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=====Multiple Outcomes:===== *Victory: The players destroy Durnstang or disrupt his final ritual, stabilizing the Weave. While they may have saved reality from collapse, the Weave is likely permanently scarred. Some areas might still be heavily damaged, with weak points between the planes allowing for incursions from other forces in the future. This could lead to ongoing consequences for future campaigns or the need to rebuild the world’s balance. *Partial Victory: The players stop Durnstang from fully severing the Weave, but Oblivion has already partially entered the world. The balance between life, death, and rebirth is permanently altered. Undeath may become more prevalent, or magic might become unstable, leading to an age of uncertainty. The gods may withdraw or become more distant, their power diminished as the Weave is weaker. The players might be hailed as heroes, but they must contend with a world reshaped by their partial failure. *Failure: Durnstang succeeds in breaking the Weave, unleashing Oblivion. The gods are weakened or vanish entirely, their power severed. Souls are no longer bound to the cycle of life and death, causing widespread chaos. Reality itself begins to unravel—mortals experience strange, horrifying changes as the world slowly returns to the Primordial Abyss. This could set the stage for a future apocalyptic campaign, where the players (or future PCs) must find a way to restore balance—or accept that reality as they know it is doomed.
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