in freezing energy. The adventurers retaliated with Hellish Rebuke, successfully damaging the shaman and preparing for the confrontation as they dropped the dome.&lt;br /&gt;
&lt;br /&gt;
Cormir, empowered by Haste from Morthos, surged forward with fierce determination, unleashing a flurry of strikes against the shaman. Spank, the fire elemental companion, joined the fray, sending bursts of flame into the chaos. The Frost Giant Shaman stood gravely wounded, while the other two giants awaited their turn, tension thick in the air as the battle unfolded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session042|Session 042]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session040|Session 0040]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session040&amp;diff=856</id>
		<title>Session040</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session040&amp;diff=856"/>
		<updated>2025-12-14T23:53:14Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Forty - 7th Nov 2025===  In the shadowy depths of the dwarven tomb of Gal&amp;#039;Nara, the party gathered to strategize their next move, their focus resting on the mysterious Wand of Arcane Volatility. They reviewed their past explorations, confirming they had meticulously examined Tombs 1, 2, 5, and 7, while Tombs 3, 4, and 6 remained untouched, waiting to reveal their secrets. Their curiosity piqued by the sealed Door 8, they recalled a journal they had found, hint...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Forty - 7th Nov 2025===&lt;br /&gt;
&lt;br /&gt;
In the shadowy depths of the dwarven tomb of Gal&#039;Nara, the party gathered to strategize their next move, their focus resting on the mysterious Wand of Arcane Volatility. They reviewed their past explorations, confirming they had meticulously examined Tombs 1, 2, 5, and 7, while Tombs 3, 4, and 6 remained untouched, waiting to reveal their secrets. Their curiosity piqued by the sealed Door 8, they recalled a journal they had found, hinting at an upper chamber filled with significant lore regarding the eight monarchs of the Gal’Nara Dwarves.&lt;br /&gt;
&lt;br /&gt;
As they catalogued the rulers listed in the journal, they encountered a colorful cast of characters: the Blood King, Weeping King, King of Meat, Steel Queen, Queen of Mud, Bound King, Queen Who Wanders, and Galenara, the Last Queen. An epitaph clue connected to Door 8 hinted at symbols representing these monarchs. Utilizing their magical prowess, the party detected wards linked to seven gems above the door, each corresponding to the monarchs’ artifacts.&lt;br /&gt;
&lt;br /&gt;
With determination, they engaged in a series of tests to disarm each ward. They touched a rope for the Bound King, wielded a battleaxe for the Steel Queen, and collected mud for the Queen of Mud. Each successful action extinguished the corresponding gem, culminating in a triumphant moment as they applied fresh meat for the King of Meat, snuffing out the last gem. The ancient door creaked open, releasing a wave of musty air that swept into the vast chamber beyond.&lt;br /&gt;
&lt;br /&gt;
Inside, they beheld a grand hall adorned with intricate dwarven reliefs, a black marble dais, and a sarcophagus depicting a regal dwarven woman. Jagged fissures encircled the entrance, suggesting the tomb’s precarious state. Seven statues of the rulers stood sentinel, though one lay broken and toppled. As they explored, a crown fashioned from dead-eyed rats was revealed atop the sarcophagus, scattering when illuminated by their dancing lights. A muffled whimper echoed from the vicinity of the sarcophagus, hinting at something lurking within the shadows.&lt;br /&gt;
&lt;br /&gt;
Advancing with caution, the party sent their lights into the fissures, stirring unsettling sounds of skittering rats. Upon crossing the fissure, the statues reacted dramatically, weeping black liquid from their eyes. Suddenly, a large An enhanced Valok emerged from the shadows, landing with a powerful thud and unleashing a necrotic breath that nearly caught the party off guard. Cormir narrowly evaded the attack, while others braced themselves for the chaos that ensued.&lt;br /&gt;
&lt;br /&gt;
As combat erupted, Drex and Morthos sprang into action, casting Hellish Rebuke to retaliate against the An enhanced Valok, while Mogadon summoned Spirit Guardians to shield his allies. The An enhanced Valok struck back fiercely, clawing and biting at Cormir and Mogadon, the latter sustaining a critical hit that tested his concentration on maintaining his spells. The battle escalated, with the An enhanced Valok using lair actions to summon swarms of undead rats, complicating the fight even further.&lt;br /&gt;
&lt;br /&gt;
The party executed tactical maneuvers with precision. Cormir engaged the An enhanced Valok head-on, Morthos flanked using Misty Step, and Drex unleashed a barrage of Eldritch Blasts. In a moment of heroism, Morthos landed a critical strike with her longsword, delivering devastating damage that split the creature’s back and turned the tide of battle.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the An enhanced Valok collapsed, defeated by the party’s relentless assault. The surviving rat swarm scattered, leaving the adventurers to catch their breath amidst the remnants of their fierce confrontation. The grand sarcophagus loomed before them, and the muffled voice that had echoed during the battle still lingered, unaddressed, promising more mysteries yet to unfold.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session041|Session 041]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session039|Session 0039]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session039&amp;diff=855</id>
		<title>Session039</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session039&amp;diff=855"/>
		<updated>2025-12-14T23:52:16Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Nine - 10th Oct 2025===&lt;br /&gt;
&lt;br /&gt;
Within the shadowy depths of the dwarven tomb of Gal’Nara, the adventurers pressed onward in their quest to locate the elusive druid ghost, Nalla the Gifted. They had already faced formidable challenges, including the defeat of skeletal minotaurs and wraiths, and uncovered a journal detailing the reigns of eight monarchs depicted on the ornate doors of the tomb.&lt;br /&gt;
&lt;br /&gt;
As they approached Door 8, its intricate wards caught their attention—seven glowing gems surrounded by an ominous inscription warning: “touch me not without the objects written under death masks.” Intrigued yet cautious, they continued their investigation. Meanwhile, Door 7 had been breached, revealing a Valok lurking within, ready to charge. Cormir de Gaste (Cormir) de Gaste (Cormir de Gaste (Cormir)) stood resolutely at the threshold, prepared to defend against the imminent threat.&lt;br /&gt;
&lt;br /&gt;
In a flurry of action, Drex, the warlock, unleashed two powerful Eldritch Blasts, staggering the Valok. Morthos, the agile tiefling rogue, readied herself to strike as soon as Cormir de Gaste (Cormir) engaged the creature. The Valok surged forth, and Cormir de Gaste (Cormir) landed a solid blow with his magical sword, while Morthos followed up with a well-placed sneak attack, inflicting considerable damage before she retreated to safety.&lt;br /&gt;
&lt;br /&gt;
The Valok, undeterred, retaliated fiercely, clawing and biting at Cormir de Gaste (Cormir) and inflicting significant harm. In a moment of inspiration, Mogadon, the cleric, cast Guiding Bolt, illuminating the Valok and granting their next attack an advantage. Seizing the opportunity, Cormir de Gaste (Cormir) landed two decisive strikes that opened deep wounds on the creature, while Drex continued the assault with more Eldritch Blasts.&lt;br /&gt;
&lt;br /&gt;
Despite a momentary mishap from Morthos, who narrowly avoided hitting Cormir de Gaste (Cormir), the party maintained their focus. The Valok unleashed a necrotic cone attack, afflicting Cormir de Gaste (Cormir), Morthos, and Drex, causing them to retch and lose their reactions. Mogadon attempted another Guiding Bolt but missed; however, his gauntlets provided temporary hit points to bolster the party&#039;s resilience.&lt;br /&gt;
&lt;br /&gt;
In a climactic moment, Cormir de Gaste (Cormir) landed a critical strike, dealing devastating damage to the Valok. With Mogadon and Drex combining their efforts, they finally brought the creature down. After the battle, Mogadon took the initiative to skin the Valok, securing its hide for future rituals, while the rest of the party took a moment to rest and recuperate.&lt;br /&gt;
&lt;br /&gt;
As they caught their breath, Drex identified a Wand of Arcane Volatility, an unstable yet powerful tool that would enhance his spellcasting. With the immediate threat quelled, they turned their attention to the crypt behind Door 7, discovering it belonged to Zeva Gal’Nara, Zeva Gal’Nara. A narrow crack in the wall hinted at more secrets beyond, as muffled calls for help echoed from the other side.&lt;br /&gt;
&lt;br /&gt;
Exploring further, the party recovered a mithril disc inscribed with arcane runes, radiating divination magic, which Mogadon began to attune to. Their explorations yielded a substantial haul of treasure, including a significant amount of silver, gold, and platinum, as well as a carved amber gem. However, their pseudo dragon companion remained aloof, unwilling to descend from the upper steps.&lt;br /&gt;
&lt;br /&gt;
Determined to push forward, they forced open Door 1, revealing yet another Valok within. Mogadon wasted no time, casting Guiding Bolt to illuminate the creature as the party braced for combat once more. With Drex channeling his wand to amplify his Eldritch Blasts, they coordinated their attacks against the Valok, successfully pushing it back into its chamber.&lt;br /&gt;
&lt;br /&gt;
After a tense exchange of blows, which included a second necrotic cone attack from the Valok, Drex decisively decapitated the creature with a powerful blast, allowing Mogadon to provide much-needed healing to his allies afterward. The party noted a similar crack in Door 1’s chamber, leading toward Door 8, as they continued their exploration.&lt;br /&gt;
&lt;br /&gt;
Finally, they discovered a Brass Lantern with magical properties and set up a protective dome for a long rest. As the night passed, they replenished their strength and spells, readying themselves for the challenges that lay ahead.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session040|Session 040]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session038|Session 0038]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session039&amp;diff=854</id>
		<title>Session039</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session039&amp;diff=854"/>
		<updated>2025-12-14T23:50:01Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Nine - 10th Oct 2025===&lt;br /&gt;
&lt;br /&gt;
Within the shadowy depths of the dwarven tomb of Gal’Nara, the adventurers pressed onward in their quest to locate the elusive druid ghost, Nalla the Gifted. They had already faced formidable challenges, including the defeat of skeletal minotaurs and wraiths, and uncovered a journal detailing the reigns of eight monarchs depicted on the ornate doors of the tomb.&lt;br /&gt;
&lt;br /&gt;
As they approached Door 8, its intricate wards caught their attention—seven glowing gems surrounded by an ominous inscription warning: “touch me not without the objects written under death masks.” Intrigued yet cautious, they continued their investigation. Meanwhile, Door 7 had been breached, revealing a Valok lurking within, ready to charge. Cormir de Gaste (Cormir) de Gaste (Cormir de Gaste (Cormir)) stood resolutely at the threshold, prepared to defend against the imminent threat.&lt;br /&gt;
&lt;br /&gt;
In a flurry of action, Drex, the warlock, unleashed two powerful Eldritch Blasts, staggering the Valok. Morthos, the agile tiefling rogue, readied herself to strike as soon as Cormir de Gaste (Cormir) engaged the creature. The Valok surged forth, and Cormir de Gaste (Cormir) landed a solid blow with his magical sword, while Morthos followed up with a well-placed sneak attack, inflicting considerable damage before she retreated to safety.&lt;br /&gt;
&lt;br /&gt;
The Valok, undeterred, retaliated fiercely, clawing and biting at Cormir de Gaste (Cormir) and inflicting significant harm. In a moment of inspiration, Mogadon, the cleric, cast Guiding Bolt, illuminating the Valok and granting their next attack an advantage. Seizing the opportunity, Cormir de Gaste (Cormir) landed two decisive strikes that opened deep wounds on the creature, while Drex continued the assault with more Eldritch Blasts.&lt;br /&gt;
&lt;br /&gt;
Despite a momentary mishap from Morthos, who narrowly avoided hitting Cormir de Gaste (Cormir), the party maintained their focus. The Valok unleashed a necrotic cone attack, afflicting Cormir de Gaste (Cormir), Morthos, and Drex, causing them to retch and lose their reactions. Mogadon attempted another Guiding Bolt but missed; however, his gauntlets provided temporary hit points to bolster the party&#039;s resilience.&lt;br /&gt;
&lt;br /&gt;
In a climactic moment, Cormir de Gaste (Cormir) landed a critical strike, dealing devastating damage to the Valok. With Mogadon and Drex combining their efforts, they finally brought the creature down. After the battle, Mogadon took the initiative to skin the Valok, securing its hide for future rituals, while the rest of the party took a moment to rest and recuperate.&lt;br /&gt;
&lt;br /&gt;
As they caught their breath, Drex identified a Wand of Arcane Volatility, an unstable yet powerful tool that would enhance his spellcasting. With the immediate threat quelled, they turned their attention to the crypt behind Door 7, discovering it belonged to Zeva Gal’Nara, Zeva Gal’Nara. A narrow crack in the wall hinted at more secrets beyond, as muffled calls for help echoed from the other side.&lt;br /&gt;
&lt;br /&gt;
Exploring further, the party recovered a mithril disc inscribed with arcane runes, radiating divination magic, which Mogadon began to attune to. Their explorations yielded a substantial haul of treasure, including a significant amount of silver, gold, and platinum, as well as a carved amber gem. However, their pseudo dragon companion remained aloof, unwilling to descend from the upper steps.&lt;br /&gt;
&lt;br /&gt;
Determined to push forward, they forced open Door 1, revealing yet another Valok within. Mogadon wasted no time, casting Guiding Bolt to illuminate the creature as the party braced for combat once more. With Drex channeling his wand to amplify his Eldritch Blasts, they coordinated their attacks against the Valok, successfully pushing it back into its chamber.&lt;br /&gt;
&lt;br /&gt;
After a tense exchange of blows, which included a second necrotic cone attack from the Valok, Drex decisively decapitated the creature with a powerful blast, allowing Mogadon to provide much-needed healing to his allies afterward. The party noted a similar crack in Door 1’s chamber, leading toward Door 8, as they continued their exploration.&lt;br /&gt;
&lt;br /&gt;
Finally, they discovered a Brass Lantern with magical properties and set up a protective dome for a long rest. As the night passed, they replenished their strength and spells, readying themselves for the challenges that lay ahead.&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session040|Session 040]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session038|Session 0038]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session039&amp;diff=853</id>
		<title>Session039</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session039&amp;diff=853"/>
		<updated>2025-12-14T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Thirty Nine - 10th Oct 2025===  The adventurers stepped cautiously into the burial hall of Gal&amp;#039;Nara&amp;#039;s Tomb, an octagonal chamber teeming with the remnants of the past. Bones lay scattered across the floor, and eight gilded stone doors loomed around them, each adorned with intricate bas reliefs that whispered of ancient stories. As the darkness clung to the corners, Drex summoned glowing orbs of Dancing Lights, while his fire elemental companion, Spank, flicker...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Nine - 10th Oct 2025===&lt;br /&gt;
&lt;br /&gt;
The adventurers stepped cautiously into the burial hall of Gal&#039;Nara&#039;s Tomb, an octagonal chamber teeming with the remnants of the past. Bones lay scattered across the floor, and eight gilded stone doors loomed around them, each adorned with intricate bas reliefs that whispered of ancient stories. As the darkness clung to the corners, Drex summoned glowing orbs of Dancing Lights, while his fire elemental companion, Spank, flickered to life, casting a warm glow that pushed back the shadows.&lt;br /&gt;
&lt;br /&gt;
With a sense of trepidation, the party inspected the doors for any signs of disturbance—footprints and dust patterns were carefully noted, though they dared not touch the ominous thresholds. Their attention turned to Door 4, where Mogadon’s keen eye caught an engraving of Talia Gal’Nara, the Steel Queen, majestically seated atop a crowned hobgoblin head. Door 5 depicted a fierce struggle, an earlier monarch wrestling a bear, with human bones ominously strewn outside its threshold. Meanwhile, Door 8 dazzled with ornate designs and seven glowing gems, hinting at powerful protective magics. Drex, sensing the energies around Door 8, advised caution against dispelling its wards, fearing they might be tied to prismatic effects.&lt;br /&gt;
&lt;br /&gt;
Outside Door 5, Drex detected transmutation magic among the remains, a clear warning of the dangers that lay ahead. Morthos discovered a concealed keyhole, suggesting the door opened inward and was trapped. With deft hands, he bypassed the lock, and as the door swung open, Cormir de Gaste (Cormir) pushed it aside to reveal a ruined chamber. The moment was electric; three wraiths emerged, flickering in the dim light, echoing the skeletal remains that littered the room.&lt;br /&gt;
&lt;br /&gt;
Cormir de Gaste (Cormir), ever the stalwart defender, raised his shield, prepared to negotiate with the spectral foes. But before he could utter a word, Drex unleashed a Fireball against the back wall, scorching the wraiths yet leaving them standing. Mogadon quickly followed with Spirit Guardians, channeling radiant energy that hampered the wraiths’ movements. In retaliation, one of the wraiths struck at Mogadon, inflicting necrotic damage and reducing his hit point maximum—a moment that underscored the peril they faced. Cormir de Gaste (Cormir) engaged with fierce determination, landing solid blows against the incorporeal enemy, while Morthos executed a sneak attack before deftly disengaging.&lt;br /&gt;
&lt;br /&gt;
As the battle raged on, Drex’s Eldritch Blast obliterated one wraith, and the remaining spirits attempted to flee. But Mogadon and Cormir de Gaste (Cormir) were relentless, striking true, and with a final throw of his returning dagger, Mogadon dispatched the last wraith, restoring an eerie calm to the chamber.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of combat, the adventurers took stock of their surroundings. Drex’s Detect Magic revealed several enchanted items among the remains and the sarcophagus. They uncovered a magical axe, a cloak, a ring, an armband, and a journal filled with spells and notes about the tomb. The sarcophagus yielded rotted coin purses and an amber hairpin, remnants of a long-lost era. With care, Mogadon repaired the shattered lid of the sarcophagus using Mending, honoring the resting place of the ancient monarch.&lt;br /&gt;
&lt;br /&gt;
As they identified the magical properties of their newfound treasures, they discovered the axe could harm incorporeal beings, the cloak aided stealth, and the ring offered life-saving abilities. They also noted the names of the eight monarchs interred within the tomb, including the Last Queen, Shelbez, whose door bore a dire warning: “touch me not without the objects written under death’s masks.”&lt;br /&gt;
&lt;br /&gt;
Their resolve strengthened, the party prepared to delve deeper into the tomb when faint cries for help echoed from behind Door 8. Morthos called out to “Nalla the Gifted,” but received no response. After careful deliberation, they placed the identified potions near Door 8, hoping to unlock its mysteries without direct contact until they understood what was required.&lt;br /&gt;
&lt;br /&gt;
With their goal of locating Nalla reaffirmed, the adventurers pressed on, securing their progress by wedging open the door to the sarcophagus and bypassing traps with meticulous care. Opening Door 6 revealed another tomb, barren of ropes or significant items, but they did manage to extract a clear potion for later use. Speculating on the meaning of the phrase “death’s masks,” the group believed it referred to associated regalia rather than literal masks.&lt;br /&gt;
&lt;br /&gt;
Their exploration continued with Door 7, where Morthos skillfully bypassed yet another trap. As the door creaked open, A Valok-like figure emerged, prompting the party to ready themselves for combat once more. Undeterred, the adventurers remained resolute in their mission to uncover the secrets of Gal&#039;Nara&#039;s Tomb and rescue the ghostly druid they believed was trapped within.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session040|Session 040]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session038|Session 0038]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session038&amp;diff=852</id>
		<title>Session038</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session038&amp;diff=852"/>
		<updated>2025-12-14T23:45:53Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Thirty Eight - 19th Sept 2025===  The adventurers stepped cautiously into the burial hall of Gal&amp;#039;Nara&amp;#039;s Tomb, an octagonal chamber teeming with the remnants of the past. Bones lay scattered across the floor, and eight gilded stone doors loomed around them, each adorned with intricate bas reliefs that whispered of ancient stories. As the darkness clung to the corners, Drex summoned glowing orbs of Dancing Lights, while his fire elemental companion, Spank, flick...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Eight - 19th Sept 2025===&lt;br /&gt;
&lt;br /&gt;
The adventurers stepped cautiously into the burial hall of Gal&#039;Nara&#039;s Tomb, an octagonal chamber teeming with the remnants of the past. Bones lay scattered across the floor, and eight gilded stone doors loomed around them, each adorned with intricate bas reliefs that whispered of ancient stories. As the darkness clung to the corners, Drex summoned glowing orbs of Dancing Lights, while his fire elemental companion, Spank, flickered to life, casting a warm glow that pushed back the shadows.&lt;br /&gt;
&lt;br /&gt;
With a sense of trepidation, the party inspected the doors for any signs of disturbance—footprints and dust patterns were carefully noted, though they dared not touch the ominous thresholds. Their attention turned to Door 4, where Mogadon’s keen eye caught an engraving of Talia Gal’Nara, the Steel Queen, majestically seated atop a crowned hobgoblin head. Door 5 depicted a fierce struggle, an earlier monarch wrestling a bear, with human bones ominously strewn outside its threshold. Meanwhile, Door 8 dazzled with ornate designs and seven glowing gems, hinting at powerful protective magics. Drex, sensing the energies around Door 8, advised caution against dispelling its wards, fearing they might be tied to prismatic effects.&lt;br /&gt;
&lt;br /&gt;
Outside Door 5, Drex detected transmutation magic among the remains, a clear warning of the dangers that lay ahead. Morthos discovered a concealed keyhole, suggesting the door opened inward and was trapped. With deft hands, he bypassed the lock, and as the door swung open, Cormir de Gaste (Cormir) pushed it aside to reveal a ruined chamber. The moment was electric; three wraiths emerged, flickering in the dim light, echoing the skeletal remains that littered the room.&lt;br /&gt;
&lt;br /&gt;
