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Additional mid level Encounters
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===Corrupted Grove (6th Level)=== The PCs are called upon to investigate a sacred grove where the trees have begun to rot, and the wildlife behaves erratically. Druids that once cared for the grove have disappeared, and strange creatures now roam the area. ==== Encounter Overview ==== *Location: A once-thriving grove, now twisted and decayed. The trees are blackened with rot, and the air is thick with spores. Corrupted flora and fauna attack any who approach. *Objective: Discover the source of the corruption and cleanse the grove. *Challenge: Combat (corrupted creatures, environmental hazards), investigation (tracking the source of the corruption). *Magic Aura: PCs casting detect magic sense a powerful aura of necromancy and transmutation, with traces of a sickly green light in the air. ==== Combat Encounter ==== Creatures: *2x Corrupted Treants (use statistics for standard treants, but add necrotic damage to their attacks and a weakness to radiant damage). *4x Twisted Dryads (use standard dryad statistics, but they have blight prepared instead of entangle). *1x Corrupted Druid (a former protector of the grove, now serving the Viridescent One, use Druid stat block with necrotic-themed spells like blight and contagion). ==== Roleplaying Opportunity ==== The corrupted druid can be questioned, revealing that they were once a protector of the grove but were lured by promises of power from the Viridescent One. Convincing the druid to renounce their allegiance could provide insight into the broader plans of the Viridescent One, but it will require a high DC 18 Persuasion check. ==== Environmental Hazard ==== Spores from the corrupted grove fill the air, causing a Blighted Spore Cloud (DC 14 Constitution saving throw at the start of each turn; on a fail, PCs take 1d6 necrotic damage and suffer the poisoned condition for 1 hour). ==== Rewards ==== *500 XP for cleansing the grove. *Item: Fey Blossom Pendant β a magical necklace that grants +1 on saving throws against plant-based effects and spells.
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