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Module Two
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====Encounter 3: Cleansing the Glade of Seasons==== Setting: Kaelen guides the party to the Glade of Seasons, an ancient grove where the air shifts to reflect each season as one walks through it. However, it’s currently stuck in a sickly version of autumn, with leaves covered in a decaying green fungus. Challenge: As the party attempts to cleanse the Glade, they are attacked by corrupted fey, such as blighted dryads and poison-spitting sprites. The enemies are commanded by a twisted satyr who spouts riddles about "the Master of Verdant Ruin," hinting at the Viridescent One's power over the Feywild. Mechanics: Cleansing the grove requires a ritual performed by Kaelen, which takes about ten minutes. During this time, the PCs must fend off waves of corrupted fey creatures trying to disrupt the ritual. Outcome: If successful, the grove regains its seasonal shift, and the land around it is restored. Kaelen performs a short ritual, revealing a Feywild portal opening in the glade. He believes this portal was used by the Viridescent One’s followers to enter Orsein and corrupt the land. However, it’s unstable and needs proper attunement to access the Feywild. Encounter 4: The Dreaming Fount Setting: After restoring the Glade of Seasons, Kaelen offers to lead the party to the Dreaming Fount, a mystical spring connected to the Feywild. He believes drinking from the fount will grant them visions of the Viridescent One’s true nature. Challenge: Upon arrival, they find the fount corrupted with a black, oily substance. As the party attempts to purify it, they are confronted by an illusionary avatar of the Viridescent One, who taunts them and tries to lure them into despair. This spirit conjures visions of their failures or insecurities, attempting to weaken their resolve. Mechanics: PCs must succeed on Wisdom saving throws to resist the illusions and proceed with the purification ritual. If they succeed, the water clears, and Kaelen encourages them to drink from it. Vision: Upon drinking, the PCs are given fragmented visions of the Feywild, an ethereal forest full of twisted, vibrant flora. They see glimpses of the Viridescent One, a figure cloaked in green and shadow, twisting nature to his will and spreading the corruption from a throne of vines. This vision strongly suggests the Feywild is the origin of the taint. Encounter 5: A Parting Gift Setting: Before they leave, Kaelen offers them a magical gift as thanks for their efforts. He presents them with a “Seed of the Feywild,” a magical acorn infused with fey magic, which will allow them to open a small portal to the Feywild in case of an emergency. He warns that the portal is temporary and won’t guarantee a return journey, but it may be their only way to confront the Viridescent One. Magical Aura: The Seed of the Feywild radiates an aura of transmutation and conjuration (moderate strength). Clues to the Next Module: Kaelen explains that only by journeying to the Feywild can they hope to confront the source of this corruption. He suggests seeking out a powerful fey being who could help them, though he warns that dealing with the fey is always perilous. Kaelen mentions a name in passing, possibly a night hag known for bartering secrets with mortals, as a potential lead. Summary of Key Information and Clues for Module 3: Kaelen as an Ally: A knowledgeable druid who understands the nature of the corrupted places of power and has identified the taint as coming from the Feywild. Key Places of Power: There are six known locations, of which three are already tainted. Kaelen helps the party cleanse one of them, and they learn more about the Viridescent One. The Viridescent One: Hints about a malevolent fey force from the Feywild responsible for the corruption. Portal and the Seed of the Feywild: The unstable portal and the gifted Seed both indicate the Feywild as the destination for their next step. Kaelen warns of a powerful fey (perhaps a night hag) who could assist with finding the Viridescent One. Vision of the Feywild: Drinking from the Dreaming Fount gives the PCs a vision of the Feywild and its tainted beauty, firmly establishing it as the origin of the corruption and setting the stage for Module 3.
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