Cormir de Gaste (Cormir), ever the stalwart defender, raised his shield, prepared to negotiate with the spectral foes. But before he could utter a word, Drex unleashed a Fireball against the back wall, scorching the wraiths yet leaving them standing. Mogadon quickly followed with Spirit Guardians, channeling radiant energy that hampered the wraiths’ movements. In retaliation, one of the wraiths struck at Mogadon, inflicting necrotic damage and reducing his hit point maximum—a moment that underscored the peril they faced. Cormir de Gaste (Cormir) engaged with fierce determination, landing solid blows against the incorporeal enemy, while Morthos executed a sneak attack before deftly disengaging.&lt;br /&gt;
&lt;br /&gt;
As the battle raged on, Drex’s Eldritch Blast obliterated one wraith, and the remaining spirits attempted to flee. But Mogadon and Cormir de Gaste (Cormir) were relentless, striking true, and with a final throw of his returning dagger, Mogadon dispatched the last wraith, restoring an eerie calm to the chamber.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of combat, the adventurers took stock of their surroundings. Drex’s Detect Magic revealed several enchanted items among the remains and the sarcophagus. They uncovered a magical axe, a cloak, a ring, an armband, and a journal filled with spells and notes about the tomb. The sarcophagus yielded rotted coin purses and an amber hairpin, remnants of a long-lost era. With care, Mogadon repaired the shattered lid of the sarcophagus using Mending, honoring the resting place of the ancient monarch.&lt;br /&gt;
&lt;br /&gt;
As they identified the magical properties of their newfound treasures, they discovered the axe could harm incorporeal beings, the cloak aided stealth, and the ring offered life-saving abilities. They also noted the names of the eight monarchs interred within the tomb, including the Last Queen, Shelbez, whose door bore a dire warning: “touch me not without the objects written under death’s masks.”&lt;br /&gt;
&lt;br /&gt;
Their resolve strengthened, the party prepared to delve deeper into the tomb when faint cries for help echoed from behind Door 8. Morthos called out to “Nalla the Gifted,” but received no response. After careful deliberation, they placed the identified potions near Door 8, hoping to unlock its mysteries without direct contact until they understood what was required.&lt;br /&gt;
&lt;br /&gt;
With their goal of locating Nalla reaffirmed, the adventurers pressed on, securing their progress by wedging open the door to the sarcophagus and bypassing traps with meticulous care. Opening Door 6 revealed another tomb, barren of ropes or significant items, but they did manage to extract a clear potion for later use. Speculating on the meaning of the phrase “death’s masks,” the group believed it referred to associated regalia rather than literal masks.&lt;br /&gt;
&lt;br /&gt;
Their exploration continued with Door 7, where Morthos skillfully bypassed yet another trap. As the door creaked open, A Valok-like figure emerged, prompting the party to ready themselves for combat once more. Undeterred, the adventurers remained resolute in their mission to uncover the secrets of Gal&#039;Nara&#039;s Tomb and rescue the ghostly druid they believed was trapped within.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session039|Session 039]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session037|Session 0037]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session037&amp;diff=851</id>
		<title>Session037</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session037&amp;diff=851"/>
		<updated>2025-12-14T23:44:24Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Seven - 23rd May 2025===&lt;br /&gt;
&lt;br /&gt;
Emerging from the darkness, a cadre of undead dwarven guardians appeared, their ash-gray ceremonial wrappings and rune-carved armor giving them a haunting presence. Their baleful orange eyes glinted ominously, and Mogadon recognized them as oathbound dead, bound to defend the tomb. Without hesitation, Drex unleashed a Fireball, the explosion tearing through the ranks of the guardians, though some managed to withstand the fiery onslaught.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, Mogadon presented his holy symbol with conviction, successfully turning three of the guardians, while one remained steadfast. The tension escalated as two more guardians joined the fray. Cormir charged in bravely, striking the unturned guardian twice and inflicting significant damage, while Morthos readied his bow, his arrow narrowly glancing off a guardian&#039;s shield as he prepared for close combat.&lt;br /&gt;
&lt;br /&gt;
As the battle intensified, one guardian unleashed a frightful aura, leaving Cormir momentarily paralyzed by fear, but Mogadon stood unyielding. The undead guardians pressed their advance, yet Drex retaliated with two Eldritch Blasts, landing a substantial blow on one of the guardians. Cormir, overcoming his fear, took a moment to regroup before re-engaging in the fight.&lt;br /&gt;
&lt;br /&gt;
In a moment of divine intervention, Mogadon summoned Spirit Guardians, creating an aura that halved the enemies&#039; movement and dealt radiant damage to the advancing guardians. The tide of battle shifted further as Drex targeted another guardian with two more Eldritch Blasts, while Spank unleashed a Fire Burst that reduced one guardian to ashes.&lt;br /&gt;
&lt;br /&gt;
As the fight raged on, Cormir tapped into the energy stored within his shield, unleashing a powerful blast that vaporized a guardian in a spectacular display of might. With the remaining guardians finally routed, the party took a moment to recover, with Mogadon casting Cure Wounds to mend Cormir’s injuries. Morthos, ever cautious, scouted the lower landing for traps, confirming the absence of danger and revealing a chamber filled with standing sarcophagi.&lt;br /&gt;
&lt;br /&gt;
To fortify their position, Mogadon secured the opposite stone door, preventing further undead incursions. In their exploration, they discovered a shallow pool inscribed with Dwarvish runes that warned of judgment for the unworthy. Morthos and Mogadon tested the waters, confirming Mogadon’s safe passage through the pool, which he traversed unharmed.&lt;br /&gt;
&lt;br /&gt;
The party delved deeper into the crypt, descending into an octagonal chamber strewn with animal bones and lined with gilded tomb doors. Mogadon recognized the site as the crypts of the Al Nazir dwarves, each door likely marking a royal burial. Drex noted a transmutation aura emanating from the floor, hinting at hidden dangers.&lt;br /&gt;
&lt;br /&gt;
As they rested briefly on the stairs, Drex and Cormir prepared themselves for the challenges that lay ahead. In a moment of mischief, Spank triggered the transmutation, causing scattered bones to coalesce into eight Minotaur skeletons. Drex quickly responded with a Fireball, followed by Spank’s Fire Burst, which reduced four skeletons to ash. A second Fireball obliterated the remaining foes, securing the chamber for the party.&lt;br /&gt;
&lt;br /&gt;
With the bone guardians defeated, the adventurers examined the gilded door engravings, which depicted various scenes of dwarven lore and triumph. Morthos called out for Nalla the Gifted, the ghost druid they sought, but the silence of the tomb offered no reply. Steeling themselves for the mysteries that lay deeper within the dwarven tomb, the party readied to uncover its secrets and face whatever challenges awaited them.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session038|Session 038]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session036|Session 0036]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session037&amp;diff=850</id>
		<title>Session037</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session037&amp;diff=850"/>
		<updated>2025-12-14T23:43:23Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Seven - 23rd May 2025===&lt;br /&gt;
&lt;br /&gt;
Emerging from the darkness, a cadre of undead dwarven guardians appeared, their ash-gray ceremonial wrappings and rune-carved armor giving them a haunting presence. Their baleful orange eyes glinted ominously, and Mogadon recognized them as oathbound dead, bound to defend the tomb. Without hesitation, Drex unleashed a Fireball, the explosion tearing through the ranks of the guardians, though some managed to withstand the fiery onslaught.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, Mogadon presented his holy symbol with conviction, successfully turning three of the guardians, while one remained steadfast. The tension escalated as two more guardians joined the fray. Cormir charged in bravely, striking the unturned guardian twice and inflicting significant damage, while Morthos readied his bow, his arrow narrowly glancing off a guardian&#039;s shield as he prepared for close combat.&lt;br /&gt;
&lt;br /&gt;
As the battle intensified, one guardian unleashed a frightful aura, leaving Cormir momentarily paralyzed by fear, but Mogadon stood unyielding. The undead guardians pressed their advance, yet Drex retaliated with two Eldritch Blasts, landing a substantial blow on one of the guardians. Cormir, overcoming his fear, took a moment to regroup before re-engaging in the fight.&lt;br /&gt;
&lt;br /&gt;
In a moment of divine intervention, Mogadon summoned Spirit Guardians, creating an aura that halved the enemies&#039; movement and dealt radiant damage to the advancing guardians. The tide of battle shifted further as Drex targeted another guardian with two more Eldritch Blasts, while Spank unleashed a Fire Burst that reduced one guardian to ashes.&lt;br /&gt;
&lt;br /&gt;
As the fight raged on, Cormir tapped into the energy stored within his shield, unleashing a powerful blast that vaporized a guardian in a spectacular display of might. With the remaining guardians finally routed, the party took a moment to recover, with Mogadon casting Cure Wounds to mend Cormir’s injuries. Morthos, ever cautious, scouted the lower landing for traps, confirming the absence of danger and revealing a chamber filled with standing sarcophagi.&lt;br /&gt;
&lt;br /&gt;
To fortify their position, Mogadon secured the opposite stone door, preventing further undead incursions. In their exploration, they discovered a shallow pool inscribed with Dwarvish runes that warned of judgment for the unworthy. Morthos and Mogadon tested the waters, confirming Mogadon’s safe passage through the pool, which he traversed unharmed.&lt;br /&gt;
&lt;br /&gt;
The party delved deeper into the crypt, descending into an octagonal chamber strewn with animal bones and lined with gilded tomb doors. Mogadon recognized the site as the crypts of the Al Nazir dwarves, each door likely marking a royal burial. Drex noted a transmutation aura emanating from the floor, hinting at hidden dangers.&lt;br /&gt;
&lt;br /&gt;
As they rested briefly on the stairs, Drex and Cormir prepared themselves for the challenges that lay ahead. In a moment of mischief, Spank triggered the transmutation, causing scattered bones to coalesce into eight Minotaur skeletons. Drex quickly responded with a Fireball, followed by Spank’s Fire Burst, which reduced four skeletons to ash. A second Fireball obliterated the remaining foes, securing the chamber for the party.&lt;br /&gt;
&lt;br /&gt;
With the bone guardians defeated, the adventurers examined the gilded door engravings, which depicted various scenes of dwarven lore and triumph. Morthos called out for Nalla the Gifted, the ghost druid they sought, but the silence of the tomb offered no reply. Steeling themselves for the mysteries that lay deeper within the dwarven tomb, the party readied to uncover its secrets and face whatever challenges awaited them.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session037|Session 037]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session035|Session 0035]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session037&amp;diff=849</id>
		<title>Session037</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session037&amp;diff=849"/>
		<updated>2025-12-14T23:42:52Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Thirty Seven - 16th May 2025===  Emerging from the darkness, a cadre of undead dwarven guardians appeared, their ash-gray ceremonial wrappings and rune-carved armor giving them a haunting presence. Their baleful orange eyes glinted ominously, and Mogadon recognized them as oathbound dead, bound to defend the tomb. Without hesitation, Drex unleashed a Fireball, the explosion tearing through the ranks of the guardians, though some managed to withstand the fiery...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Seven - 16th May 2025===&lt;br /&gt;
&lt;br /&gt;
Emerging from the darkness, a cadre of undead dwarven guardians appeared, their ash-gray ceremonial wrappings and rune-carved armor giving them a haunting presence. Their baleful orange eyes glinted ominously, and Mogadon recognized them as oathbound dead, bound to defend the tomb. Without hesitation, Drex unleashed a Fireball, the explosion tearing through the ranks of the guardians, though some managed to withstand the fiery onslaught.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, Mogadon presented his holy symbol with conviction, successfully turning three of the guardians, while one remained steadfast. The tension escalated as two more guardians joined the fray. Cormir charged in bravely, striking the unturned guardian twice and inflicting significant damage, while Morthos readied his bow, his arrow narrowly glancing off a guardian&#039;s shield as he prepared for close combat.&lt;br /&gt;
&lt;br /&gt;
As the battle intensified, one guardian unleashed a frightful aura, leaving Cormir momentarily paralyzed by fear, but Mogadon stood unyielding. The undead guardians pressed their advance, yet Drex retaliated with two Eldritch Blasts, landing a substantial blow on one of the guardians. Cormir, overcoming his fear, took a moment to regroup before re-engaging in the fight.&lt;br /&gt;
&lt;br /&gt;
In a moment of divine intervention, Mogadon summoned Spirit Guardians, creating an aura that halved the enemies&#039; movement and dealt radiant damage to the advancing guardians. The tide of battle shifted further as Drex targeted another guardian with two more Eldritch Blasts, while Spank unleashed a Fire Burst that reduced one guardian to ashes.&lt;br /&gt;
&lt;br /&gt;
As the fight raged on, Cormir tapped into the energy stored within his shield, unleashing a powerful blast that vaporized a guardian in a spectacular display of might. With the remaining guardians finally routed, the party took a moment to recover, with Mogadon casting Cure Wounds to mend Cormir’s injuries. Morthos, ever cautious, scouted the lower landing for traps, confirming the absence of danger and revealing a chamber filled with standing sarcophagi.&lt;br /&gt;
&lt;br /&gt;
To fortify their position, Mogadon secured the opposite stone door, preventing further undead incursions. In their exploration, they discovered a shallow pool inscribed with Dwarvish runes that warned of judgment for the unworthy. Morthos and Mogadon tested the waters, confirming Mogadon’s safe passage through the pool, which he traversed unharmed.&lt;br /&gt;
&lt;br /&gt;
The party delved deeper into the crypt, descending into an octagonal chamber strewn with animal bones and lined with gilded tomb doors. Mogadon recognized the site as the crypts of the Al Nazir dwarves, each door likely marking a royal burial. Drex noted a transmutation aura emanating from the floor, hinting at hidden dangers.&lt;br /&gt;
&lt;br /&gt;
As they rested briefly on the stairs, Drex and Cormir prepared themselves for the challenges that lay ahead. In a moment of mischief, Spank triggered the transmutation, causing scattered bones to coalesce into eight Minotaur skeletons. Drex quickly responded with a Fireball, followed by Spank’s Fire Burst, which reduced four skeletons to ash. A second Fireball obliterated the remaining foes, securing the chamber for the party.&lt;br /&gt;
&lt;br /&gt;
With the bone guardians defeated, the adventurers examined the gilded door engravings, which depicted various scenes of dwarven lore and triumph. Morthos called out for Nalla the Gifted, the ghost druid they sought, but the silence of the tomb offered no reply. Steeling themselves for the mysteries that lay deeper within the dwarven tomb, the party readied to uncover its secrets and face whatever challenges awaited them.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session037|Session 037]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session035|Session 0035]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session012&amp;diff=848</id>
		<title>Session012</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session012&amp;diff=848"/>
		<updated>2025-12-14T23:19:14Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Twelve - 29th September 2023===&lt;br /&gt;
====SHORT VERSION====&lt;br /&gt;
After a battle with zombies, the group explored Fort Frostfell and encountered two ghosts, members of the Order of the Last Bastion. These spirits sought release from their servitude to the necromancer Ralekai Gravemore. They told of a magical shield as gratitude for their freedom from undeath.&lt;br /&gt;
&lt;br /&gt;
The group found some gold, a dwarven tankard with a map engraved on it, a zombie rat trapped in a cloche and the mentioned shield as well as an Iron Flask. They ventured deeper into the fort and discovered Feriae the Wise, a druid ghost. She had been trapped by Ralekai and sought help to find her fellow druids to combat the demonplague. Feriae explained the history of the demonplague, the demon behind it (&amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt;) and Ralekai&#039;s misguided efforts to cure it.&lt;br /&gt;
&lt;br /&gt;
Upon her request, the group broke the seal imprisoning her so she could find her fellow druidic ghosts to see how they can amend the ritual they had previously used to seal the valley with a glacier - to instead destroy Xancrown once and for all. Ralekai was believed to be heading to the Storm Elf Barrows, but in the absence of knowing where that was, they chose to head to another location where he was known - Gardong Marhold, an ancient dwarven ziggurat.  They picked up an Iron Flask, later discovering it contained something otherworldly and collected valuable gems from Chillwyrm&#039;s lair so they could later perform an identify spell.&lt;br /&gt;
&lt;br /&gt;
Heading to Gardong Marhold they set up camp and rested, the night passing without incident.&lt;br /&gt;
&lt;br /&gt;
====LONG VERSION====&lt;br /&gt;
 - &amp;lt;u&amp;gt;[[Media:The_Demonplague_-_Session_12.mp3|Link to audio file]]&amp;lt;/u&amp;gt; - &lt;br /&gt;
&lt;br /&gt;
After the battle with the three zombies, the group returned to the room with the large table and fountain in the corner and cautiously opened the door to the next room, where they discovered a &amp;quot;throne room&amp;quot; of sorts, where they encountered two ghosts.  A knightly figure and a clerical figure - the later showing an archaic holy symbol of &amp;lt;u&amp;gt;[[Mater]]&amp;lt;/u&amp;gt; - the god of the poor, downtrodden and sick.  It becomes, clear that the ghosts are from the original (founding?) members of the &amp;lt;u&amp;gt;[[Order of the Last Bastion]]&amp;lt;/u&amp;gt; - which originally built Fort Frostfell a hundred years earlier - before the order relocated to larger premises in Safeharbour some twenty years ago.&lt;br /&gt;
&lt;br /&gt;
It transpired that the ghosts had been summoned from their rest by the necromancer &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt;, but had not been dismissed, and asked the party to &amp;quot;put them out of their misery and allow them to return to their afterlife.&amp;quot;   After a brief dialogue, during which they mentioned, by way of reward, an enchanted shield that could be found disguised as stone on a statue elsewhere in the complex.   &lt;br /&gt;
&lt;br /&gt;
After a brief prayer by Mogadon to get the departed spirits, the group searched the room, discovering a hidden compartment in the back of the throne-like seat in the room.  Drex used his &#039;&#039;Mage Hand&#039;&#039; to gingerly pull out a decrepit bag from inside.  Several of the 100 gold coins that the bag contained fell from a split in the bag, but rolled towards Drex before Morthos could grab them.  Also inside the bag was a tarnished copper sceptre, showing the same ancient Mater holy symbol, as well as a very old Dwarvish drinking tankard with a map on the side of it. &lt;br /&gt;
&lt;br /&gt;
Returning to the corridors, the group pressed on, exploring the old cellars further. The next door they opened revealed a room with two tables.  The first had a large glass cloche trapping a zombie rat on it, with several heavy books sat on top of it holding it down.   &lt;br /&gt;
&lt;br /&gt;
Beyond, at the far side of the room there was another table and chair.  This one was littered with papers and decrepit books, but what drew their eyes first was an old man, chained up next to it, sprawled half on and half off the chair.   A nearby bed, within the range of the chain, and a latrine bucket showed that this man had been held captive here for a while,   Unfortunately, it appeared that he had died of dehydration or lack of food - and probably only recently.  &lt;br /&gt;
&lt;br /&gt;
Based on the papers on the table, it appears the man had been summarising the books - mostly from what looked like history texts.  A scrawled note in considerably worse handwriting, stated that his name was Piotr Scragmore, formally the official historian and scribe from Safeharbour and that his captor was an undead, and he was very worried since he hadn&#039;t come to feed him for nearly three days..&lt;br /&gt;
&lt;br /&gt;
Realising that, had they explored further when they were here before, they might have saved his life, the three who had been there before looked guilty for a second, then shrugged and moved on, with barely a second thought.  Oblivious to the other&#039;s missed opportunity to save a life, Mogadon followed alomg as the party searched the corridors further.&lt;br /&gt;
&lt;br /&gt;
Passing through the broken down iron gate where the zombies had come free, they found three statues, one of which held a stone shield that turned out to be detachable - the one the ghost knight had spoken about.  The shield was lighter than it looked, and clearly magical, as leather straps formed on the back where there had been none.  Realising it would be better than the one Cormir had, the group agreed that their trained fighter should use it.  Despite that, the group decided to wait for just over ten minutes for Drex to perform a ritual to detect magic - confirming the shield was definitely magical, and that Mogadon&#039;s ancient dwarven drinking tankard also had a faint magical aura that looked protective in nature - probably the reason it was still in good nick.   It also revealed a magical aura coming through the door from the next room.&lt;br /&gt;
&lt;br /&gt;
Cautiously opening the door, the group felt the temperature drop, and another ghost appeared, this one that three of the party recognised from their unconscious dreams the last time they were in the fort - the kindly faced middle aged woman with twigs in her hair.   She appeared to be trapped in some sort of arcane circle, and after briefly assessing the motives of the party, the ghost revealed she was &amp;lt;u&amp;gt;[[Feriae The Wise]]&amp;lt;/u&amp;gt;, a thousand year dead druid.  She had been relatively recently trapped in this basement by &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt;, and knew a lot about the demonplague, and the demon behind it - &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; (&#039;&#039;follow the link for the details&#039;&#039;), as well as admitting that she, along with the other members of the Druid&#039;s Circle Minas Herion had been responsible for creating the glacier that had effectively sealed the demonplague in the valley for the last thousand years.   She now believed it might be possible, using a variation on the ritual they had performed back then, to actually destroy Xancrown once and for all, but she needed to search out her fellow druid ghosts to persuade them of this course of action.&lt;br /&gt;
&lt;br /&gt;
