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== Encounter 1: The Rotting Grove == === Location: === A dense, normally peaceful forest on the outskirts of a village. Recently, hunters and herbalists have reported strange changes, with the forest losing its vitality, and the ground turning sickly and blackened. === Setup: === As the adventurers traverse the forest, they come across a patch of unnaturally decaying plant life. Trees are twisted, their bark cracked and oozing sap like blood. The ground beneath them is soft and fetid, with mushrooms and fungi of sickly green hues rapidly growing and dying within minutes. • Two Blighted Twig Blights (CR 1/8) and one Blighted Needle Blight (CR 1/4) lie in wait, corrupted by the Viridescent One’s influence. • The adventurers notice small dead animals along the path, their bodies contorted unnaturally. === Hints: === • The area reeks of decay, and a successful DC 12 Wisdom (Perception) check reveals strange, green phosphorescence pulsing within the dead trees and mushrooms. • A DC 14 Intelligence (Nature) check hints that the decay is not natural—it appears that the normal life cycle of the forest has been accelerated and perverted. • A DC 12 Wisdom (Survival) check leads to a patch of ground with unnaturally large roots, tangled and blighted, showing the beginning signs of aberrant corruption. === Resolution: === After defeating the blights, the adventurers can further investigate the grove. A DC 10 Intelligence (Arcana) check reveals that there are faint traces of dark magic—necromantic energy mixed with twisted nature magic. This is an early indication of the Viridescent One’s touch on the natural world. If the party asks the villagers, they’ll learn that this phenomenon is spreading slowly across the forest, but it is not yet widespread.
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