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=== Setup: === When the adventurers arrive at the river, they find the water a murky green, with large patches of strange algae blooming unnaturally fast. The air smells foul, and dead fish line the shore. At a bend in the river, the party encounters a small group of Blighted River Creatures (use stats for Water Weirds, CR 3, but corrupted by necrotic energy and with blight effects), who lash out at the party, defending the corrupted river. • These creatures have been touched by the Viridescent One’s magic, their forms twisted into bloated, poisonous versions of their natural counterparts. • A DC 12 Wisdom (Survival) check can trace the source of the blight upriver, where a strange, pulsating tree grows near the water’s edge. Its roots extend deep into the water, releasing the green algae.
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