Upon her request, Morthos broke the symbols on the floor, freeing the ghost from Ralekai&#039;s imprisonment, and she indicated that she was going to search the valley for some of her fellow druid ghosts - and asked for the party to help her by finding and dealing with Ralekai, as although he claimed to be searching for a cure for the demonplague, she was concerned that he was actually going to exacerbate the situation instead.  Feriae said that she knew Ralekai was searching for the Storm Elf Barrows - where the ancient elven kings were buried - as he believed that would help him with his research.  Feriae didn&#039;t know where the barrows were, but the group recalled having heard Harlyot Crushade talk about Ralekai being based at Gordong Marhold - an ancient dwarven ziggurat that had been exposed by the retreating ice.  Morhos also recalled seeing a map sketched on the wall in one of the rooms above, that indicated Gardong Marhold was about a day&#039;s journey away.&lt;br /&gt;
&lt;br /&gt;
The magical aura Drex had detected earlier, apart from the aura of the trap that Feriae had been trapped in, emanated from an iron flask sitting on a shelf in the room.   Feriae knew nothing about it however and bade the group farewell, promising to find them again sometime so she could let them know on her progress in finding her fellow druids ghosts.&lt;br /&gt;
&lt;br /&gt;
Deciding that it would be a good idea to formally identify what they had found, Drex remembered that he had given a pearl, an essential spell component, to the wyvern on their previous visit.  Morthos, aided by Spank, crept up the stairs and managed to salvage 8 gems, two of which were pearls.  Now worried that the strangely gem obsessed wyvern would return and be vengeful for the theft of its gems, the group decided to postpone exploring the rest of the above ground part of the keep, and instead returned to their cart and its undead horse &amp;quot;Bessie&amp;quot; and started to make their way towards Gardong Marhold.   As the afternoon waned, they finally made camp, finding a spot a little away from the very rough trail they had been following - a trail they had noted looked very like it had probably been made by the very same cart they were using.&lt;br /&gt;
&lt;br /&gt;
With no vegetation (and therefore certainly no firewood) on the land that had been under the glacier up until very recently, they made cold camp in a hollow, hoping the natural terrain would be sufficient to hide then from prying eyes.  Taking the time to perform the ritual, Drex discovers that the &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt; is actually a powerful magic item, capable of trapping extra planar creatures within it - and that it had something trapped inside it already.&lt;br /&gt;
&lt;br /&gt;
The night passes quietly...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;LEVELLED UP TO LEVEL 4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Day Thirty-Five - Travelling to Gardong Marhold.=====&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session013|Session 013]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session011|Session 0011]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session011&amp;diff=847</id>
		<title>Session011</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session011&amp;diff=847"/>
		<updated>2025-12-14T23:14:25Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Eleven - 18th August 2023===&lt;br /&gt;
====SHORT VERSION====&lt;br /&gt;
&lt;br /&gt;
As night fell, Messa Barristar, bearing bruises and seeking solace from her troubled life, visited the bakery where the party was staying. Mogadon comforted her and advised her to speak with Isperil Lightwind.  In the morning, Phelm asked the party to leave the bakery temporarily, likely to check something hidden under a paving stone. The group reunited and inspected Basil&#039;s Potions, finding it emptied and the crime scene cleaned. They collected Basil&#039;s spell book and headed back to Kadra&#039;s house to inform the two council members (Kadra and Paumine) about what they had done at Basil&#039;s place.&lt;br /&gt;
&lt;br /&gt;
With their undead horse and cart, the group departed Tomar&#039;s Crossing, only to encounter a mudslide that forced them into a time-consuming detour. Later, they stumbled upon a muskox graveyard and as night started to fall took a long rest, only to be attacked by wandering zombies. The battle ended with Mogadon turning some zombies and the party defeating the rest.&lt;br /&gt;
&lt;br /&gt;
In the morning, they travelled on, Cormir somewhat exhausted through attempting to sleep the rest of the night in his armour.  By midday, they reached Fort Frostfell, finding it seemingly abandoned. They entered the basement area through the secret entrance, explored the cellars a little further, and fought with three zombies that, perhaps agitated by the party&#039;s light source, had broken down the iron gate they had been trapped behind.&lt;br /&gt;
&lt;br /&gt;
====LONG VERSION====&lt;br /&gt;
 - &amp;lt;u&amp;gt;[[Media:The_Demonplague_-_Session_11.mp3|Link to audio file]]&amp;lt;/u&amp;gt; - &lt;br /&gt;
&lt;br /&gt;
As the three in the bakery were starting to get ready to sleep, the door to the Barristar&#039;s house cracked open, and Messa Barristar crept into the Bakery he seemed desperately unhappy with her life, an the group could see that she had bruises on her wrist - seems that her husband is a bit of a bastard on the quiet.   She came to listen to the party&#039;s stories to escape from her life for a bit.  Mogadon gave her some comfort, and advised her to speak to Isperil Lightwind in the morning.&lt;br /&gt;
&lt;br /&gt;
=====Day Thirty-Four - Checking out Basil&#039;s place again, then heading off to Fort Frostfell.=====&lt;br /&gt;
&lt;br /&gt;
Once she crept back into her house, the rest of the night passed quietly till early morning when Phelm entered the bakery and both thanked the three of them for looking after the place, and in  virtually the same breath, asked them to leave so that he could &amp;quot;sort out his secret recipe&amp;quot;.   In reality, the party guessed that he wanted to check on whatever it was he had stashed under the loose paving stone.&lt;br /&gt;
&lt;br /&gt;
Using message to contact Morthos from where the Tiefling was staying with Kadra and Paumine, Drex suggests that the group reunite and perform a quick check of Basil&#039;s Potions - so he can use a Detect Magic ritual to search for anything they might have missed before.   The group reunite and, after noting the absence of any sort of guard on the crime scene, break in to the building, claiming &amp;quot;Council Business&amp;quot; to any passerbys.  As Drex spent ten minutes performing the ritual to detect magic, the others searched the building again, noting that his stock had all been removed from the shop, the bodies had been removed and the makeshift altar in the basement had been freshly whitewashed.  Morthos found Basil&#039;s spell book (which also had three freshly written scrolls tucked into the rear pages - Spider Climb, Web and Haste, which Morthos kept hold of, being the person with the highest likelihood of being able to successfully read them.)  Finding nothing else with the detect magic, the group went to Kadra&#039;s house, where Paumine and Kadra were working again to repair the last of the damage caused by the fire, and informed them of their return to Basil&#039;s Potions.   &lt;br /&gt;
&lt;br /&gt;
Collecting their undead horse and attached cart, the group set up the tarpaulin over the hoops on the top of it, transforming it into more of a covered wagon o protect it from the constant drizzle, and waving farewells to Tomar&#039;s Crossing, head off onto the trail that would lead them back to Fort Frostfell.&lt;br /&gt;
&lt;br /&gt;
About half-way through the day, the ground tremors somewhat - something that had been happening at random ever since the meteor had hit the valley - and after a few moments, there was an answering rumble from somewhere a short way ahead.   Coming around the next bend, the group can see that a massive mudslide has wiped away the trail, meaning that, to continue their journey with their cart, they would need to take a detour, probably adding several hours to their journey.&lt;br /&gt;
&lt;br /&gt;
A few hours later the group come across a muskox graveyard - where a large number of muskox had died, their rotting carcases still stuck in the mud.  Putting that gruesome scene behind them, they continued on before finally deciding to pause and take a long rest.  Parking the cart out in the open, the group made a camp.  Limited by the lack of firewood, the group prepared for a damp and somewhat uncomfortable night.   During the middle of the night, Morthos spots some figures approaching and realises that they are bloated rotten zombies.  A battle commences, with Cormir and Mogadon fighting with just their shields for defence, not having had a chance to put on their armour.&lt;br /&gt;
&lt;br /&gt;
Mogadon uses his ability to share his night vision, and grants his companions Eyes of the Night before a pitched battle with nine zombies, each of which bursts a noxious cloud of poisonous gas upon first receiving damage.  Mogadon turns five of them that flee into the dark of the night, and the others are brought low with a combination of blades, eldritch blasts and even a Guiding Bolt.  One the four un-turned zombies are laid low, Mogadon casts some healing spells to restore some health. &lt;br /&gt;
&lt;br /&gt;
=====Day Thirty-Five - Arriving at Fort Frostfell.=====&lt;br /&gt;
Once the grey light of morning starts to percolate through the overcast sky, the group restart their journey and make their way back to the original trail, finally spotting the rocky mesa with the grey stone fort atop it looming out of the rain.   Leaving the cart with its undead horse in the lee of a nearby rocky outcrop, the group sneak their way towards the fort, which looks from a distance fairly abandoned.   Making their way around the base of the mesa to the rear of the fort, they enter through the secret entrance they had previously used.   Exploring the cellars under the fort, they find no sign of Harlyot Crushade or Harlen Barrypot, the pair seemingly having packed up their belongings and left, but they do hear the shuffling of the zombies and a chinking sound, like something tapping or scratching on glass.   As the party shined their dancing lights around, the three zombies trapped behind the metal gate at the end of one of the corridors become somewhat agitated and start throwing themselves against the metal.  Exploring further, they come across what must have been some sort of dining hall, with some obvious tracks of one being who had come and gone and seemingly just walked in circles, and one other older set that walked to and from another door in the room.   Hearing a distant crash they realised that the zombies must have broken down the iron gate and so they rushed back into the corridor to meet them with ranged weapons.   A brief battle ensued which quickly wiped out the zombies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session012|Session 012]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session010|Session 0010]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Cormir%27s_Background&amp;diff=846</id>
		<title>Cormir&#039;s Background</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Cormir%27s_Background&amp;diff=846"/>
		<updated>2025-05-24T13:49:44Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cormir had always dreamed of being a warrior like his father, General Fabian De’Glast, a well liked and respected military man who had sadly died whilst away on campaign with the Iron Legion when Fabian was only 15. His mother, somewhat distraught by her husband’s untimely demise immediately tried to turn Cormir away from anything to do with fighting, but this only made the young lad more determined, and when he turned 16, he left his comfortable home in search of fame and fortune.   &lt;br /&gt;
&lt;br /&gt;
Following in his father’s footsteps, he joined the Iron Legion, his father’s name and his fast developing physical prowess opening doors and getting him through the recruitment process, with promises of a fast-track to a junior officer position.   &lt;br /&gt;
&lt;br /&gt;
Settling into the training camp based in the hills just south east of Pacedon, Cormir quickly discovered the reality of becoming a soldier - lots of repetitious boring activities and being tired almost all the time from the constant marching and weapons training.  With virtually no time away from the camp, Cormir saw little of his mother, who, after barely one year he heard was due to marry a new man.   The pair came, with his younger sister in tow, to tell him the news and Cormir took an instant dislike to the man - a “slimy” banker named Bernard Clayton.  &lt;br /&gt;
&lt;br /&gt;
The Company was organised into 4 Battalions, with three usually deployed somewhere at any point in time, the fourth returning to the camp for training and down time.   If was from these returning “veterans” that Cormir got to hear the stories of the various campaigns that the Company was employed in.   Occasionally the Company was hired by the government to help the actual military in some endeavour, but for the most part, it was travelling east, beyond the eastern border of Pacedon, past the Great Wall and being hired by the various independent small kingdoms / city states that always seemed in a constant state of crisis - either battling between themselves, or fending off external threats coming out of the mountains.   The most recent had included an orc “horde” that had boiled out of the  mountains with ogres, worgs and even some trolls.  Cormir found himself fascinated by these stories where the troops battled against “monsters” and soaked up the knowledge like a dry sponge.&lt;br /&gt;
&lt;br /&gt;
During his training, he developed a close friendship with several of his fellow recruits, a lad of a similar age named Olson, a half-eleven girl named Aleesa whose lithe physique belied her ability to regularly bruise her male compatriots with the training swords, as well as a likeable veteran and armourer named &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt;, who was getting close to retirement.   &lt;br /&gt;
&lt;br /&gt;
After a couple of years, having just turned 18, Cormir finally saw his first real combat action.  Hired by the minor Kingdom of Umbya, the royal family needed some troops to help quell a small rebellion.  Passing through a closely guarded portal that allowed the company to travel instantaneously as far as the Great Wall, the Brigade then marched for a month with a pack train to reach the area where they were needed.  One night, shortly before they were due to arrive, their nightly camp was attacked by a stealthy force.   Cormir, on guard duty at the time, was the one to raise the alarm and found himself face to face with someone trying to kill him for the first time.   The long hours of training kicked in and he managed to dispatch his opponent but not before he picked up a minor wound. Later, after the battle, he discovered that magical healing was not something generally provided for minor wounds.  The camp cleric Doran, a dwarven cleric of Brunsk - the dwarven god of battle - explained as he bandaged Cormir’s wound how they would triage the wounded and only use magical healing on the most serious where time and rest wouldn’t do the job.&lt;br /&gt;
&lt;br /&gt;
Over the next six months, Cormir saw further action on that particular campaign - most of it relatively low key - the odd skirmish here and there - but during that time, he gained a battlefield promotion to squad leader and saw his recruit friend Olson killed.  Aleesa seemed to fall for another half-elven from a different squad, and Cormir’s promotion seemed to put a bit of a barrier between him and his other recruitment friends.  Suddenly, he felt somewhat lonely.&lt;br /&gt;
&lt;br /&gt;
Returning to Pacedon, he was pushed into officer training, taking a new rank as a junior lieutenant, but began to feel more and more isolated and lonely.   His new rank gave him access to the wider picture, and he began to see how the decisions of where the Iron Legion was deployed were not always the most just or honourable.    After two more deployments, Cormir got to see his old mentor Orich Stronghammer retire, relocating to the Colonial Lands where he had some distant family.   The two kept in touch by occasional letter and Cormir discovered he had made a life for himself there and wrote glowing recommendations about the excitement of living in a frontier village called Tomar&#039;s Crossing, high up in the Luna Valley near the edge of a glacier.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Cormir’s life ground on in the Iron Legion, though the increase in rank kept him further from any real action and two years later, he found himself on a small scale deployment in Pacedon itself, commanding a squad of just 10 men (that a more senior officer named Captain Malc Hayden he chosen half of) acting as close protection for a high level negotiation between the heads of two trade organisations - the Silver Syndicate and the Jade Group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Silver Syndicate is a Pacedon based prestigious syndicate that deals in rare and valuable commodities, such as precious gems and magical artifacts (but secretly has links to the underworld to manipulate its markets).  It’s head is a man named Ernest Johanus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Jade Group is another powerful trade organisation, led by a man named Olly Stanchun.&lt;br /&gt;
&lt;br /&gt;
At a critical point in the negotiations however,  Ernest Johanus made some sort of signal, and there was a synchronised sound of five blades being drawn.  Cormir&#039;s instincts kicked in and he immediately also drew his sword, ready to defend himself and the others. But he was taken aback as five of the soldiers he was commanding suddenly turned against him and his comrades. It was chaos as the traitors attacked their former allies, Cormir struggling to fend them off while trying to understand what was going on.  &lt;br /&gt;
&lt;br /&gt;
As his loyal companions died around him, surprised by the sudden betrayal, Cormir realised that the five soldiers who had turned were the five selected by Captain Malc Hayden - this must have been planned at higher levels!   As he continued to defend himself from the traitor battling him, in the corner of his eye, he spotted Ernest Johanus personally slash the throat of Olly Stanchun, then put the mark of a black hand on Olly’s face, further confirming his suspicions that this is not a simple act of treachery, but something much more sinister.&lt;br /&gt;
&lt;br /&gt;
Realizing he needs to get out of there alive, Cormir quickly assessed his options. Seeing a window nearby he made a split-second decision to jump out of it, glass shattering as he crashed through it landing hard on the ground outside. As he scrambled to his feet, he heard the sound of alarms ringing out and the shouts of the traitors who were now hot on his trail, yelling that he was an assassin!&lt;br /&gt;
&lt;br /&gt;
He took off at a sprint, weaving through the crowded streets of Pacedon, with the sounds of his pursuers growing louder behind him. Cormir ducked into alleys, jumped over fences, and dodged carts and pedestrians as he tried to shake off his pursuers.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a close call as he barely managed to evade capture, but eventually he found a place to hide and catch his breath.  Cormir realised that he couldn’t stay in Pacedon - the traitors AND the Pacifiers would no doubt be looking for him everywhere.&lt;br /&gt;
&lt;br /&gt;
With no other options left, Cormir decides to leave the city.    Making his way to the docks, he eventually sneaks aboard a ship hiding in the hold until the ship set sail.  Later, once out at sea, he discovered that the ship was destined for the Colonial Lands.   The journey would take a month.  The captain was not pleased to find a stowaway on board, but wasn’t going to turn around, and got Cormir working to help pay his passage.   During his time aboard, a plan formulated in Cormir’s mind, he would head inland once they reached the Colonial Lands and seek out his old friend Orich Stronghammer,.   Cormir met three other passengers.  One, named Anders, was a noble that Cormir finally recognised from his childhood - their parents had moved in the same circles.  The other two, Drex and Morthos, were an unusual pair, an Aasimar and a Tiefling.  All four of the group seemed to be fleeing something in Pacedon.   They had no plans as such, and offered to join him on the journey to Tomar&#039;s Crossing.&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=845</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=845"/>
		<updated>2025-05-21T23:02:15Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for and finding the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 21st February 2025 || &amp;lt;u&amp;gt;[[Session033|Session Thirty Three]]&amp;lt;/u&amp;gt;|| Exploring the Emperor&#039;s Tower.  The Frost Bound Ophidian Raljevak.] (Day 50-53)  NPCs: Elial the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 13th March 2025 || &amp;lt;u&amp;gt;[[Session034|Session Thirty Four]]&amp;lt;/u&amp;gt;|| Fighting Raljevak, Releasing and destroying an Ooze.] (Day 53) &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th March 2025 || &amp;lt;u&amp;gt;[[Session035|Session Thirty Five]]&amp;lt;/u&amp;gt;|| Defeating Ice Mephits, finding the pseudodragon, heading for Gal&#039;Nara&#039;s Tomb] (Day 53-54)  NPCs: Arigolanna&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th May 2025 || &amp;lt;u&amp;gt;[[Session036|Session Thirty Six]]&amp;lt;/u&amp;gt;|| Demonic Spiders in the night, Finding Gal&#039;Nara&#039;s Tomb] (Day 54-56)&lt;br /&gt;
|}&lt;br /&gt;
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==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet - Deceased&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - an almost suicidally unhappy woman who is bullied by her overbearing husband Phelm.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon! - Deceased&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the undead necromancer who has found a limited cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====AT THE HOUSE OF CHAOS====&lt;br /&gt;
&#039;&#039;The secret lair of the Cult of Gar&#039;tulrak. - originally created  in the times of the Greenskins - circa 3000 years ago - but found by new human cultists.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;Elva&amp;lt;/u&amp;gt; - the leader of the cultists - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
&lt;br /&gt;
====AT THE EMPEROR&#039;S TOWER====&lt;br /&gt;
&#039;&#039;The ruined tower (or its basement levels at least) built 1000 years ago by humans that had settled in the valley.  The basement was Home to the Eyes of Azimaar, a group of human wizards dedicated to magic and apparently researching ways to stop the Demonplague.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
* &amp;lt;u&amp;gt; Raljevak - the frost bound Ophidian - deceased.&lt;br /&gt;
&lt;br /&gt;
====AT GAL&#039;NARA&#039;S TOMB====&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath?&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gar&#039;tulmak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. The power behind the Cult in the House of Chaos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra was a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.    Kadra unfortunately was killed by Merriath the Quick who the PCs have since killed.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=844</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=844"/>
		<updated>2025-05-21T22:52:50Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
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| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
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| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
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| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
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| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
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| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
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| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
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| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
