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====Day Thirty Two - Busy around Tomar's Crossing.==== ''(Drex used 3 hit dice to regenerate some of his HP, ending at 4 under max, Cormir used only 1 to get back up to full, Morthos didn’t use any, staying at 2 under max.)'' The group looked for Bjalien, spotting him exiting the windmill, and approached him. He was pleased with their sign / hobgoblin head on a stake, and lead them back to his house, where he fetched their final payment and again exhorted them to continue to promote his re-election campaign. The PCs asked him if there was a wizard in town, and Bjalien pointed them in the direction of <u>[[Bazil the Bizarre]]</u> - the resident potion seller and purveyor of magical things. When they visit the round thatched hut they discover Bazil is a very strange fellow, who only communicates through ventriloquism and the fox head on his stole. The following items were for sale: '''Potions:''' * 5 Potions of Climbing, * 5 Potions of healing (2d4+2hp - 50gp each), '''Spell Scrolls:''' * 0th - Acid Splash, Light, Prestidigitation, Shocking Grasp * 1st - Burning Hands, Grease, Identify, Mage Armour, Magic Misfile, Witch Bolt * 2nd - Blur, Misty Step, Scorching Ray, Spider Climb, Web * 3rd - Dispel Magic, Fireball, Haste They also noticed a '''signet ring with some sort of crest on it''', a '''shark tooth necklace''', plus a '''ring made from tiny gold dolphins''' - which Bazil brusquely said were not for sale. Drex tries to persuade Bazil to let him copy Identify from his spell book, and when that fails, tries to intimidate him instead. When that fails, Morthos steps in quickly and offers to buy a minor identify spell scroll for 50gp before Bazil gets too irate. Drex is banned from the shop. Leaving Bazil, they returned to their room at the inn where they eagerly cast the Identify scroll - only realise that the reason it was so cheap was because it was a cheap version and only partially identified Morthos’s sword as a +1 sword, leaving the impression that there more features yet to be uncovered. Disgruntled from the inferior Identify spell, the group headed off to ask around to see if there might be any more mages in town. Orich grumbled about being especially busy because his assistant has gone missing - <u>[[Kylar Birthwitch]]</u> (the councillors nephew). The only mage he knew in the village was Bazil the Bizarre, though he knew Paumine Sandlewood was a druid and that there was a priestess (<u>[[Isperil Lightwind]]</u>) in the local chapel that could both cast spells but that might not be the type of magic they were looking for. He suggested that there might be a magic user amongst the refugees and the Heroes of Fort Frostfell headed to the Safeharbour refugee camp. Passing through the squalid refugee camp, the group reached the more refined tents representing the nobles part of the camp, where they met <u>[[Cadica LeBlorne]]</u> - an arrogant snobbish fellow. Cadica indicates that they don’t have a mage in their retinue, but that there was a priest from Safeharbour in the refugee camp who could cast spells. He also indicates that they were trying to figure out how to improve their standing, since as refugees, they don’t have voting rights in the village - and really they ought to have more say about how the village is run. The party visited <u>[[Sir Brenarform Steelcrest]]</u> in the <u>[[Knights of the Last Bastion]]</u> compound, who indicated that he didn’t have any spell casters amongst his knights. He expressed his hatred of the “green skins”, and suggested that maybe the three of them might be interested in joining the order of the Knights of the Last Bastion. The benefits would include board and lodging, horses and a free rein to follow their own missions to help cleanse the valley. The PCs wanted to delay their decision, and were about to leave, when on a whim, Drex asked Sir Brenarform if he knew anyone who might understand goblin as they had a book from the cultists. Sir Brenarform indicated he had heard about the cultists - the dwarf they had rescued (Dorn Stoneshield) had told Sir Brenarform that there were cultists who had planned to sacrifice him to some power called Gartlemak. Sir Brenarform reads the book, and determines that the book had been written by goblins and seemed to go on about ways in which to worship a power called <u>[[Gartlemak]]</u> to hep ward off the effects of some sort of plague. Sir Branarform seemed puzzled by the reference to the plague and certainly was unaware of any “gods” named Gartlemak. The party return to the centre of the village and spotted Kadra Tormaline who stopped to speak with them. When they mentioned they have been looking for a mage, she looked a little guilty, like she had a secret relating to magic using. Inviting the group to her home, she spoke more privately to them, acknowledging to them that she had a secret, admitting that she was able to cast spells as she was a secret sorcerer - her ancestors having been from Al’Shekeim and having “dragon blood” in them. She had come to Tomar’s Crossing a number of years ago and changed her appearance because her former sorcerer teacher - <u>[[Merriath the Quick]]</u> - had gone mad following seeing an actual dragon, and had this mistaken belief that if she killed and drank the blood of all of her sorcerer students, she would actually become a dragon herself… She was now worried that Merriath may have come to Tomar’s Crossing with the other refugees from Safeharbour, and have disguised herself. In particular she had seen a young girl refugee hanging around following her, and was worried that this girl might be Merriath in disguise. She gives an actual scroll of Identify - the full ritual - in return for keeping an eye out for this teenager and protecting Kadra from her. The group then visited the <u>[[Temple of Long Light]]</u>, and met with the priestess Isperil Lightwind, a priestess of <u>[[Gaeda Earthmother]]</u>. The temple had shrines to <u>[[Veritas Truthseeker]]</u>, <u>[[Asimar the Wise]]</u>, <u>[[Volstar the merchant God]]</u>, <u>[[Gaeda Earthmother]]</u>, and <u>[[Mater the Injured God]]</u>. In thanks for the party’s efforts to rescue people and bring food back to the village, Isperil said she would aid them in any way she can whenever they visit - mainly in the form of cure wounds and lesser restoration On to <u>[[Session008|Session 008]]</u> Back to <u>[[Session006|Session 006]]</u> - Back to <u>[[Sessions|Session Summary]]</u>
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