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====Encounter 1: The Blighted Grove==== As the party steps into the forest, an unnatural stillness hangs in the air, broken only by a faint, sickly rustling. The trees here seem to twist in pain, their bark oozing greenish fluid, and the leaves bear a greyish tint, as though life itself has been drained from them. Just as you adjust to the eerie quiet, a low growl sounds from the shadows, followed by the crunch of underbrush. From the gloom, grotesque creatures emerge—wolves with pustules bulging from their skin, their eyes blazing with unnatural green light, and stag-like creatures whose antlers are twisted with thorny growths '''Twisted Wolf''' Medium Beast (Corrupted), Unaligned AC: 12 HP: 22 (4d8+4) Speed: 40 ft. STR 13 (+1), DEX 15 (+2), CON 12 (+1), INT 3 (-4), WIS 12 (+1), CHA 6 (-2) Skills: Perception +3, Stealth +4 Damage Resistances: Poison Condition Immunities: Poisoned Senses: Darkvision 60 ft., Passive Perception 13 Languages: — Challenge: 1/2 (100 XP) '''Abilities:''' Fungal Bloom (Recharges on a 5-6): The wolf releases a cloud of toxic spores in a 10-foot radius. Each creature in the area must make a DC 11 Constitution saving throw or be poisoned for 1 minute. While poisoned, creatures take 3 (1d6) poison damage at the start of each of their turns. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. '''Actions:''' Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take an additional 3 (1d6) poison damage. '''Corrupted Stag''' Medium Beast (Corrupted), Unaligned AC: 13 HP: 30 (4d10+8) Speed: 50 ft. STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 2 (-4), WIS 10 (+0), CHA 5 (-3) Damage Resistances: Poison Condition Immunities: Poisoned Senses: Darkvision 60 ft., Passive Perception 10 Languages: — Challenge: 1 (200 XP) '''Abilities:''' Gore Charge: If the stag moves at least 20 feet straight toward a target and then hits with its antlers, the target takes an extra 7 (2d6) piercing damage and must succeed on a DC 12 Strength saving throw or be knocked prone. '''Actions:''' Antlers: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. '''Treasure and Clues:''' After the fight, the party can search the area to find: A desecrated stone shrine depicting a figure associated with the natural world, defaced and dripping with green ichor. Runes in Sylvan carved into the stone, faintly glowing. A successful DC 12 Intelligence (Arcana or Religion) check reveals that these runes have been twisted with dark Fey magic.
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