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| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
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| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
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| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
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| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
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| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
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| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
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| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for and finding the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
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| 21st February 2025 || &amp;lt;u&amp;gt;[[Session033|Session Thirty Three]]&amp;lt;/u&amp;gt;|| Exploring the Emperor&#039;s Tower.  The Frost Bound Ophidian Raljevak.] (Day 50-53)  NPCs: Elial the Wise&lt;br /&gt;
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| 13th March 2025 || &amp;lt;u&amp;gt;[[Session034|Session Thirty Four]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
&lt;br /&gt;
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| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet - Deceased&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - an almost suicidally unhappy woman who is bullied by her overbearing husband Phelm.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon! - Deceased&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the undead necromancer who has found a limited cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====AT THE HOUSE OF CHAOS====&lt;br /&gt;
&#039;&#039;The secret lair of the Cult of Gar&#039;tulrak. - originally created  in the times of the Greenskins - circa 3000 years ago - but found by new human cultists.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;Elva&amp;lt;/u&amp;gt; - the leader of the cultists - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
&lt;br /&gt;
====AT THE EMPEROR&#039;S TOWER====&lt;br /&gt;
&#039;&#039;The ruined tower (or its basement levels at least) built 1000 years ago by humans that had settled in the valley.  The basement was Home to the Eyes of Azimaar, a group of human wizards dedicated to magic and apparently researching ways to stop the Demonplague.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
* &amp;lt;u&amp;gt; Raljevak - the frost bound Ophidian - deceased.&lt;br /&gt;
&lt;br /&gt;
====AT GAL&#039;NARA&#039;S TOMB====&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath?&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gar&#039;tulmak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. The power behind the Cult in the House of Chaos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra was a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.    Kadra unfortunately was killed by Merriath the Quick who the PCs have since killed.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session032&amp;diff=843</id>
		<title>Session032</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session032&amp;diff=843"/>
		<updated>2025-05-21T22:41:56Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Two- 31st January 2025===&lt;br /&gt;
&lt;br /&gt;
The cultist&#039;s leader, a woman named Elva, tries to banish the demon, but fails as the party start to deal with the other cultists.  The demon rushes over to Elva and grabs her in its pincers, crushing her in a nasty grapple.&lt;br /&gt;
&lt;br /&gt;
Again Elva tries to banish the demon, this time successfully, and she stumbles back to her feet before looking daggers at the party.  Mogadon tries to target her with a Guiding Bolt, but she manages to avoid it.  He tries again, and this time critically succeeds, a powerful blast of radiant energy hitting her and breaking her concentration on the banishment spell.   The demon pops back into existance.  Howling with frustration, Elva calls down a flamestrike, hitting the demon, Drex and Morthos, but ending up doing minimal damage.   An imp pops into being, stabbing at Drex before attempting to fly away.  Drex swings his quaterstaff and smashes it out of the air with a critical hit.&lt;br /&gt;
&lt;br /&gt;
The battle is very quickly over after that - and Drex keeps the demon around as they realise that two of the cultists he had seen earlier were missing.   As the group started to exit the House of Chaos, they discovered a gruesome sight - the prisoners they had released earlier - their bodies lying where the cultists had no doubt killed them.&lt;br /&gt;
&lt;br /&gt;
Outside, Drex persuades the Glabrezu to open a portal and return to the Hells from which it came - which it does, but it tells Drex it will remember him.&lt;br /&gt;
&lt;br /&gt;
The group return to find their horses, luckily unharmed, albeit a little hungry having been left for a day and a half on their own in the wilderness.   Mounting up, they start to head south-west, looking for The Emperor&#039;s Tower, where they hoped to find another of the druid ghosts with more details about the ritual components and words of power that would be needed.&lt;br /&gt;
&lt;br /&gt;
For the next three days the group travelled, camping twice in the wilderness.  On one camp, Cormir spotted a giant moving through the darkness nearby - it sniffed the air but didn&#039;t seem to notice the camp.   The following evening, as the group made camp, a storm could be seen approaching.  Drex persuaded his horse to lie down and then set up the dome around it.  The other horses were left to fend for themselves outside - though when the storm actually arrived, Cormir stepped outside to help the horses, only to get thrown into a wall by a particularly strong gust of wind.   Morthos also stepped outside, having secured a rope to a stake in the ground first and managed to aid both Cormir and the horses to survive the brief tonado that had swept through the camp.&lt;br /&gt;
&lt;br /&gt;
Near the afternoon of the following day, the group eventually spotted the broken remains of what might have once been a sizeable tower.  The air smellt a little off near the tower, and a steel trapdoor could be seen.  It was trapped, but having disarmed the traps (by means of setting them off with a mage-hand) the group opened the trapdoor and looked down.  An iron ladder led down 60&#039; to a large room with one door and a table covered in books and papers being the only contents.   Cormir climbed a little way down the iron ladder and using his mage hand cantrip, gathered the papers and books and brought them up to the surface for the party to examine.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session033|Session 033]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session031|Session 0031]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=842</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=842"/>
		<updated>2025-05-21T22:34:43Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for and finding the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 21st February 2025 || &amp;lt;u&amp;gt;[[Session033|Session Thirty Three]]&amp;lt;/u&amp;gt;|| Exploring the Emperor&#039;s Tower.  The Frost Bound Ophidian Raljevak.] (Day 50-53)  NPCs: Elial the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 13th March 2025 || &amp;lt;u&amp;gt;[[Session034|Session Thirty Four]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - an almost suicidally unhappy woman who is bullied by her overbearing husband Phelm.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon!&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the necromancer who is looking for a cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====AT THE HOUSE OF CHAOS====&lt;br /&gt;
&#039;&#039;The secret lair of the Cult of Gar&#039;tulrak.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
&lt;br /&gt;
====AT THE EMPEROR&#039;S TOWER====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gartlemak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra is a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.  &lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=841</id>
		<title>Selenir</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=841"/>
		<updated>2025-05-21T22:31:44Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Selenir, the Dawnshard===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Morphic, evolving intelligent weapon&amp;lt;/b&amp;gt;&lt;br /&gt;
Forged in the darkest era of Orsein&#039;s history, and sealed away until the world was ready again for truth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Origin and Lore===&lt;br /&gt;
&lt;br /&gt;
Selenir was forged over a thousand years ago by the Eyes of Azimaar, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the Vampire Plague. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.&lt;br /&gt;
&lt;br /&gt;
Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a Tear of Azimaar, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.&lt;br /&gt;
&lt;br /&gt;
When the Tear touched the forge, it solidified into divine amber, forming the spiritual and literal core of Selenir. This wasn&#039;t normal amber—it carried Azimaar&#039;s judgement made manifest: unwavering clarity, incorruptible will, and the searing light of absolute truth.&lt;br /&gt;
&lt;br /&gt;
Selenir was intended to be wielded by a champion of righteousness, someone capable of facing vampires and cutting through deception and fear alike. But when the Demonplague emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok&#039;s gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.&lt;br /&gt;
&lt;br /&gt;
When the ooze, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.&lt;br /&gt;
&lt;br /&gt;
This amber was no prison. It was self-created—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Selenir’s Nature===&lt;br /&gt;
&lt;br /&gt;
* Weapon Type: +2 *Morphic Weapon* (can become any martial melee weapon at will)&lt;br /&gt;
* Sentience: Dormant (until unlocked)&lt;br /&gt;
* Alignment: Lawful Good&lt;br /&gt;
* Origin Material: Divine Amber formed from a Tear of Azimaar&lt;br /&gt;
* Purpose: To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Divine Amber Properties===&lt;br /&gt;
&lt;br /&gt;
Amber Cocoon (Passive):&lt;br /&gt;
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.&lt;br /&gt;
&lt;br /&gt;
Amber-Ward Pulse (Unlockable at Level 10):&lt;br /&gt;
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Progressive Unlocks===&lt;br /&gt;
&lt;br /&gt;
Selenir unlocks more of its powers as it judges the wielder&#039;s character through actions. The sword looks for qualities such as integrity, courage, compassion, resistance to corruption, and dedication to truth over convenience.&lt;br /&gt;
&lt;br /&gt;
You may track this with a hidden Judgement Score (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Judgement Score Unlocks===&lt;br /&gt;
&lt;br /&gt;
Score 1+ (Level 6) – Awakened Form&lt;br /&gt;
&lt;br /&gt;
* +2 morphic weapon&lt;br /&gt;
* Counts as magical&lt;br /&gt;
* Sword passively grants *Advantage on saving throws vs charm and fear*&lt;br /&gt;
* The wielder feels a faint presence—unvoiced but observant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 3+ (Level 7–8) – Echoes of the Voice&lt;br /&gt;
&lt;br /&gt;
* Weapon gains Detect Evil and Good 1/day&lt;br /&gt;
* Glows softly in presence of undead or fiends within 30 ft&lt;br /&gt;
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 5+ (Level 9+) – Voice of Judgement&lt;br /&gt;
&lt;br /&gt;
* The sword speaks, calm and measured. Reveals its name: *Selenir*&lt;br /&gt;
* Can communicate telepathically with the wielder&lt;br /&gt;
* Grants the ability *once per long rest* to enter Judgement Mode (1 minute):&lt;br /&gt;
&lt;br /&gt;
  * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)&lt;br /&gt;
  * Allies within 10 ft gain advantage on saves vs fear, charm, and possession&lt;br /&gt;
  * Undead and fiends make saving throws against the wielder’s abilities at disadvantage&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 7+ (Level 11+) – Light of the First Tear&lt;br /&gt;
&lt;br /&gt;
* Wielder may cast Sunbeam once per long rest&lt;br /&gt;
* The sword deals an extra 1d6 radiant damage to undead and fiends&lt;br /&gt;
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 9+ (Final Unlock, Tier 3–4 Play)&lt;br /&gt;
Selenir, Ascendant (Requires the Tear of Azimaar)&lt;br /&gt;
If the wielder willingly offers the Tear of Azimaar to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its true divine form:&lt;br /&gt;
&lt;br /&gt;
* Becomes a Holy Avenger (but retains morphic weapon trait)&lt;br /&gt;
* Truth Domain: Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks&lt;br /&gt;
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods&lt;br /&gt;
* Once per long rest, can cast Wish—but Azimaar chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Personality: Selenir===&lt;br /&gt;
&lt;br /&gt;
* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”&lt;br /&gt;
* Seeks bearers who act with consistency, not just raw virtue&lt;br /&gt;
* Speaks only when needed—often when the wielder considers a choice of great weight&lt;br /&gt;
&lt;br /&gt;
Sample Lines:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*&lt;br /&gt;
&amp;gt; *“He begged for mercy—but mercy without repentance is indulgence.”*&lt;br /&gt;
&amp;gt; *“You may lie to yourself, if you must. But not while holding me.”*&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=840</id>
		<title>Selenir</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=840"/>
		<updated>2025-05-21T22:31:21Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Selenir, the Dawnshard===&lt;br /&gt;
&lt;br /&gt;
*Morphic, evolving intelligent weapon&lt;br /&gt;
Forged in the darkest era of Orsein&#039;s history, and sealed away until the world was ready again for truth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Origin and Lore===&lt;br /&gt;
&lt;br /&gt;
Selenir was forged over a thousand years ago by the Eyes of Azimaar, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the Vampire Plague. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.&lt;br /&gt;
&lt;br /&gt;
Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a Tear of Azimaar, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.&lt;br /&gt;
&lt;br /&gt;
When the Tear touched the forge, it solidified into divine amber, forming the spiritual and literal core of Selenir. This wasn&#039;t normal amber—it carried Azimaar&#039;s judgement made manifest: unwavering clarity, incorruptible will, and the searing light of absolute truth.&lt;br /&gt;
&lt;br /&gt;
Selenir was intended to be wielded by a champion of righteousness, someone capable of facing vampires and cutting through deception and fear alike. But when the Demonplague emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok&#039;s gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.&lt;br /&gt;
&lt;br /&gt;
When the ooze, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.&lt;br /&gt;
&lt;br /&gt;
This amber was no prison. It was self-created—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Selenir’s Nature===&lt;br /&gt;
&lt;br /&gt;
* Weapon Type: +2 *Morphic Weapon* (can become any martial melee weapon at will)&lt;br /&gt;
* Sentience: Dormant (until unlocked)&lt;br /&gt;
* Alignment: Lawful Good&lt;br /&gt;
* Origin Material: Divine Amber formed from a Tear of Azimaar&lt;br /&gt;
* Purpose: To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Divine Amber Properties===&lt;br /&gt;
&lt;br /&gt;
Amber Cocoon (Passive):&lt;br /&gt;
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.&lt;br /&gt;
&lt;br /&gt;
Amber-Ward Pulse (Unlockable at Level 10):&lt;br /&gt;
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Progressive Unlocks===&lt;br /&gt;
&lt;br /&gt;
Selenir unlocks more of its powers as it judges the wielder&#039;s character through actions. The sword looks for qualities such as integrity, courage, compassion, resistance to corruption, and dedication to truth over convenience.&lt;br /&gt;
&lt;br /&gt;
You may track this with a hidden Judgement Score (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Judgement Score Unlocks===&lt;br /&gt;
&lt;br /&gt;
Score 1+ (Level 6) – Awakened Form&lt;br /&gt;
&lt;br /&gt;
* +2 morphic weapon&lt;br /&gt;
* Counts as magical&lt;br /&gt;
* Sword passively grants *Advantage on saving throws vs charm and fear*&lt;br /&gt;
* The wielder feels a faint presence—unvoiced but observant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 3+ (Level 7–8) – Echoes of the Voice&lt;br /&gt;
&lt;br /&gt;
* Weapon gains Detect Evil and Good 1/day&lt;br /&gt;
* Glows softly in presence of undead or fiends within 30 ft&lt;br /&gt;
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 5+ (Level 9+) – Voice of Judgement&lt;br /&gt;
&lt;br /&gt;
* The sword speaks, calm and measured. Reveals its name: *Selenir*&lt;br /&gt;
* Can communicate telepathically with the wielder&lt;br /&gt;
* Grants the ability *once per long rest* to enter Judgement Mode (1 minute):&lt;br /&gt;
&lt;br /&gt;
  * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)&lt;br /&gt;
  * Allies within 10 ft gain advantage on saves vs fear, charm, and possession&lt;br /&gt;
  * Undead and fiends make saving throws against the wielder’s abilities at disadvantage&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 7+ (Level 11+) – Light of the First Tear&lt;br /&gt;
&lt;br /&gt;
* Wielder may cast Sunbeam once per long rest&lt;br /&gt;
* The sword deals an extra 1d6 radiant damage to undead and fiends&lt;br /&gt;
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 9+ (Final Unlock, Tier 3–4 Play)&lt;br /&gt;
Selenir, Ascendant (Requires the Tear of Azimaar)&lt;br /&gt;
If the wielder willingly offers the Tear of Azimaar to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its true divine form:&lt;br /&gt;
&lt;br /&gt;
* Becomes a Holy Avenger (but retains morphic weapon trait)&lt;br /&gt;
* Truth Domain: Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks&lt;br /&gt;
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods&lt;br /&gt;
* Once per long rest, can cast Wish—but Azimaar chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Personality: Selenir===&lt;br /&gt;
&lt;br /&gt;
* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”&lt;br /&gt;
* Seeks bearers who act with consistency, not just raw virtue&lt;br /&gt;
* Speaks only when needed—often when the wielder considers a choice of great weight&lt;br /&gt;
&lt;br /&gt;
Sample Lines:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*&lt;br /&gt;
&amp;gt; *“He begged for mercy—but mercy without repentance is indulgence.”*&lt;br /&gt;
&amp;gt; *“You may lie to yourself, if you must. But not while holding me.”*&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=839</id>
		<title>Selenir</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=839"/>
		<updated>2025-05-21T22:31:01Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Selenir, the Dawnshard===&lt;br /&gt;
&lt;br /&gt;
*Morphic, evolving intelligent weapon*&lt;br /&gt;
Forged in the darkest era of Orsein&#039;s history, and sealed away until the world was ready again for truth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Origin and Lore===&lt;br /&gt;
&lt;br /&gt;
Selenir was forged over a thousand years ago by the Eyes of Azimaar, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the Vampire Plague. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.&lt;br /&gt;
&lt;br /&gt;
Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a Tear of Azimaar, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.&lt;br /&gt;
&lt;br /&gt;
When the Tear touched the forge, it solidified into divine amber, forming the spiritual and literal core of Selenir. This wasn&#039;t normal amber—it carried Azimaar&#039;s judgement made manifest: unwavering clarity, incorruptible will, and the searing light of absolute truth.&lt;br /&gt;
&lt;br /&gt;
Selenir was intended to be wielded by a champion of righteousness, someone capable of facing vampires and cutting through deception and fear alike. But when the Demonplague emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok&#039;s gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.&lt;br /&gt;
&lt;br /&gt;
When the ooze, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.&lt;br /&gt;
&lt;br /&gt;
This amber was no prison. It was self-created—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Selenir’s Nature===&lt;br /&gt;
&lt;br /&gt;
* Weapon Type: +2 *Morphic Weapon* (can become any martial melee weapon at will)&lt;br /&gt;
* Sentience: Dormant (until unlocked)&lt;br /&gt;
* Alignment: Lawful Good&lt;br /&gt;
* Origin Material: Divine Amber formed from a Tear of Azimaar&lt;br /&gt;
* Purpose: To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Divine Amber Properties===&lt;br /&gt;
&lt;br /&gt;
Amber Cocoon (Passive):&lt;br /&gt;
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.&lt;br /&gt;
&lt;br /&gt;
Amber-Ward Pulse (Unlockable at Level 10):&lt;br /&gt;
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Progressive Unlocks===&lt;br /&gt;
&lt;br /&gt;
Selenir unlocks more of its powers as it judges the wielder&#039;s character through actions. The sword looks for qualities such as integrity, courage, compassion, resistance to corruption, and dedication to truth over convenience.&lt;br /&gt;
&lt;br /&gt;
You may track this with a hidden Judgement Score (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Judgement Score Unlocks===&lt;br /&gt;
&lt;br /&gt;
Score 1+ (Level 6) – Awakened Form&lt;br /&gt;
&lt;br /&gt;
* +2 morphic weapon&lt;br /&gt;
* Counts as magical&lt;br /&gt;
* Sword passively grants *Advantage on saving throws vs charm and fear*&lt;br /&gt;
* The wielder feels a faint presence—unvoiced but observant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 3+ (Level 7–8) – Echoes of the Voice&lt;br /&gt;
&lt;br /&gt;
* Weapon gains Detect Evil and Good 1/day&lt;br /&gt;
* Glows softly in presence of undead or fiends within 30 ft&lt;br /&gt;
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 5+ (Level 9+) – Voice of Judgement&lt;br /&gt;
&lt;br /&gt;
* The sword speaks, calm and measured. Reveals its name: *Selenir*&lt;br /&gt;
* Can communicate telepathically with the wielder&lt;br /&gt;
* Grants the ability *once per long rest* to enter Judgement Mode (1 minute):&lt;br /&gt;
&lt;br /&gt;
  * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)&lt;br /&gt;
  * Allies within 10 ft gain advantage on saves vs fear, charm, and possession&lt;br /&gt;
  * Undead and fiends make saving throws against the wielder’s abilities at disadvantage&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 7+ (Level 11+) – Light of the First Tear&lt;br /&gt;
&lt;br /&gt;
* Wielder may cast Sunbeam once per long rest&lt;br /&gt;
* The sword deals an extra 1d6 radiant damage to undead and fiends&lt;br /&gt;
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Score 9+ (Final Unlock, Tier 3–4 Play)&lt;br /&gt;
Selenir, Ascendant (Requires the Tear of Azimaar)&lt;br /&gt;
If the wielder willingly offers the Tear of Azimaar to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its true divine form:&lt;br /&gt;
&lt;br /&gt;
* Becomes a Holy Avenger (but retains morphic weapon trait)&lt;br /&gt;
* Truth Domain: Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks&lt;br /&gt;
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods&lt;br /&gt;
* Once per long rest, can cast Wish—but Azimaar chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Personality: Selenir===&lt;br /&gt;
&lt;br /&gt;
* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”&lt;br /&gt;
* Seeks bearers who act with consistency, not just raw virtue&lt;br /&gt;
* Speaks only when needed—often when the wielder considers a choice of great weight&lt;br /&gt;
&lt;br /&gt;
Sample Lines:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*&lt;br /&gt;
&amp;gt; *“He begged for mercy—but mercy without repentance is indulgence.”*&lt;br /&gt;
&amp;gt; *“You may lie to yourself, if you must. But not while holding me.”*&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=838</id>
		<title>Selenir</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=838"/>
		<updated>2025-05-21T22:29:31Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===**Selenir, the Dawnshard**===&lt;br /&gt;
&lt;br /&gt;
*Morphic, evolving intelligent weapon*&lt;br /&gt;
Forged in the darkest era of Orsein&#039;s history, and sealed away until the world was ready again for truth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Origin and Lore**===&lt;br /&gt;
&lt;br /&gt;
Selenir was forged over a thousand years ago by the **Eyes of Azimaar**, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the **Vampire Plague**. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.&lt;br /&gt;
&lt;br /&gt;
Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a **Tear of Azimaar**, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.&lt;br /&gt;
&lt;br /&gt;
When the Tear touched the forge, it solidified into **divine amber**, forming the spiritual and literal core of Selenir. This wasn&#039;t normal amber—it carried Azimaar&#039;s **judgement made manifest**: unwavering clarity, incorruptible will, and the searing light of absolute truth.&lt;br /&gt;
&lt;br /&gt;
Selenir was intended to be wielded by a **champion of righteousness**, someone capable of facing vampires and cutting through deception and fear alike. But when the **Demonplague** emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok&#039;s gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.&lt;br /&gt;
&lt;br /&gt;
When the **ooze**, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.&lt;br /&gt;
&lt;br /&gt;
This amber was no prison. It was **self-created**—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Selenir’s Nature**===&lt;br /&gt;
&lt;br /&gt;
* **Weapon Type:** +2 *Morphic Weapon* (can become any martial melee weapon at will)&lt;br /&gt;
* **Sentience:** Dormant (until unlocked)&lt;br /&gt;
* **Alignment:** Lawful Good&lt;br /&gt;
* **Origin Material:** Divine Amber formed from a Tear of Azimaar&lt;br /&gt;
* **Purpose:** To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Divine Amber Properties**===&lt;br /&gt;
&lt;br /&gt;
**Amber Cocoon (Passive):**&lt;br /&gt;
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.&lt;br /&gt;
&lt;br /&gt;
**Amber-Ward Pulse (Unlockable at Level 10):**&lt;br /&gt;
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Progressive Unlocks**===&lt;br /&gt;
&lt;br /&gt;
Selenir unlocks more of its powers as it judges the wielder&#039;s character through actions. The sword looks for qualities such as **integrity, courage, compassion, resistance to corruption**, and **dedication to truth over convenience**.&lt;br /&gt;
&lt;br /&gt;
You may track this with a hidden **Judgement Score** (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Judgement Score Unlocks**===&lt;br /&gt;
&lt;br /&gt;
**Score 1+ (Level 6) – Awakened Form**&lt;br /&gt;
&lt;br /&gt;
* +2 morphic weapon&lt;br /&gt;
* Counts as magical&lt;br /&gt;
* Sword passively grants *Advantage on saving throws vs charm and fear*&lt;br /&gt;
* The wielder feels a faint presence—unvoiced but observant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 3+ (Level 7–8) – Echoes of the Voice**&lt;br /&gt;
&lt;br /&gt;
* Weapon gains **Detect Evil and Good** 1/day&lt;br /&gt;
* Glows softly in presence of undead or fiends within 30 ft&lt;br /&gt;
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 5+ (Level 9+) – Voice of Judgement**&lt;br /&gt;
&lt;br /&gt;
* **The sword speaks**, calm and measured. Reveals its name: *Selenir*&lt;br /&gt;
* Can communicate telepathically with the wielder&lt;br /&gt;
* Grants the ability *once per long rest* to enter **Judgement Mode** (1 minute):&lt;br /&gt;
&lt;br /&gt;
  * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)&lt;br /&gt;
  * Allies within 10 ft gain advantage on saves vs fear, charm, and possession&lt;br /&gt;
  * Undead and fiends make saving throws against the wielder’s abilities at disadvantage&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 7+ (Level 11+) – Light of the First Tear**&lt;br /&gt;
&lt;br /&gt;
* Wielder may cast **Sunbeam** once per long rest&lt;br /&gt;
* The sword deals an extra 1d6 radiant damage to undead and fiends&lt;br /&gt;
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 9+ (Final Unlock, Tier 3–4 Play)**&lt;br /&gt;
**Selenir, Ascendant (Requires the Tear of Azimaar)**&lt;br /&gt;
If the wielder willingly offers the **Tear of Azimaar** to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its **true divine form**:&lt;br /&gt;
&lt;br /&gt;
* Becomes a **Holy Avenger** (but retains morphic weapon trait)&lt;br /&gt;
* **Truth Domain:** Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks&lt;br /&gt;
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods&lt;br /&gt;
* Once per long rest, can cast **Wish**—but **Azimaar** chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Personality: Selenir**===&lt;br /&gt;
&lt;br /&gt;
* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”&lt;br /&gt;
* Seeks bearers who act with consistency, not just raw virtue&lt;br /&gt;
* Speaks only when needed—often when the wielder considers a choice of great weight&lt;br /&gt;
&lt;br /&gt;
**Sample Lines:**&lt;br /&gt;
&lt;br /&gt;
&amp;gt; *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*&lt;br /&gt;
&amp;gt; *“He begged for mercy—but mercy without repentance is indulgence.”*&lt;br /&gt;
&amp;gt; *“You may lie to yourself, if you must. But not while holding me.”*&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=837</id>
		<title>Selenir</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=837"/>
		<updated>2025-05-21T22:29:18Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==**Selenir, the Dawnshard**==&lt;br /&gt;
&lt;br /&gt;
*Morphic, evolving intelligent weapon*&lt;br /&gt;
Forged in the darkest era of Orsein&#039;s history, and sealed away until the world was ready again for truth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Origin and Lore**===&lt;br /&gt;
&lt;br /&gt;
Selenir was forged over a thousand years ago by the **Eyes of Azimaar**, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the **Vampire Plague**. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.&lt;br /&gt;
&lt;br /&gt;
Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a **Tear of Azimaar**, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.&lt;br /&gt;
&lt;br /&gt;
When the Tear touched the forge, it solidified into **divine amber**, forming the spiritual and literal core of Selenir. This wasn&#039;t normal amber—it carried Azimaar&#039;s **judgement made manifest**: unwavering clarity, incorruptible will, and the searing light of absolute truth.&lt;br /&gt;
&lt;br /&gt;
Selenir was intended to be wielded by a **champion of righteousness**, someone capable of facing vampires and cutting through deception and fear alike. But when the **Demonplague** emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok&#039;s gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.&lt;br /&gt;
&lt;br /&gt;
When the **ooze**, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.&lt;br /&gt;
&lt;br /&gt;
This amber was no prison. It was **self-created**—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Selenir’s Nature**===&lt;br /&gt;
&lt;br /&gt;
* **Weapon Type:** +2 *Morphic Weapon* (can become any martial melee weapon at will)&lt;br /&gt;
* **Sentience:** Dormant (until unlocked)&lt;br /&gt;
* **Alignment:** Lawful Good&lt;br /&gt;
* **Origin Material:** Divine Amber formed from a Tear of Azimaar&lt;br /&gt;
* **Purpose:** To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Divine Amber Properties**===&lt;br /&gt;
&lt;br /&gt;
**Amber Cocoon (Passive):**&lt;br /&gt;
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.&lt;br /&gt;
&lt;br /&gt;
**Amber-Ward Pulse (Unlockable at Level 10):**&lt;br /&gt;
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Progressive Unlocks**===&lt;br /&gt;
&lt;br /&gt;
Selenir unlocks more of its powers as it judges the wielder&#039;s character through actions. The sword looks for qualities such as **integrity, courage, compassion, resistance to corruption**, and **dedication to truth over convenience**.&lt;br /&gt;
&lt;br /&gt;
You may track this with a hidden **Judgement Score** (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Judgement Score Unlocks**===&lt;br /&gt;
&lt;br /&gt;
**Score 1+ (Level 6) – Awakened Form**&lt;br /&gt;
&lt;br /&gt;
* +2 morphic weapon&lt;br /&gt;
* Counts as magical&lt;br /&gt;
* Sword passively grants *Advantage on saving throws vs charm and fear*&lt;br /&gt;
* The wielder feels a faint presence—unvoiced but observant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 3+ (Level 7–8) – Echoes of the Voice**&lt;br /&gt;
&lt;br /&gt;
* Weapon gains **Detect Evil and Good** 1/day&lt;br /&gt;
* Glows softly in presence of undead or fiends within 30 ft&lt;br /&gt;
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 5+ (Level 9+) – Voice of Judgement**&lt;br /&gt;
&lt;br /&gt;
* **The sword speaks**, calm and measured. Reveals its name: *Selenir*&lt;br /&gt;
* Can communicate telepathically with the wielder&lt;br /&gt;
* Grants the ability *once per long rest* to enter **Judgement Mode** (1 minute):&lt;br /&gt;
&lt;br /&gt;
  * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)&lt;br /&gt;
  * Allies within 10 ft gain advantage on saves vs fear, charm, and possession&lt;br /&gt;
  * Undead and fiends make saving throws against the wielder’s abilities at disadvantage&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 7+ (Level 11+) – Light of the First Tear**&lt;br /&gt;
&lt;br /&gt;
* Wielder may cast **Sunbeam** once per long rest&lt;br /&gt;
* The sword deals an extra 1d6 radiant damage to undead and fiends&lt;br /&gt;
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 9+ (Final Unlock, Tier 3–4 Play)**&lt;br /&gt;
**Selenir, Ascendant (Requires the Tear of Azimaar)**&lt;br /&gt;
If the wielder willingly offers the **Tear of Azimaar** to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its **true divine form**:&lt;br /&gt;
&lt;br /&gt;
* Becomes a **Holy Avenger** (but retains morphic weapon trait)&lt;br /&gt;
* **Truth Domain:** Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks&lt;br /&gt;
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods&lt;br /&gt;
* Once per long rest, can cast **Wish**—but **Azimaar** chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Personality: Selenir**===&lt;br /&gt;
&lt;br /&gt;
* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”&lt;br /&gt;
* Seeks bearers who act with consistency, not just raw virtue&lt;br /&gt;
* Speaks only when needed—often when the wielder considers a choice of great weight&lt;br /&gt;
&lt;br /&gt;
**Sample Lines:**&lt;br /&gt;
&lt;br /&gt;
&amp;gt; *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*&lt;br /&gt;
&amp;gt; *“He begged for mercy—but mercy without repentance is indulgence.”*&lt;br /&gt;
&amp;gt; *“You may lie to yourself, if you must. But not while holding me.”*&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=836</id>
		<title>Selenir</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=836"/>
		<updated>2025-05-21T22:28:46Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Absolutely. Here&#039;s a fully integrated version of **Selenir**, merging both previous responses but fully grounded in your setting’s lore—especially the **Tears of Azimaar**, their divine nature, and their significance to the Eyes of Azimaar.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===**Selenir, the Dawnshard**===&lt;br /&gt;
&lt;br /&gt;
*Morphic, evolving intelligent weapon*&lt;br /&gt;
Forged in the darkest era of Orsein&#039;s history, and sealed away until the world was ready again for truth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Origin and Lore**===&lt;br /&gt;
&lt;br /&gt;
Selenir was forged over a thousand years ago by the **Eyes of Azimaar**, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the **Vampire Plague**. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.&lt;br /&gt;
&lt;br /&gt;
Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a **Tear of Azimaar**, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.&lt;br /&gt;
&lt;br /&gt;
When the Tear touched the forge, it solidified into **divine amber**, forming the spiritual and literal core of Selenir. This wasn&#039;t normal amber—it carried Azimaar&#039;s **judgement made manifest**: unwavering clarity, incorruptible will, and the searing light of absolute truth.&lt;br /&gt;
&lt;br /&gt;
Selenir was intended to be wielded by a **champion of righteousness**, someone capable of facing vampires and cutting through deception and fear alike. But when the **Demonplague** emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok&#039;s gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.&lt;br /&gt;
&lt;br /&gt;
When the **ooze**, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.&lt;br /&gt;
&lt;br /&gt;
This amber was no prison. It was **self-created**—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Selenir’s Nature**===&lt;br /&gt;
&lt;br /&gt;
* **Weapon Type:** +2 *Morphic Weapon* (can become any martial melee weapon at will)&lt;br /&gt;
* **Sentience:** Dormant (until unlocked)&lt;br /&gt;
* **Alignment:** Lawful Good&lt;br /&gt;
* **Origin Material:** Divine Amber formed from a Tear of Azimaar&lt;br /&gt;
* **Purpose:** To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Divine Amber Properties**===&lt;br /&gt;
&lt;br /&gt;
**Amber Cocoon (Passive):**&lt;br /&gt;
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.&lt;br /&gt;
&lt;br /&gt;
**Amber-Ward Pulse (Unlockable at Level 10):**&lt;br /&gt;
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Progressive Unlocks**===&lt;br /&gt;
&lt;br /&gt;
Selenir unlocks more of its powers as it judges the wielder&#039;s character through actions. The sword looks for qualities such as **integrity, courage, compassion, resistance to corruption**, and **dedication to truth over convenience**.&lt;br /&gt;
&lt;br /&gt;
You may track this with a hidden **Judgement Score** (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Judgement Score Unlocks**===&lt;br /&gt;
&lt;br /&gt;
**Score 1+ (Level 6) – Awakened Form**&lt;br /&gt;
&lt;br /&gt;
* +2 morphic weapon&lt;br /&gt;
* Counts as magical&lt;br /&gt;
* Sword passively grants *Advantage on saving throws vs charm and fear*&lt;br /&gt;
* The wielder feels a faint presence—unvoiced but observant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 3+ (Level 7–8) – Echoes of the Voice**&lt;br /&gt;
&lt;br /&gt;
* Weapon gains **Detect Evil and Good** 1/day&lt;br /&gt;
* Glows softly in presence of undead or fiends within 30 ft&lt;br /&gt;
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 5+ (Level 9+) – Voice of Judgement**&lt;br /&gt;
&lt;br /&gt;
* **The sword speaks**, calm and measured. Reveals its name: *Selenir*&lt;br /&gt;
* Can communicate telepathically with the wielder&lt;br /&gt;
* Grants the ability *once per long rest* to enter **Judgement Mode** (1 minute):&lt;br /&gt;
&lt;br /&gt;
  * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)&lt;br /&gt;
  * Allies within 10 ft gain advantage on saves vs fear, charm, and possession&lt;br /&gt;
  * Undead and fiends make saving throws against the wielder’s abilities at disadvantage&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 7+ (Level 11+) – Light of the First Tear**&lt;br /&gt;
&lt;br /&gt;
* Wielder may cast **Sunbeam** once per long rest&lt;br /&gt;
* The sword deals an extra 1d6 radiant damage to undead and fiends&lt;br /&gt;
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 9+ (Final Unlock, Tier 3–4 Play)**&lt;br /&gt;
**Selenir, Ascendant (Requires the Tear of Azimaar)**&lt;br /&gt;
If the wielder willingly offers the **Tear of Azimaar** to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its **true divine form**:&lt;br /&gt;
&lt;br /&gt;
* Becomes a **Holy Avenger** (but retains morphic weapon trait)&lt;br /&gt;
* **Truth Domain:** Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks&lt;br /&gt;
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods&lt;br /&gt;
* Once per long rest, can cast **Wish**—but **Azimaar** chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Personality: Selenir**===&lt;br /&gt;
&lt;br /&gt;
* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”&lt;br /&gt;
* Seeks bearers who act with consistency, not just raw virtue&lt;br /&gt;
* Speaks only when needed—often when the wielder considers a choice of great weight&lt;br /&gt;
&lt;br /&gt;
**Sample Lines:**&lt;br /&gt;
&lt;br /&gt;
&amp;gt; *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*&lt;br /&gt;
&amp;gt; *“He begged for mercy—but mercy without repentance is indulgence.”*&lt;br /&gt;
&amp;gt; *“You may lie to yourself, if you must. But not while holding me.”*&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=835</id>
		<title>Selenir</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Selenir&amp;diff=835"/>
		<updated>2025-05-21T22:27:59Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;Absolutely. Here&amp;#039;s a fully integrated version of **Selenir**, merging both previous responses but fully grounded in your setting’s lore—especially the **Tears of Azimaar**, their divine nature, and their significance to the Eyes of Azimaar.  ---  ===**Selenir, the Dawnshard**===  *Morphic, evolving intelligent weapon* Forged in the darkest era of Orsein&amp;#039;s history, and sealed away until the world was ready again for truth.  ---  === **Origin and Lore**===  Selenir was...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Absolutely. Here&#039;s a fully integrated version of **Selenir**, merging both previous responses but fully grounded in your setting’s lore—especially the **Tears of Azimaar**, their divine nature, and their significance to the Eyes of Azimaar.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===**Selenir, the Dawnshard**===&lt;br /&gt;
&lt;br /&gt;
*Morphic, evolving intelligent weapon*&lt;br /&gt;
Forged in the darkest era of Orsein&#039;s history, and sealed away until the world was ready again for truth.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Origin and Lore**===&lt;br /&gt;
&lt;br /&gt;
Selenir was forged over a thousand years ago by the **Eyes of Azimaar**, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the **Vampire Plague**. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.&lt;br /&gt;
&lt;br /&gt;
Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a **Tear of Azimaar**, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.&lt;br /&gt;
&lt;br /&gt;
When the Tear touched the forge, it solidified into **divine amber**, forming the spiritual and literal core of Selenir. This wasn&#039;t normal amber—it carried Azimaar&#039;s **judgement made manifest**: unwavering clarity, incorruptible will, and the searing light of absolute truth.&lt;br /&gt;
&lt;br /&gt;
Selenir was intended to be wielded by a **champion of righteousness**, someone capable of facing vampires and cutting through deception and fear alike. But when the **Demonplague** emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok&#039;s gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.&lt;br /&gt;
&lt;br /&gt;
When the **ooze**, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.&lt;br /&gt;
&lt;br /&gt;
This amber was no prison. It was **self-created**—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==== **Selenir’s Nature**====&lt;br /&gt;
&lt;br /&gt;
* **Weapon Type:** +2 *Morphic Weapon* (can become any martial melee weapon at will)&lt;br /&gt;
* **Sentience:** Dormant (until unlocked)&lt;br /&gt;
* **Alignment:** Lawful Good&lt;br /&gt;
* **Origin Material:** Divine Amber formed from a Tear of Azimaar&lt;br /&gt;
* **Purpose:** To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==== **Divine Amber Properties**====&lt;br /&gt;
&lt;br /&gt;
**Amber Cocoon (Passive):**&lt;br /&gt;
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.&lt;br /&gt;
&lt;br /&gt;
**Amber-Ward Pulse (Unlockable at Level 10):**&lt;br /&gt;
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==== **Progressive Unlocks**====&lt;br /&gt;
&lt;br /&gt;
Selenir unlocks more of its powers as it judges the wielder&#039;s character through actions. The sword looks for qualities such as **integrity, courage, compassion, resistance to corruption**, and **dedication to truth over convenience**.&lt;br /&gt;
&lt;br /&gt;
You may track this with a hidden **Judgement Score** (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==== **Judgement Score Unlocks**====&lt;br /&gt;
&lt;br /&gt;
**Score 1+ (Level 6) – Awakened Form**&lt;br /&gt;
&lt;br /&gt;
* +2 morphic weapon&lt;br /&gt;
* Counts as magical&lt;br /&gt;
* Sword passively grants *Advantage on saving throws vs charm and fear*&lt;br /&gt;
* The wielder feels a faint presence—unvoiced but observant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 3+ (Level 7–8) – Echoes of the Voice**&lt;br /&gt;
&lt;br /&gt;
* Weapon gains **Detect Evil and Good** 1/day&lt;br /&gt;
* Glows softly in presence of undead or fiends within 30 ft&lt;br /&gt;
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 5+ (Level 9+) – Voice of Judgement**&lt;br /&gt;
&lt;br /&gt;
* **The sword speaks**, calm and measured. Reveals its name: *Selenir*&lt;br /&gt;
* Can communicate telepathically with the wielder&lt;br /&gt;
* Grants the ability *once per long rest* to enter **Judgement Mode** (1 minute):&lt;br /&gt;
&lt;br /&gt;
  * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)&lt;br /&gt;
  * Allies within 10 ft gain advantage on saves vs fear, charm, and possession&lt;br /&gt;
  * Undead and fiends make saving throws against the wielder’s abilities at disadvantage&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 7+ (Level 11+) – Light of the First Tear**&lt;br /&gt;
&lt;br /&gt;
* Wielder may cast **Sunbeam** once per long rest&lt;br /&gt;
* The sword deals an extra 1d6 radiant damage to undead and fiends&lt;br /&gt;
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
**Score 9+ (Final Unlock, Tier 3–4 Play)**&lt;br /&gt;
**Selenir, Ascendant (Requires the Tear of Azimaar)**&lt;br /&gt;
If the wielder willingly offers the **Tear of Azimaar** to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its **true divine form**:&lt;br /&gt;
&lt;br /&gt;
* Becomes a **Holy Avenger** (but retains morphic weapon trait)&lt;br /&gt;
* **Truth Domain:** Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks&lt;br /&gt;
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods&lt;br /&gt;
* Once per long rest, can cast **Wish**—but **Azimaar** chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== **Personality: Selenir**===&lt;br /&gt;
&lt;br /&gt;
* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”&lt;br /&gt;
* Seeks bearers who act with consistency, not just raw virtue&lt;br /&gt;
* Speaks only when needed—often when the wielder considers a choice of great weight&lt;br /&gt;
&lt;br /&gt;
**Sample Lines:**&lt;br /&gt;
&lt;br /&gt;
&amp;gt; *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*&lt;br /&gt;
&amp;gt; *“He begged for mercy—but mercy without repentance is indulgence.”*&lt;br /&gt;
&amp;gt; *“You may lie to yourself, if you must. But not while holding me.”*&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=DM_Notes&amp;diff=834</id>
		<title>DM Notes</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=DM_Notes&amp;diff=834"/>
		<updated>2025-05-21T22:25:43Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Whispers of the Dead God==&lt;br /&gt;
Launch Page for new campaign created mostly on ChatGPT.&lt;br /&gt;
&lt;br /&gt;
To understand this campaign better, one has to understand the history from before the time of the Gods - it&#039;s [[Proto-History]] if you will.&lt;br /&gt;
You will also need to understand more about [[Durmstang]] and his [[Cabal of the Unseen Hand]]&amp;lt;/u&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
[[Selenir]]&lt;br /&gt;
&lt;br /&gt;
===The Master Plan: Tearing the Weave===&lt;br /&gt;
Durnstang’s master plan revolves around destabilizing the Weave by attacking it from multiple fronts. Each member of the Cabal has a critical role, contributing to the unraveling in different ways:&lt;br /&gt;
* [[Maltherion]] disrupts the balance between life and undeath, creating rifts in the natural cycle.&lt;br /&gt;
* [[Kyros]] “The Shadowed Fang” (Living, Drow): leads the *Web of Knives*, a mercenary company and assassins’ guild to weaken the structures that bind the Weave and start wars. &lt;br /&gt;
* [[The Viridescent One]] unleashes natural plagues and corruption, targeting regions tied to nature and life.&lt;br /&gt;
* [[Ivelka]] recruits mortal armies to cause widespread death and destruction, breaking the societal pillars that uphold the natural order.&lt;br /&gt;
* [[Orralax]] searches for primordial artifacts, which, once activated, will open cracks in the Weave.&lt;br /&gt;
* [[Sarkathus]] expands demonic influence on the material plane, further weakening the barriers between planes.&lt;br /&gt;
&lt;br /&gt;
As these forces act in concert, Durnstang quietly manipulates the unfolding chaos, ensuring the Weave becomes unstable enough that he can perform a final ritual to sever the link between life and death, freeing souls from the gods&#039; control. If successful, this will not only break the cycle of reincarnation but also dissolve the barriers between planes, bringing the universe one step closer to Oblivion.&lt;br /&gt;
&lt;br /&gt;
Each member of the Cabal believes they are working towards their own goals—immortality, dominance, control, revenge—but in truth, they are pawns in Durnstang’s greater plan to destroy the Weave and the natural cycle of existence.&lt;br /&gt;
&lt;br /&gt;
[[Structure of the Campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Module One]]&lt;br /&gt;
&lt;br /&gt;
[[Module Two]]&lt;br /&gt;
&lt;br /&gt;
[[Module Three]]&lt;br /&gt;
&lt;br /&gt;
[[Module Four]]&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Money_Pouch_of_Holding&amp;diff=833</id>
		<title>Money Pouch of Holding</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Money_Pouch_of_Holding&amp;diff=833"/>
		<updated>2025-05-21T22:18:22Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Money Pouch of Holding== &lt;br /&gt;
===Description=== &lt;br /&gt;
As long as there are more than 5 coins in this pouch, this otherwise normal looking money pouch feels as if it has a handful of coins in it regardless of how many it actually holds.  Only when it is a handful of coins away from holding its maximum does it suddenly feel full to bursting...  &#039;&#039;a warning on not to over-fill it!&#039;&#039;&lt;br /&gt;
===Magical Aura=== &lt;br /&gt;
This pouch does not radiate any magical aura.&lt;br /&gt;
&lt;br /&gt;
===Details=== &lt;br /&gt;
Type: Wondrous Item, rare&lt;br /&gt;
Attunement: no&lt;br /&gt;
The pouch is connected to an extra dimensional space - and can actually hold a lot more coins/gems than one would expect - being able to contain upto 10,000 coins/gems of whatever denominations.&lt;br /&gt;
&lt;br /&gt;
===History=== &lt;br /&gt;
This pouch was taken from the deranged sorceress Meriath the Quick.  When it was taken, it contained &amp;lt;i&amp;gt;150gp, 305sp and about 1000cp&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
PARTY FUNDS&lt;br /&gt;
Currently Contains: (20/09/24)&lt;br /&gt;
&lt;br /&gt;
252 gp&lt;br /&gt;
205 sp&lt;br /&gt;
&lt;br /&gt;
3 x 50gp gems&lt;br /&gt;
&lt;br /&gt;
Gold Ring set with obsidians (100gp)&lt;br /&gt;
Jasper Earrings (100gp)&lt;br /&gt;
---&lt;br /&gt;
Total of 463 &amp;quot;coins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
NOT IN THE POUCH: &lt;br /&gt;
Gilded dagger (100gp)&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=832</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=832"/>
		<updated>2025-05-19T22:46:53Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for and finding the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 21st February 2025 || &amp;lt;u&amp;gt;[[Session033|Session Thirty Three]]&amp;lt;/u&amp;gt;|| Exploring the Emperor&#039;s Tower.  The Frost Bound Ophidian Raljevak.] (Day 50-53)  NPCs: Elial the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 13th March 2025 || &amp;lt;u&amp;gt;[[Session034|Session Thirty Four]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - an almost suicidally unhappy woman who is bullied by her overbearing husband Phelm.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon!&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the necromancer who is looking for a cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====AT THE HOUSE OF CHAOS====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
&lt;br /&gt;
====AT THE EMPEROR&#039;S TOWER====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gartlemak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra is a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.  &lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Azimaar%27s_Tear&amp;diff=831</id>
		<title>Azimaar&#039;s Tear</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Azimaar%27s_Tear&amp;diff=831"/>
		<updated>2025-05-19T22:15:16Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;This is a crystalised tear that radiates powerful magic - when broken, it can grant the breaker a wish.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a crystalised tear that radiates powerful magic - when broken, it can grant the breaker a wish.&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Ambersword&amp;diff=830</id>
		<title>Ambersword</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Ambersword&amp;diff=830"/>
		<updated>2025-05-19T22:13:21Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ambersword==&lt;br /&gt;
===Description===&lt;br /&gt;
When found, this weapon was a shortsword embedded in a block of amber.  The amber disolved away however when Cormir attuned to it.&lt;br /&gt;
===Details===&lt;br /&gt;
Type: morphic weapon, rare &lt;br /&gt;
This is a plus two sword&lt;br /&gt;
As a bonus action, the sword can be changed into any type of &amp;quot;standard&amp;quot; weapon (i.e. a normal martial weapon) &lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;This was found in the vault underneath the Emperor&#039;s Tower - and dates back to the time of the previous human civilisation in the Luna Valley - before the glacier was summonded by the Druids Circle of Minas Herion to trap the DemonPlague in the valley.  The Emperor&#039;s Tower was the home to a group of wizards who worshipped Azimaar, the god of magic.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Ambersword&amp;diff=829</id>
		<title>Ambersword</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Ambersword&amp;diff=829"/>
		<updated>2025-05-19T22:12:56Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;==Ambersword== ===Description=== When found, this weapon was a shortsword embedded in a block of amber.  The amber disolved away however when . ===Details=== Type: morphic weapon, rare  This is a plus two sword As a bonus action, the sword can be changed into any type of &amp;quot;standard&amp;quot; weapon (i.e. a normal martial weapon)   ===History=== &amp;#039;&amp;#039;This was found in the vault underneath the Emperor&amp;#039;s Tower - and dates back to the time of the previous human civilisation in the Luna...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ambersword==&lt;br /&gt;
===Description===&lt;br /&gt;
When found, this weapon was a shortsword embedded in a block of amber.  The amber disolved away however when .&lt;br /&gt;
===Details===&lt;br /&gt;
Type: morphic weapon, rare &lt;br /&gt;
This is a plus two sword&lt;br /&gt;
As a bonus action, the sword can be changed into any type of &amp;quot;standard&amp;quot; weapon (i.e. a normal martial weapon) &lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;This was found in the vault underneath the Emperor&#039;s Tower - and dates back to the time of the previous human civilisation in the Luna Valley - before the glacier was summonded by the Druids Circle of Minas Herion to trap the DemonPlague in the valley.  The Emperor&#039;s Tower was the home to a group of wizards who worshipped Azimaar, the god of magic.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=828</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=828"/>
		<updated>2025-05-19T21:50:35Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for and finding the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 21st February 2025 || &amp;lt;u&amp;gt;[[Session033|Session Thirty Three]]&amp;lt;/u&amp;gt;|| Exploring the Emperor&#039;s Tower.  The Frost Bound Ophidian Raljevak.] (Day 53)  NPCs: Elial the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 13th March 2025 || &amp;lt;u&amp;gt;[[Session034|Session Thirty Four]]&amp;lt;/u&amp;gt;|| Defeating Raljevak, opening the vault, defeating an ooze] (Day 53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session035|Session Thirty Five]]&amp;lt;/u&amp;gt;|| Defeating Ice Mephits, finding some more loot.  Heading for Gal&#039;Nara&#039;s Tomb] (Day 53-54)  NPCs: Arigolanna the Pseudodragon&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session036|Session Thirty Six]]&amp;lt;/u&amp;gt;|| Demonic Spiders in the night!  Arriving at Gal&#039;Nara&#039;s Tomb - ] (Day 54-55)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - an almost suicidally unhappy woman who is bullied by her overbearing husband Phelm.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon!&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the necromancer who is looking for a cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====AT THE HOUSE OF CHAOS====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
&lt;br /&gt;
====AT THE EMPEROR&#039;S TOWER====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gartlemak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra is a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.  &lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session035&amp;diff=827</id>
		<title>Session035</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session035&amp;diff=827"/>
		<updated>2025-05-19T21:49:41Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: /* Session Thirty Five - 28th March 2025 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Five - 28th March 2025===&lt;br /&gt;
&lt;br /&gt;
As the session began, the adventurers gathered to discuss their current situation and the path ahead. Morthos, Cormir, Drex, and Mogadon prepared to move forward through an icy cavern, where the Dungeon Master described the imposing ice columns that loomed like stalagmites and stalactites, casting eerie shadows across the ground. The keen eyes of Morthos and Drex led to the identification of some ice structures as ice mephits, prompting the party to strategize their approach to the impending conflict.&lt;br /&gt;
&lt;br /&gt;
Combat erupted as Drex unleashed an Eldritch Blast at one of the mephits, dealing some damage but failing to defeat it. The mephits retaliated with their chilling frost breath, forcing the party to make dexterity saving throws, resulting in varying degrees of cold damage. Morthos retaliated with Hellish Rebuke, igniting one mephit in flames and causing it to explode upon defeat, sending shards of ice flying and injuring nearby allies. The chaos continued as more mephits attacked, and Drex summoned Spank, his fire elemental familiar, to the fray, using its heat to combat the icy foes.&lt;br /&gt;
&lt;br /&gt;
As the battle progressed, Mogadon stepped forward, striking one of the mephits and dealing significant fire damage before it too exploded, further complicating the battlefield with its icy shards. Morthos demonstrated his agility and tactical skill, striking another mephit and avoiding further explosions through careful positioning. Drex altered his spellcasting to target the remaining mephits, leading to more explosions and further chaos. Eventually, the party managed to defeat the ice mephits, ending the immediate threat.&lt;br /&gt;
&lt;br /&gt;
With combat resolved, Morthos began searching for the pseudo dragon they had been seeking, calling out into the cavern. His efforts bore fruit as he discovered the creature trapped in ice. The party quickly devised a plan to free it, using Drex&#039;s prestidigitation to gradually melt the ice. After several attempts, the pseudo dragon was freed, albeit weak and hungry. Morthos offered rations, and the creature communicated its name, Arigolanna, through a series of images.&lt;br /&gt;
&lt;br /&gt;
As the party explored further, they stumbled upon a ransacked laboratory. Utilizing detect magic, they identified several magical auras, leading them to investigate a hidden compartment behind a cabinet. After careful examination, Morthos retrieved a box containing six potions of mind reading, which sparked discussions about potential rituals and their future plans, including the possibility of setting up a gambling den.&lt;br /&gt;
&lt;br /&gt;
Leaving the ruins of the Emperor&#039;s Tower, the group headed south towards the location where the dwarven tomb of kings - Gal&#039;Nara&#039;s Tomb - was believed to be located.&lt;br /&gt;
&lt;br /&gt;
The atmosphere shifted as the adventurers noticed giant footprints nearby, suggesting a recent presence of a giant. Cormir recounted a sighting of a towering giant, prompting the party to decide on a safe camping location away from the tracks. As they set up camp, they discussed their dwindling rations and the need to forage for food. With successful survival checks, Morthos and Drex discovered a recently deceased deer, which they planned to cook using Spank’s fire elemental abilities.&lt;br /&gt;
&lt;br /&gt;
The pseudo dragon shared some of its history, telling, through the use of images, of a crater where a meteor had landed nearby, approximately two to three days’ march west from their current location. However, the party ultimately decided to continue southwards towards Gal’Na ra’s Tomb first. As night fell, they prepared for a watch, establishing a guard rotation. During Morthos’ watch, he spotted two giant spiders approaching their camp, leading to a tense moment as he awakened the rest of the party to prepare for the confrontation.&lt;br /&gt;
&lt;br /&gt;
The session concluded with the adventurers bracing themselves for the impending battle against the giant spiders, ready to face whatever challenges lay ahead in their quest.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session036|Session 036]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session034|Session 0034]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session036&amp;diff=826</id>
		<title>Session036</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session036&amp;diff=826"/>
		<updated>2025-05-19T21:40:22Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Thirty Six- 16th May 2025===  As dawn broke over the rugged landscape, the party found themselves surrounded by giant spiders. Morthos nudged Cormir awake, urging him to rouse the others quietly as they prepared for an encounter. The party rolled for initiative to face the arachnid threat.  After a testing battle in which the two demonic spiders, obviously not from this world, were eventually defeated, the party then tended to their injuries, casting some heal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Six- 16th May 2025===&lt;br /&gt;
&lt;br /&gt;
As dawn broke over the rugged landscape, the party found themselves surrounded by giant spiders. Morthos nudged Cormir awake, urging him to rouse the others quietly as they prepared for an encounter. The party rolled for initiative to face the arachnid threat.&lt;br /&gt;
&lt;br /&gt;
After a testing battle in which the two demonic spiders, obviously not from this world, were eventually defeated, the party then tended to their injuries, casting some healing spells, including Mogadon casting Cure Wounds on a paralyzed horse and later on Cormir, restoring hit points. They finished their long rest to recover spell slots and health before continuing their journey to Galnara&#039;s tomb.&lt;br /&gt;
&lt;br /&gt;
The next day, starting late due to the interupted rest, the party encountered a fast-flowing stream, which they crossed successfully using a rope tied to a boulder for assistance. Searching for the remainder of the afternoon, they finally come across what they believe to be the Gal&#039;Nara&#039;s Tomb, but light was fading fast so they decided to make camp first.   After scouting the area, they set up camp nearby and established a watch order for the night. During Mogadon’s watch, he heard a distant demonic roar, which raised concerns among the group.&lt;br /&gt;
&lt;br /&gt;
As dawn approached, the party awoke and prepared to enter the tomb. Drex cast Detect Magic on the archway, discovering strong transmutation magic associated with the dwarven rune that read &amp;quot;Dust.&amp;quot; Mogadon then cast Dispel Magic to deactivate the obvious trap, allowing the party to proceed safely.&lt;br /&gt;
&lt;br /&gt;
Inside, they found a room filled with treasure. However, Mogadon failed to resist the allure of the treasure and became hostile. Drex quickly cast Dispel Magic on Mogadon, breaking the enchantment and restoring his normal state of mind. The party discussed using Mage Hand to retrieve items from the treasure pile, but when Drex attempted to use it to lift a pearl, it exploded loudly into fire, leaving only dust behind.&lt;br /&gt;
&lt;br /&gt;
As the dust settled, the ominous sound of another stone door opening echoed from further down the stairs, signaling that their adventure was far from over. The party stood ready to face whatever challenges awaited them in the depths of Galnara&#039;s tomb.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session037|Session 037]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session035|Session 0035]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session035&amp;diff=825</id>
		<title>Session035</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session035&amp;diff=825"/>
		<updated>2025-05-19T21:01:32Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Five - 28th March 2025===&lt;br /&gt;
&lt;br /&gt;
As the session began, the adventurers gathered to discuss their current situation and the path ahead. Morthos, Cormir, Drex, and Mogadon prepared to move forward through an icy cavern, where the Dungeon Master described the imposing ice columns that loomed like stalagmites and stalactites, casting eerie shadows across the ground. The keen eyes of Morthos and Drex led to the identification of some ice structures as ice mephits, prompting the party to strategize their approach to the impending conflict.&lt;br /&gt;
&lt;br /&gt;
Combat erupted as Drex unleashed an Eldritch Blast at one of the mephits, dealing some damage but failing to defeat it. The mephits retaliated with their chilling frost breath, forcing the party to make dexterity saving throws, resulting in varying degrees of cold damage. Morthos retaliated with Hellish Rebuke, igniting one mephit in flames and causing it to explode upon defeat, sending shards of ice flying and injuring nearby allies. The chaos continued as more mephits attacked, and Drex summoned Spank, his fire elemental familiar, to the fray, using its heat to combat the icy foes.&lt;br /&gt;
&lt;br /&gt;
As the battle progressed, Mogadon stepped forward, striking one of the mephits and dealing significant fire damage before it too exploded, further complicating the battlefield with its icy shards. Morthos demonstrated his agility and tactical skill, striking another mephit and avoiding further explosions through careful positioning. Drex altered his spellcasting to target the remaining mephits, leading to more explosions and further chaos. Eventually, the party managed to defeat the ice mephits, ending the immediate threat.&lt;br /&gt;
&lt;br /&gt;
With combat resolved, Morthos began searching for the pseudo dragon they had been seeking, calling out into the cavern. His efforts bore fruit as he discovered the creature trapped in ice. The party quickly devised a plan to free it, using Drex&#039;s prestidigitation to gradually melt the ice. After several attempts, the pseudo dragon was freed, albeit weak and hungry. Morthos offered rations, and the creature communicated its name, Arigolanna, through a series of images.&lt;br /&gt;
&lt;br /&gt;
As the party explored further, they stumbled upon a ransacked laboratory. Utilizing detect magic, they identified several magical auras, leading them to investigate a hidden compartment behind a cabinet. After careful examination, Morthos retrieved a box containing six potions of mind reading, which sparked discussions about potential rituals and their future plans, including the possibility of setting up a gambling den.&lt;br /&gt;
&lt;br /&gt;
The atmosphere shifted as the adventurers noticed giant footprints nearby, suggesting a recent presence of a giant. Cormir recounted a sighting of a towering giant, prompting the party to decide on a safe camping location away from the tracks. As they set up camp, they discussed their dwindling rations and the need to forage for food. With successful survival checks, Morthos and Drex discovered a recently deceased deer, which they planned to cook using Spank’s fire elemental abilities.&lt;br /&gt;
&lt;br /&gt;
The pseudo dragon shared its history, revealing a crater where a meteor had landed nearby, approximately two to three days’ march from their current location. However, the party ultimately decided to continue towards Gal’Na ra’s Tomb first. As night fell, they prepared for a watch, establishing a guard rotation. During Morthos’ watch, he spotted two giant spiders approaching their camp, leading to a tense moment as he awakened the rest of the party to prepare for the confrontation.&lt;br /&gt;
&lt;br /&gt;
The session concluded with the adventurers bracing themselves for the impending battle against the giant spiders, ready to face whatever challenges lay ahead in their quest.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session036|Session 036]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session034|Session 0034]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session035&amp;diff=824</id>
		<title>Session035</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session035&amp;diff=824"/>
		<updated>2025-05-19T21:01:17Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Thirty Five - 28th March 2025===  As the session began, the adventurers gathered to discuss their current situation and the path ahead. Morthos, Cormir, Drex, and Mogadon prepared to move forward through an icy cavern, where the Dungeon Master described the imposing ice columns that loomed like stalagmites and stalactites, casting eerie shadows across the ground. The keen eyes of Morthos and Drex led to the identification of some ice structures as ice mephits,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Five - 28th March 2025===&lt;br /&gt;
&lt;br /&gt;
As the session began, the adventurers gathered to discuss their current situation and the path ahead. Morthos, Cormir, Drex, and Mogadon prepared to move forward through an icy cavern, where the Dungeon Master described the imposing ice columns that loomed like stalagmites and stalactites, casting eerie shadows across the ground. The keen eyes of Morthos and Drex led to the identification of some ice structures as ice mephits, prompting the party to strategize their approach to the impending conflict.&lt;br /&gt;
&lt;br /&gt;
Combat erupted as Drex unleashed an Eldritch Blast at one of the mephits, dealing some damage but failing to defeat it. The mephits retaliated with their chilling frost breath, forcing the party to make dexterity saving throws, resulting in varying degrees of cold damage. Morthos retaliated with Hellish Rebuke, igniting one mephit in flames and causing it to explode upon defeat, sending shards of ice flying and injuring nearby allies. The chaos continued as more mephits attacked, and Drex summoned Spank, his fire elemental familiar, to the fray, using its heat to combat the icy foes.&lt;br /&gt;
&lt;br /&gt;
As the battle progressed, Mogadon stepped forward, striking one of the mephits and dealing significant fire damage before it too exploded, further complicating the battlefield with its icy shards. Morthos demonstrated his agility and tactical skill, striking another mephit and avoiding further explosions through careful positioning. Drex altered his spellcasting to target the remaining mephits, leading to more explosions and further chaos. Eventually, the party managed to defeat the ice mephits, ending the immediate threat.&lt;br /&gt;
&lt;br /&gt;
With combat resolved, Morthos began searching for the pseudo dragon they had been seeking, calling out into the cavern. His efforts bore fruit as he discovered the creature trapped in ice. The party quickly devised a plan to free it, using Drex&#039;s prestidigitation to gradually melt the ice. After several attempts, the pseudo dragon was freed, albeit weak and hungry. Morthos offered rations, and the creature communicated its name, Arigolanna, through a series of images.&lt;br /&gt;
&lt;br /&gt;
As the party explored further, they stumbled upon a ransacked laboratory. Utilizing detect magic, they identified several magical auras, leading them to investigate a hidden compartment behind a cabinet. After careful examination, Morthos retrieved a box containing six potions of mind reading, which sparked discussions about potential rituals and their future plans, including the possibility of setting up a gambling den.&lt;br /&gt;
&lt;br /&gt;
The atmosphere shifted as the adventurers noticed giant footprints nearby, suggesting a recent presence of a giant. Cormir recounted a sighting of a towering giant, prompting the party to decide on a safe camping location away from the tracks. As they set up camp, they discussed their dwindling rations and the need to forage for food. With successful survival checks, Morthos and Drex discovered a recently deceased deer, which they planned to cook using Spank’s fire elemental abilities.&lt;br /&gt;
&lt;br /&gt;
The pseudo dragon shared its history, revealing a crater where a meteor had landed nearby, approximately two to three days’ march from their current location. However, the party ultimately decided to continue towards Gal’Na ra’s Tomb first. As night fell, they prepared for a watch, establishing a guard rotation. During Morthos’ watch, he spotted two giant spiders approaching their camp, leading to a tense moment as he awakened the rest of the party to prepare for the confrontation.&lt;br /&gt;
&lt;br /&gt;
The session concluded with the adventurers bracing themselves for the impending battle against the giant spiders, ready to face whatever challenges lay ahead in their quest.&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session036|Session 036]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session034|Session 0034]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session034&amp;diff=823</id>
		<title>Session034</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session034&amp;diff=823"/>
		<updated>2025-05-19T20:56:01Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Four- 13th March 2025===&lt;br /&gt;
Started in the middle of combat:&lt;br /&gt;
&lt;br /&gt;
Mogadon took the initiative, casting a radiant &amp;quot;Guiding Bolt&amp;quot; that illuminated the room as it struck true, momentarily revealing the horrifying form of the creature in its full terror. Cormir, undeterred, moved strategically to flank the beast, launching bolts from his crossbow while deftly dodging its sweeping tail.&lt;br /&gt;
&lt;br /&gt;
In the fray, Morthos utilized the shadows to his advantage, weaving between the columns of stone to deliver swift strikes from his short bow. His agility was key, landing critical blows while avoiding the grasp of the creature. Drex, summoning his eldritch energies, unleashed a &amp;quot;Hex&amp;quot; that encumbered Raljevak, sapping its vitality. The ghost of Elial also attacked through the walls, dealing necrotic damage before it was taken out of the battle for a moment by some spell from the ophidian. Amidst the chaos, Drex was at one point caught in the snake&#039;s coils and Morthos was nearly buried under ancient stone book cases that the beast had knocked over.&lt;br /&gt;
&lt;br /&gt;
The battle surged and ebbed, with Raljevak retaliating fiercely, its serpentine form coiling and striking with deadly precision. However, the party&#039;s cooperation and strategy shone through. With a final coordinated assault—Mogadon’s healing spells maintaining their strength, Cormir&#039;s focused fire, Morthos’s cunning strikes, and Drex&#039;s debilitating spells—the ophidian was ultimately subdued, its thrashing form collapsing as the air filled with a victorious silence.&lt;br /&gt;
&lt;br /&gt;
After the battle, the party took a moment to collect themselves, gratitude burning in their hearts. Elial revealed a more profound treasure: the vault of bygone magic hidden within the tower. However, just as hope blossomed, an icy chill swept through the chambers. The encounter with an Ice Mephit was swift — a cunning, small creature that emerged from the shadows, its wings fluttering and breathing frost into the air but it was quickly dispatched.&lt;br /&gt;
&lt;br /&gt;
Their journey led them next to an altar that could be used to control the complex. Whilst the others rested, Mogadon took the time to attune with the altar and determined that there was a weakened psudodragon and a bunch more ice mephits in a nearby chamber. There was also a Vault which, acording to a ledger the Ghost had discovered, contained lots of magical items. Using the altar, Mogadon instructed the constructs in the complex to deal with the ice mephits and opened the vault.&lt;br /&gt;
&lt;br /&gt;
However, their excitement was short-lived as they realised that they had inadvertently released an ominous black ooze, long trapped within the vault. As it started to slither up and over the dome the party had been resting under, they scurrired out and attempted to defeat it. Cormir darted in, slashing with his sword only to find the creature splitting as it splashed him with acid and damaged his flaming sword. When Mogadon&#039;s targeted spell was absorbed, seeming to actually heal one of the oozes Drex unleashed a couple of powerful fireballs on it instead, the area effect magic finally managing to destroy the strange life form.&lt;br /&gt;
&lt;br /&gt;
As the party turned to the vault, expecting to find that all the magic they had hoped for would have been disolved by the ooze. Within, the atmosphere pulsed with latent energies—lead-lined walls and corroded furniture hinted at long-stilled magic. Amongst the dust and remnants, they discovered alluring new treasures that had survived however: an alluring amber block, cradling a short sword bright with potential, and a mysterious glass dome housing a small metallic cube adorned with shifting runes.&lt;br /&gt;
&lt;br /&gt;
Pausing to identify them, the group discovered that the sword was a morphic weapon and Cormir took it as a replacement for his damaged sword. The metallic cube however proved to be a puzzle box, and with help from Elial the druid ghost, they managed to open it discovering one of Azimaar&#039;s tears - a powerful artifact that threatened the possibility of changing reality itself (a wish spell).&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session035|Session 035]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session033|Session 0033]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=822</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=822"/>
		<updated>2025-05-19T20:52:03Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for and finding the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 21st February 2025 || &amp;lt;u&amp;gt;[[Session033|Session Thirty Three]]&amp;lt;/u&amp;gt;|| Exploring the Emperor&#039;s Tower.  The Frost Bound Ophidian Raljevak.] (Day 50-53)  NPCs: Elial the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 13th March 2025 || &amp;lt;u&amp;gt;[[Session034|Session Thirty Four]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - an almost suicidally unhappy woman who is bullied by her overbearing husband Phelm.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon!&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the necromancer who is looking for a cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====AT THE HOUSE OF CHAOS====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
&lt;br /&gt;
====AT THE EMPEROR&#039;S TOWER====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gartlemak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra is a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.  &lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session033&amp;diff=821</id>
		<title>Session033</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session033&amp;diff=821"/>
		<updated>2025-05-19T20:45:55Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Three- 21st February 2025===&lt;br /&gt;
&lt;br /&gt;
The session starts with Drex, Cormir, Morthos and Mogadon browsing through the papers and books that they had collected from the table in the basement of the Emperor&#039;s Tower at the end of the last session, sparking discussions over powerful items like the &#039;Aetheric lodestone&#039; and the mysterious &#039;summoning chalk.&#039; Humorous banter punctuates their exploration as they tackle arcane theories, cautiously experimenting to unlock the tower&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
As they advance, the adventurers confront obstacles such as enchanted doors and magical rugs, relying on their spellcraft to dispel enchantments. Drex, a particularly resourceful party member, proposes strategies for overcoming these hurdles, effectively utilizing Dispel Magic to access new areas.&lt;br /&gt;
&lt;br /&gt;
The tension rises when the group silently traverses a treacherous icy cavern, summoning &amp;lt;i&amp;gt;Silence&amp;lt;/i&amp;gt; to avoid detection but hindering communication during a confrontation with a serpentine guardian named &amp;lt;b&amp;gt;Raljevak&amp;lt;/b&amp;gt; demanding magical tribute and the capture of the ghost that had been troubling it.&lt;br /&gt;
&lt;br /&gt;
Venturing into the ancient library and linked to a wizardly cult associated with the God of Knowledge - Azimaar, the team encounters the ghost in question, the druid &amp;lt;b&amp;gt;Elial the Wise&amp;lt;/b&amp;gt; who presents a counter offer - to guide them to treasure if they can defeat the creature, sparking a tactical debate over their spell use, including Call Lightning, despite the cave&#039;s tight quarters.&lt;br /&gt;
&lt;br /&gt;
The snake, somehow able to detect them, sneaks up invisible, but they hear it and Mogadon, casting &amp;lt;i&amp;gt;See Invisible&amp;lt;/i&amp;gt; shouts a warning. Spank transforms to fire elemental form and blasts the nearby Raljevak, and Drex blindly fires a lightning bolt from his staff, hitting the humongous snake like creature. As the snake breaths a paralitic venom over three of the party members, who all manage to resist its effects, it retreats and Cormir races to the corner, firing a crossbow bolt at it.&lt;br /&gt;
&lt;br /&gt;
Even Elial the druid ghost joins in, passing though the walls to deal necrotic damage to the snake.&lt;br /&gt;
&lt;br /&gt;
Session paused mid-combat.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session034|Session 034]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session032|Session 0032]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session034&amp;diff=820</id>
		<title>Session034</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session034&amp;diff=820"/>
		<updated>2025-05-19T20:33:21Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Four- 13th March 2025===&lt;br /&gt;
&lt;br /&gt;
Under the Emperor&#039;s Tower.  Defeating the Frost Bound Ophidian, attuning to the control pedestal, opening the vault, defeating the black ooze, raiding the vault, amberbound sword, Puzzle cube, The Tear of Azimaar!&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session035|Session 035]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session033|Session 0033]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session034&amp;diff=819</id>
		<title>Session034</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session034&amp;diff=819"/>
		<updated>2025-03-14T18:40:09Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Thirty Four- 13th March 2025===  Under the Emperor&amp;#039;s Tower.  Defeating the Frost Bound Ophidian, attuning to the control pedestal, opening the vault, defeating the black ooze, raiding the vault, amberbound sword, Puzzle cube, The Tear of Azimaar!  On to &amp;lt;u&amp;gt;Session 034&amp;lt;/u&amp;gt;  Back to &amp;lt;u&amp;gt;Session 0032&amp;lt;/u&amp;gt;   - Back to &amp;lt;u&amp;gt;Session Summary&amp;lt;/u&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Four- 13th March 2025===&lt;br /&gt;
&lt;br /&gt;
Under the Emperor&#039;s Tower.  Defeating the Frost Bound Ophidian, attuning to the control pedestal, opening the vault, defeating the black ooze, raiding the vault, amberbound sword, Puzzle cube, The Tear of Azimaar!&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session034|Session 034]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session032|Session 0032]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Session033&amp;diff=818</id>
		<title>Session033</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Session033&amp;diff=818"/>
		<updated>2025-03-14T18:38:01Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: Created page with &amp;quot;===Session Thirty Three- 21st February 2025===  Under the Emperor&amp;#039;s Tower.  Frost Bound Ophidian, Elial the Learned.  On to &amp;lt;u&amp;gt;Session 034&amp;lt;/u&amp;gt;  Back to &amp;lt;u&amp;gt;Session 0032&amp;lt;/u&amp;gt;   - Back to &amp;lt;u&amp;gt;Session Summary&amp;lt;/u&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Session Thirty Three- 21st February 2025===&lt;br /&gt;
&lt;br /&gt;
Under the Emperor&#039;s Tower.  Frost Bound Ophidian, Elial the Learned.&lt;br /&gt;
&lt;br /&gt;
On to &amp;lt;u&amp;gt;[[Session034|Session 034]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Back to &amp;lt;u&amp;gt;[[Session032|Session 0032]]&amp;lt;/u&amp;gt; &lt;br /&gt;
&lt;br /&gt;
- Back to &amp;lt;u&amp;gt;[[Sessions|Session Summary]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=817</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=817"/>
		<updated>2025-03-14T16:01:40Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - an almost suicidally unhappy woman who is bullied by her overbearing husband Phelm.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon!&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the necromancer who is looking for a cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====AT THE HOUSE OF CHAOS====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
&lt;br /&gt;
====AT THE EMPEROR&#039;S TOWER====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gartlemak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra is a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.  &lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=816</id>
		<title>Sessions</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Sessions&amp;diff=816"/>
		<updated>2025-03-14T07:54:16Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Session Notes==&lt;br /&gt;
&lt;br /&gt;
[[Backstory]]&lt;br /&gt;
&lt;br /&gt;
===Sessions:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;140&amp;quot; | Date || width=&amp;quot;165&amp;quot; | Session Number || Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot; &lt;br /&gt;
| 3rd March 2023 || &amp;lt;u&amp;gt;[[Session001|Session One]]&amp;lt;/u&amp;gt; || Arriving in the Luna Valley - assisting other refugees, killing winter goblins and skeletons. (Day 21 &#039;&#039;&#039;since Meteor Strike&#039;&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th March 2023 || &amp;lt;u&amp;gt;[[Session002|Session Two]]&amp;lt;u&amp;gt; || Arriving in Tomar&#039;s Crossing [NPCs: Orich Stronghammer] (Day 21-28)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 31st March 2023 || &amp;lt;u&amp;gt;[[Session003|Session Three]]&amp;lt;/u&amp;gt; [2]|| Meeting people in Tomar&#039;s Crossing [NPCs: Bjalien Viadas, Huberg Greyborn, Sir Brenarfom Steelcrest] (Day 29)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th April 2023 || &amp;lt;u&amp;gt;[[Session004|Session Four]]&amp;lt;/u&amp;gt; || Fort Frostfell - Exploring the basement, killing a wight, rescuing prisoners from winter hobgoblins. [NPCs: Harlyot Crushade, Harlan Barrypot, &amp;lt;s&amp;gt;Gothmog Plaguereaper&amp;lt;/s&amp;gt;] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 5th May 2023 || &amp;lt;u&amp;gt;[[Session005|Session Five]]&amp;lt;/u&amp;gt; || Fort Frostfell - Negotiating with a wyvern, killing winter goblins [NPCs: Chillwyrm, Borden, Gower] (Day 30)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th May 2023 || &amp;lt;u&amp;gt;[[Session006|Session Six]]&amp;lt;/u&amp;gt; [3] || Journeying back to Tomar&#039;s Crossing - Defeating cultists. [NPCs: unnamed cultists, Borden &amp;amp; Gower, an unnamed dwarf] (Day 31 since Meteor Strike) (Day 31)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th June 2023 || &amp;lt;u&amp;gt;[[Session007|Session Seven]]&amp;lt;/u&amp;gt; || Arriving in Tomar&#039;s Crossing - Rewards and hearing of the threat to Kadra. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Malaga Taerwain, Jorney Yovurn, Bazil the Bizarre, Cadicca LeBlorne, Sir Brenarform Steelcrest, Isperil Lightwind, Dorn the dwarf]  (Day 31-32 since Meteor Strike)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 14th July 2023 || &amp;lt;u&amp;gt;[[Session008|Session Eight]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - An invitation by the Baker, interrupting a sorcerer&#039;s evil plans - a near death experience. [NPCs: Basil the Bizarre, Phelm and Messa Barristar, Ellie Mircar - &#039;&#039;aka Merriath the Quick&#039;&#039;] (Day 32)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 28th July 2023 || &amp;lt;u&amp;gt;[[Session009|Session Nine]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - The dwarf Mogadon saves Kadra and joins the party. Accidentally finding a murderer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Sir Brenarform Steelcrest, Bazil the Bizarre, &#039;&#039;Merriath the Quick&#039;&#039;]  (Day 32-33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 4th August 2023 || &amp;lt;u&amp;gt;[[Session010|Session Ten]]&amp;lt;/u&amp;gt; || In Tomar&#039;s Crossing - Trial and execution, tracking and losing a sorcerer. [NPCs: Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Bazil the Bizarre, Phelm Barristar, Hranza Brinner, &#039;&#039;Merriath the Quick&#039;&#039;] (Day 33)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 18th August 2023 || &amp;lt;u&amp;gt;[[Session011|Session Eleven]]&amp;lt;/u&amp;gt; || Leaving Tomar&#039;s Crossing to return to Fort Frostfell - NPCs: Messa and Phelm Barristar, Kadra Tourmaline, Paumine Sandlewood] (Day 33-34)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 29th September 2023 || &amp;lt;u&amp;gt;[[Session012|Session Twelve]]&amp;lt;/u&amp;gt; [4] || Skeletal nighttime ambush, arriving at Fort Frostfell, zombies, laying to rest two Order of the Last Bastion ghosts, Learning about Xancrown from Feriae the Wise. Heading to Gardong Marhold - NPCs: Feriae the Wise] (Day 34-35)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 20th October 2023 || &amp;lt;u&amp;gt;[[Session013|Session Thirteen]]&amp;lt;/u&amp;gt; || Ambush by bandits and Chillwyrm the wyvern. Release of an Efreeti. Arrival at Gardong Marhold] (Day 36)&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 03th November 2023 || &amp;lt;u&amp;gt;[[Session014|Session Fourteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Attack by animated armour and a rug of smothering, &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 17th November 2023 || &amp;lt;u&amp;gt;[[Session015|Session Fifteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Destroying animated swords, hand print door, geletanous cube, a dwarven golem, creeping downstairs.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 8th December 2023 || &amp;lt;u&amp;gt;[[Session016|Session Sixteen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Fighting the bandits, escaping&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 26th January 2024 || &amp;lt;u&amp;gt;[[Session017|Session Seventeen]]&amp;lt;/u&amp;gt; || Exploring Gardong Marhold] (Day 36) - Helping the bandits with a leadership challenge, freeing prisoners, LOOT! NPCs: Thorn, Bazig the half-ogre, Theraf Shortcloak.&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 16th February 2024 || &amp;lt;u&amp;gt;[[Session018|Session Eighteen]]&amp;lt;/u&amp;gt; || Leaving Gardong Marhold, arriving at Storm Elf Barrows] (Day 37) - Is the warlock obsessive about gems? Yes! NPCs: Kunk the hobgoblin &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| 12th April 2024 || &amp;lt;u&amp;gt;[[Session019|Session Ninteen]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - meeting the necromancer] (Day 37) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
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| 19th April 2024 || &amp;lt;u&amp;gt;[[Session020|Session Twenty]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - Drex has the plague? Vaccination anyone?] (Day 38) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
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| 10th May 2024 || &amp;lt;u&amp;gt;[[Session021|Session Twenty One]]&amp;lt;/u&amp;gt; || Exploring the Storm Elf Barrows - hidden chapel? Heading back to Tomar&#039;s Crossing, fighting an Ice Basalisk at Fort Frostfell] (Day 39-40) NPCs: Ralekai Gravemore, Kunk the hobgoblin &lt;br /&gt;
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| 28th June 2024 || &amp;lt;u&amp;gt;[[Session022|Session Twenty Two]]&amp;lt;/u&amp;gt; [5]|| Tomar&#039;s Crossing - Fighting a Velok, talking with the council before road trip.]  (Day 40-41) NPCs:  Bjalien Viadas, Kadra Tourmaline, Paumine Sandlewood, Orich Stronghammer, Cadicca LeBlorne, Malaga Taerwain, Feriae the Wise&lt;br /&gt;
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| 12th July 2024 || &amp;lt;u&amp;gt;[[Session023|Session Twenty Three]]&amp;lt;/u&amp;gt; [6]|| Travelling - dropping off plague victims with Ralekai, bottling a demon, arriving at Il&#039;Shara&#039;s Retreat] (Day 41-42)  NPCs: Orich Stronghammer, Ralekai Gravemore, Kunk&lt;br /&gt;
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| 30th August 2024 || &amp;lt;u&amp;gt;[[Session024|Session Twenty Four]]&amp;lt;/u&amp;gt;|| Il&#039;Shara&#039;s Retreat - Talking their way in and out.] (Day 42-44)  NPCs: Bazig, Thorn, Targanoth the Brave&lt;br /&gt;
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| 6th September 2024 || &amp;lt;u&amp;gt;[[Session025|Session Twenty Five]]&amp;lt;/u&amp;gt;|| Journey to Tomar&#039;s Crossing - election day and killing Kadra&#039;s murderer.] (Day 44)  NPCs: Bjalien Viadas, Paumine Sandlewood, Colinus Birthwitch, Isperil Lightwind, Jorney Yovurn, Malaga Taerwain, Sir Brenaform Steelcrest&lt;br /&gt;
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| 20th September 2024 || &amp;lt;u&amp;gt;[[Session026|Session Twenty Six]]&amp;lt;/u&amp;gt;|| Tomar&#039;s Crossing Election results and journeying towards the House of Chaos.] (Day 44-49)  NPCs: Bjalien Viadas, Paumine Sandlewood, Malaga Taerwain, Someth Skullcleaver.&lt;br /&gt;
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| 20th October 2024 || &amp;lt;u&amp;gt;[[Session027|Session Twenty Seven]]&amp;lt;/u&amp;gt;|| Arriving at the House of Chaos.] (Day 49)  NPCs: Fireballing some Cultists&lt;br /&gt;
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| 1st November 2024 || &amp;lt;u&amp;gt;[[Session028|Session Twenty Eight]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. A monstrosity from the depths.] (Day 49)  &lt;br /&gt;
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| 22nd November 2024 || &amp;lt;u&amp;gt;[[Session029|Session Twenty Nine]]&amp;lt;/u&amp;gt;|| Following the cultists down the Song of the Silver Path. The end of the path.] (Day 49)  &lt;br /&gt;
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| 20th December 2024 || &amp;lt;u&amp;gt;[[Session030|Session Thirty]]&amp;lt;/u&amp;gt;|| Meeting Melgar the Quick druid ghost, disturbed rest] (Day 50)  &lt;br /&gt;
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| 17th January 2025 || &amp;lt;u&amp;gt;[[Session031|Session Thirty One]]&amp;lt;/u&amp;gt;|| Start of a battle with the remnents of the Cultists] (Day 50)  &lt;br /&gt;
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| 31st January 2025 || &amp;lt;u&amp;gt;[[Session032|Session Thirty Two]]&amp;lt;/u&amp;gt;|| End of a battle with the Cultists, searching for the Emperor&#039;s Tower] (Day 50-53)  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cast==&lt;br /&gt;
===The PCs===&lt;br /&gt;
* &#039;&#039;&#039;Cormir De&#039;Glast&#039;&#039;&#039; - [Male Human Fighter 6 - Rune Knight] - A tall strong man of many talents, Cormir De&#039;Glast is a fighter first and foremost.  Obsessed with giants, he had studied their lore for years, finally making a breakthrough recently as he managed to unlock some of their runic magic to incorporate into his fighting abilities.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Cormir&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Morthos&#039;&#039;&#039; - [Male Tiefling Rogue 6 - Arcane Trickster] - An unusual looking being, complete with horns, tail, silver pupil-less eyes and purple hair, Morthos stands out in any crowd - which given his preference for skulking in the shadows and going unnoticed is unfortunate.  &lt;br /&gt;
&amp;lt;u&amp;gt;[[Morthos&#039;s Background]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Drex&#039;&#039;&#039;- [Male Aasimar Warlock 6] - Another unusual looking fellow, short with silver hair, pearlescent pupil-less eyes and pale skin, Drex turns heads wherever he goes.  Having an unusual &amp;quot;fire&amp;quot; monkey as his familiar also tends to make him stand out.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Drex&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mogadon Ironheart&#039;&#039;&#039; - [Male Dwarven Cleric 6] - A traditional dwarf with a rock solid view of how the world should be.&lt;br /&gt;
&amp;lt;u&amp;gt;[[Mogadon&#039;s Background]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The NPCs===&lt;br /&gt;
====IN TOMAR&#039;S CROSSING====&lt;br /&gt;
&#039;&#039;The only surviving settlement in the Luna Valley&#039;&#039;&lt;br /&gt;
* The village council&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bjalien Viadias]]&amp;lt;/u&amp;gt; - the Village Master&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Kadra Tourmaline]]&amp;lt;/u&amp;gt; - Council member and minor sorceress on the quiet&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Paumine Sandlewood]]&amp;lt;/u&amp;gt; - Council member and druidess&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Colinus Birthwitch]]&amp;lt;/u&amp;gt; - Council member and local hunter/butcher&lt;br /&gt;
* Other notable residents&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Isperil Lightwind]]&amp;lt;/u&amp;gt; - Elderly priestess of Gaeda Earthmother&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Bazil the Bizarre]]&amp;lt;/u&amp;gt; - insane potion &amp;amp; scroll salesman - and murderer it seems&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Orich Stronghammer]]&amp;lt;/u&amp;gt; - Village blacksmith and old friend of Cormir&#039;s&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Phelm Barristar]]&amp;lt;/u&amp;gt; - Village miller/baker and owner of &amp;quot;Fire and Grind&amp;quot; - the Windmill with attached bakery.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Messa Barristar]]&amp;lt;/u&amp;gt; - Phelm&#039;s wife - an almost suicidally unhappy woman who is bullied by her overbearing husband Phelm.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Malaga Taerwain]]&amp;lt;/u&amp;gt; - Owner of the Weary Traveller Inn&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Jorney Yovurn]]&amp;lt;/u&amp;gt; - Owner of Jorney&#039;s Tavern&lt;br /&gt;
*Notables amongst the refugees&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Cadicca LeBlorne]]&amp;lt;/u&amp;gt; - Nobel and self proclaimed leader of the Safeharbour refugees &lt;br /&gt;
** &amp;lt;u&amp;gt;[[Huberg Greyborn]]&amp;lt;/u&amp;gt; - Leader of the refugees from Fort Icewind&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Sir Brenarform Steelcrest]]&amp;lt;/u&amp;gt; - Leader of the Order of the Last Bastion Knights&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Hranza Brinner]]&amp;lt;/u&amp;gt; - Dwarven alcoholic who runs the local Brewery, Brinner&#039;s Brews.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Dorn Stoneshield]]&amp;lt;/u&amp;gt; - the dwarf the PCs rescued from the cultists.&lt;br /&gt;
** &amp;lt;u&amp;gt;[[Merriath the Quick]]&amp;lt;/u&amp;gt; - Kadra&#039;s nemesis - a powerful sorceress who wants to drink Kadra&#039;s blood because she thinks it will turn her into a dragon!&lt;br /&gt;
&lt;br /&gt;
====AT FORT FROSTFELL====&lt;br /&gt;
&#039;&#039;An old human outpost outside the area of the glacier - created by the Order of the Last Bastion Knights a generation ago.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dourkeg]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the hobgoblin leader who controlled the goblins.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gothmog Plaguereaper]]&amp;lt;/u&amp;gt;&amp;lt;/u&amp;gt; - the Wight that Ralekai Gravemore had set in place to keep the goblinoids in line.  Now deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Harlyot Crushade]]&amp;lt;/u&amp;gt; - Used to be a guard captain in Safeharbour, now works for Ralekai Gravemore to keep an eye on Harlan Barrypot&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Horlen Barrypot]]&amp;lt;/u&amp;gt; - Gnome wizard doing research on the Demonplague for Ralekai Gravemore&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Chillwyrm]]&amp;lt;/u&amp;gt; - the gem loving wyvern who turned a blind eye to goblin slaying for a gem or two.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Borden and Gower]]&amp;lt;/u&amp;gt; - two ex-Militia from &amp;lt;u&amp;gt;[[Sweetwater]]&amp;lt;/u&amp;gt; who helped the party escape Fort Frostfell&lt;br /&gt;
* The ghosts of Sir Eldoroth Conway and Friar Ulius Semper - the first leader of the Order of the Last Bastion Knights and his high priest respectively.  Summoned by Ralekai Gravemore, but laid to rest by Morthos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Feriae the Wise]]&amp;lt;/u&amp;gt; - the ghost of a long dead druid, part of the druid circle &amp;lt;u&amp;gt;[[Minas Herion]]&amp;lt;/u&amp;gt; that were the cause of the glacier that had dominated the valley for over thousand years until it was melted by the arrival of a meteor just over a month ago.&lt;br /&gt;
&lt;br /&gt;
====AT GARDONG MARHOLD====&lt;br /&gt;
&#039;&#039;A dwarven ziggurat, dedicated to the dwarven god of death in an attempt to stave off the Demonplague.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Theraf Shortcloak]]&amp;lt;/u&amp;gt; - The female leader of the Black Skull Bandits - deceased.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Allia Thernius]]&amp;lt;/u&amp;gt; - Bjalien’s niece that had gone missing since the group of refugees she had left Safeharbor with had been set upon by bandits led by a half-ogre. &lt;br /&gt;
&lt;br /&gt;
====AT STORM ELF BARROWS====&lt;br /&gt;
&#039;&#039;An ancient tomb/temple to the elven goddess Elansten.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ralekai Gravemore]]&amp;lt;/u&amp;gt; - the necromancer who is looking for a cure to the Demonplague.  &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Kunk]]&amp;lt;/u&amp;gt; - the Hobgoblin side-kick to Ralekai.&lt;br /&gt;
&lt;br /&gt;
====AT IL&#039;SHARA&#039;S RETREAT====&lt;br /&gt;
&#039;&#039;An ancient Elven temple to Téssalian the Golden.&#039;&#039;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Bazig]]&amp;lt;/u&amp;gt; - The half-ogre leader of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Thorn]]&amp;lt;/u&amp;gt; - A weasel looking rogue type, one of the Black Skull Bandits.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Targoneth the Brave]]&amp;lt;/u&amp;gt; - The ghost of a shape changing druid met at Il&#039; Shara&#039;s Retreat - provided two of the components for the ritual - a Jade Gauntlet and some Ferangi Mushrooms.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Mongo]]&amp;lt;/u&amp;gt; - The sleeping hill giant spaced out on Ferangi mushrooms.&lt;br /&gt;
&lt;br /&gt;
====HEARD ABOUT, BUT NOT MET YET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Phalin and Callie]]&amp;lt;/u&amp;gt; - a priestess and her acolyte daughter who had remained behind in the ruined village of Sweetwater to maintain the daily ritual to keep Galell trapped beneath the church.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Galell]]&amp;lt;/u&amp;gt; - an undead nymph (&amp;lt;i&amp;gt;a Merath&amp;lt;/i&amp;gt;) who, when alive, had fallen in love with a human miner named Branock Finthar, only to be murdered by his brother Allan in a fit of jealous rage. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gartlemak]]&amp;lt;/u&amp;gt; - a power of some sort? Mentioned by the cultists that had ambushed the party on the way back from Fort Frostfell, as well as multiple times in the ancient goblin book the cultists had. &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Xancrown]]&amp;lt;/u&amp;gt; - THE Demon!  Named amongst the Abyssal symbols on the altar in Bazil the Bizarre’s basement.  The source of the Demonplague!&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Melgar the Quick]]&amp;lt;/u&amp;gt; - Knows the Abjuration and Evocation parts of the ritual and can be found at the House of Chaos.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Elial the Learned]]&amp;lt;/u&amp;gt; - Knows the Divination and Necromantic parts of the ritual and can be found at the Emperor&#039;s Tower.&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Nalla the Gifted]]&amp;lt;/u&amp;gt; - Knows the Conjuration and Illusion parts of the ritual and can be found in Gal&#039;Nara&#039;s Tomb.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====NAMES HEARD BUT OF PEOPLE THE PARTY WILL NEVER ACTUALLY MEET====&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Branock and Allan Finthar]]&amp;lt;/u&amp;gt; - many years ago a miner and his brother from the village of Sweetwater both fell in love with a nymph named Galell.  In a fit of jealous rage, Allan killed both the nymph and his brother, causing the nymph to later return as an undead horror - a Merath.&lt;br /&gt;
&lt;br /&gt;
==Open Plots Lines (to remind the PCs)==&lt;br /&gt;
Here is a list of the current open “plots”, how the party found out about them and what “clues”they have come across so far…  Not necessarily in any order...  Though given the name of the campaign is &amp;quot;The Demonplage&amp;quot; - thought it best to pop that one at the top :-)&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;[[Xancrown|The Demonplague]]&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
##See link above.&lt;br /&gt;
#Saving Kadra from Merriath the Quick&lt;br /&gt;
##Councilwoman Kadra is a low level sorceress, and her previous mentor, Merriath the Quick, had gone mad after hearing that dragons had returned to the world - and got this strange idea that if she were to drink the blood of all her students she would then become a dragon herself.  &lt;br /&gt;
##Having battled Merriath twice, the party know she can cast some fairly powerful spells, including Wall of Fire, Dimension Door, Fireball, Dispel Magic, Flaming Hands, Invisibility and Scorching Ray with possibly others.   She apparently also has a poison dagger, and some means of changing her appearance.&lt;br /&gt;
##Apparently Merriath will need a good uninterrupted hour to perform the ritual once she has kidnapped Kadra.&lt;br /&gt;
##The party left Tomar&#039;s Crossing with this unresolved - leaving the town in a state of paranoia looking for the murderous shapeshifter.  When they returned a few days later, Merriath had not yet been discovered - and Kadra was still alive... so far.&lt;br /&gt;
#Investigate Bjalien’s stolen locket.  &lt;br /&gt;
##He suspects one of his fellow council members - Colinus Birthwitch, Paumine Sandlewood or Kadra Tourmaline.&lt;br /&gt;
#Guard the Bakery&lt;br /&gt;
##Phelm Barristar asked the party if they would sleep in the bakery at night as he was paranoid that given the deluge of refugees in the town and the lack of food, that someone would break in.  He would allow the PCs to have free baked goods as payment.  &lt;br /&gt;
##Messa Barristar was obviously upset about something when Morthos first entered the bakery, but submissively left when her husband Phelm came in with their three small children.  She visited the PCs whilst they were spending the night in the bakery, and Mogadon suggested she speak to Isperil Lightwind, the village priestess about her deep depression.&lt;br /&gt;
##Cormir found a concealed hiding spot in the floor of the bakery with a burlap bag hidden below, trapped by a small bell, where the paranoid Phelm was obviously hiding stuff.  The PCs spent just one night there before heading off to Fort Frostfell.&lt;br /&gt;
##When the party returned to Tomar&#039;s Crossing, they saw Phelm Barrister - he looked somewhat haunted, but they didn&#039;t speak to him.&lt;br /&gt;
#Local Politics&lt;br /&gt;
##Huberg Greyborn mentioned that he was frustrated by the fact that the refugees had no say in the way the village was being run - which given the refugees now outnumbered the original residents, was crazy.   He wants to persuade the council to give votes to the refugees.&lt;br /&gt;
##Cadica Le’blorne, completely separately expressed the same desire, though stated that he would also want to run as a council member himself, &#039;&#039;what with his being an experienced leader and all&#039;&#039;. &lt;br /&gt;
##Bjalin paid the party a bonus to parade around the village and tell everyone that he sponsored their mission to Fort Frostfell and rescue people&lt;br /&gt;
##Kadra mentioned - when she admitted that she was a sorceress, that Bjalin had been blackmailing her to follow his voting in the council otherwise he would reveal her secret.&lt;br /&gt;
##The party have shown very little inclination to get involved in the village politics.&lt;br /&gt;
#Visit Sweetwater to deal with Merath (an undead nymph)&lt;br /&gt;
##Borden, one of the people rescued from Fort Frostfell, mentioned that Priestess Phalin and her acolyte daughter Callie had remained behind at the village of Sweetwater when the floods forced everyone to flee. &lt;br /&gt;
##Apparently, many years ago in the village, a miner (Branock Finthar) had fallen in love with a nymph named Galell, but his brother Allan, in a jealous rage, had murdered both of them. The nymph returned as an undead horror - a merath - after murdering Allan, and terrorised the village until the priests of the village intervened. Unable to vanquish the merath, they bound it with special wards in their catacombs beneath the village church. The merath had been stuck there for several generations now - with the priests renewing the wards every day to ensure she remains bound. The few times they failed, she escaped and killed someone, so Phalin and Callie remained behind when the comet struck and the villagers fled - to continue to set the wards every day.&lt;br /&gt;
&lt;br /&gt;
==Closed Plot Lines==&lt;br /&gt;
#The missing prisoners&lt;br /&gt;
##When at Fort Frostfell, the prisoners that the PCs rescued mentioned that other prisoners had been taken.  Some would have been eaten by the goblinoids, but some were taken somewhere else.  Several had been taken just a day earlier.  &lt;br /&gt;
##A map on the wall of the Hobgoblin&#039;s room showed a place called &#039;&#039;&#039;&amp;lt;u&amp;gt;[[Gardong Marhold]]&amp;lt;/u&amp;gt;&#039;&#039;&#039; barely a day&#039;s march away.  Having visited the place, several prisoners were found, but some had also been taken to another location - the Storm Elf Barrows, where the necromancer Ralekai Gravemore is working.  &lt;br /&gt;
##Having visited the Storm Elf barrows, they have negotiated their release from Ralekai Gravemore and returned them to Tomar&#039;s Crossing.&lt;br /&gt;
#Find Bjalien’s niece Allia Thernius.  &lt;br /&gt;
##She left Safeharbor with a group of refugees who were set upon by bandits led by a half-ogre. The survivors made it to Tomar&#039;s Crossing, but Allie was apparently captured.   Bjalien tells the PCs that Allia is his niece and asks if they could find her and bring her to him. He will pay 100 gp for her safe return.&lt;br /&gt;
##The party suspected that the feisty female whose tongue had been cut out might be Allia, but never actually asked her, nor thought to ask Bjalien when they returned to Tomar&#039;s Crossing.&lt;br /&gt;
#Building material for the refugees&lt;br /&gt;
##Malaga Taerwain, the owner of the Weary Traveller Inn mentioned that some of the refugees from Safeharbor had told her that large tents were part of a merchant shipment captured by a group of bandits with skull brands on their necks led by a half-ogre. If the PCs can recover these tents for Malaga, she will be a hero to the refugees, and she’ll be able to free up some of the space in The Weary Traveler.&lt;br /&gt;
##The tents were found at Gardong Marhold, and returned to Tomar&#039;s Crossing.  Malaga was very pleased and offered the party some riding horses as compensation for their help - which the party said they would consider picking up at a later date.&lt;br /&gt;
#Capture a Zombie Rat&lt;br /&gt;
##Paumine is very curious about the zombie rats popping up in the valley. She offers to give the characters a magic scroll of their choice from her collection if they bring her one to research. &lt;br /&gt;
##A Zombie Rat has now been found, trapped under a cloche in the basement of Fort Frostfell.&lt;br /&gt;
##The party collected the zombie rat from Fort Frostfell and delivered it to Paumine who gave the party a scroll (and allowed them to copy some rituals) by means of payment.&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
(Not including scrolls and potions)&lt;br /&gt;
===Cormir===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gem of Brightness]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Guardian&#039;s Shield of Retribution]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Everflame Longsword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gloves of Mage Hand Mastery]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Water Walking]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ambersword]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morthos===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Sword of Sharpness]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ethereal Essence Dust]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Zephyr Boots]]&amp;lt;/u&amp;gt; &lt;br /&gt;
* &amp;lt;u&amp;gt;[[Ring of Disguise]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Cloak of Mists]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drex===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Iron Flask]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Necklace of Enchanting Charisma]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Tempest Staff]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Dagger of Venom]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Azimaar&#039;s Tear]]&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mogadon===&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Gauntlet of Twilight&#039;s Embrace]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Stonebreaker Wand]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Wind Dancer&#039;s Cloak]]&amp;lt;/u&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;[[Money Pouch of Holding]]&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Stonebreaker_Wand&amp;diff=815</id>
		<title>Stonebreaker Wand</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Stonebreaker_Wand&amp;diff=815"/>
		<updated>2025-02-21T16:50:45Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
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&lt;div&gt;==Stonebreaker Wand==&lt;br /&gt;
===Description===&lt;br /&gt;
The Stonebreaker Wand is a stout, solid wand carved from enchanted granite. It bears intricate etchings depicting scenes of dwarven warriors battling against monstrous foes. When held, it feels cool to the touch and pulses with a faint, rhythmic energy.&lt;br /&gt;
===Magical Aura===&lt;br /&gt;
When subjected to the spell &amp;quot;Detect Magic,&amp;quot; the Stonebreaker Wand emits a faint aura of Evocation magic, with traces of Abjuration.&lt;br /&gt;
===Details===&lt;br /&gt;
Type: Wand, uncommon&lt;br /&gt;
&lt;br /&gt;
The Stonebreaker Wand can be used to channel the power of the earth, allowing the wielder to shatter stone and rock with ease. When pointed at a non-magical stone object or surface, the wand grants advantage on all checks made to break, excavate, or manipulate the stone. Additionally, once per day, the wielder can use the wand to cast the &amp;quot;Shatter&amp;quot; spell without expending a spell slot.&lt;br /&gt;
===History===&lt;br /&gt;
&#039;&#039;The Stonebreaker Wand was crafted by dwarven geomancers who sought to harness the power of the earth for their own purposes. It is said to have been blessed by the stone spirits that dwell deep within the mountains, granting it the ability to shatter even the hardest of rock. The wand has been passed down through generations of dwarven mages, kept safe within the halls of their mountain strongholds as a symbol of their connection to the earth.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Gauntlet_of_Twilight%27s_Embrace&amp;diff=814</id>
		<title>Gauntlet of Twilight&#039;s Embrace</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Gauntlet_of_Twilight%27s_Embrace&amp;diff=814"/>
		<updated>2025-02-21T16:50:15Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Twilight&#039;s Embrace GAUNTLET==&lt;br /&gt;
===Description===&lt;br /&gt;
This Gauntlet is crafted from a interlocking pieces of obsidian and mithral. The obsidian has a faint, ever-shifting, twilight-like shimmer.&lt;br /&gt;
===Magical Aura===&lt;br /&gt;
When subjected to the spell &amp;quot;Detect Magic,&amp;quot; the Twilight&#039;s Embrace Amulet emanates a faint aura of Abjuration and Necromancy.&lt;br /&gt;
===Details===&lt;br /&gt;
Type: Amulet, uncommon&lt;br /&gt;
Requires Attunement.&lt;br /&gt;
&lt;br /&gt;
While wearing the Twilight&#039;s Embrace Amulet, you gain resistance to necrotic damage. Additionally, you can use an action to activate the amulet&#039;s magic, granting yourself and up to five allies within 30 feet of you temporary hit points equal to your cleric level. This ability can be used once per long rest.   &lt;br /&gt;
&lt;br /&gt;
Within Gardong Marhold, it is used to control the force cage for the prison, as well as open some doors and provide absolute control of the Golem.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Crafted by the head priest of Cay Naja, the gauntlet was crafted as a pair to primarily help defend the priests of the death god.  The other gauntlet appears to be missing.&lt;br /&gt;
Last worn by [[Therath Shortcloak]].&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
	<entry>
		<id>https://gameswiki.fenn-newbury.co.uk/index.php?title=Guardian%27s_Shield_of_Retribution&amp;diff=813</id>
		<title>Guardian&#039;s Shield of Retribution</title>
		<link rel="alternate" type="text/html" href="https://gameswiki.fenn-newbury.co.uk/index.php?title=Guardian%27s_Shield_of_Retribution&amp;diff=813"/>
		<updated>2025-02-21T16:48:47Z</updated>

		<summary type="html">&lt;p&gt;Matthewfenn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guardian&#039;s Retribution==&lt;br /&gt;
===Description===&lt;br /&gt;
This +1 shield bears the image of a vigilant guardian standing resolute against a tempestuous storm, etched into its surface with intricate detail.&lt;br /&gt;
===Magical Aura===&lt;br /&gt;
When subjected to the spell &amp;quot;Detect Magic,&amp;quot; the Guardian&#039;s Retribution emanates a moderate aura of Abjuration and an enchantingly faint aura of Evocation.&lt;br /&gt;
===Details===&lt;br /&gt;
Type: Shield, rare Requires Attunement&lt;br /&gt;
&lt;br /&gt;
While attuned to the Guardian&#039;s Retribution, you can use your reaction to absorb the energy of an incoming spell or ranged attack. The absorbed energy is stored within the shield. On your next turn, as a bonus action, you can release the stored energy as a ranged attack against a target within 60 feet, dealing the absorbed damage back to the target. The stored energy dissipates if not used before the end of your next turn. This ability refreshes after a short or long rest.&lt;br /&gt;
===History===&lt;br /&gt;
Originally carried by Sir Eldoroth Conway, the leader of the Knights of the Last Bastion, who gifted it to the party in thanks for releasing them from their ghostly status.&lt;/div&gt;</summary>
		<author><name>Matthewfenn</name></author>
	</entry>
</feed>