Dagger of Venom: Difference between revisions
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===Details=== | ===Details=== | ||
'''Sleep Strike''': When attacking with the Dagger of Venom, the wielder can choose to expend a charge from the dagger to coat the blade with a poison similar to that used by the drow. On a successful hit, the target must make a DC15 Constitution saving throw or fall asleep for an hour. Taking damage or having a third party use an action to shake the victim will cause the condition to end. | |||
'''Venomous Strike''': When attacking with the Dagger of Venom, the wielder can choose to expend a charge from the dagger to coat the blade with potent venom. On a successful hit, the target must make a DC 15 Constitution saving throw or suffer an additional 2d10 poison damage. If the saving throw is successful, the target takes half damage. | '''Venomous Strike''': When attacking with the Dagger of Venom, the wielder can choose to expend a charge from the dagger to coat the blade with potent venom. On a successful hit, the target must make a DC 15 Constitution saving throw or suffer an additional 2d10 poison damage. If the saving throw is successful, the target takes half damage. | ||
Revision as of 12:29, 8 September 2024
Dagger of Venom Weapon
(Dagger), Rare (Requires Attunement)
Description
The Dagger of Venom is a sleek and menacing-looking dagger with a dark, envenomed blade. The hilt is adorned with intricate, snakelike patterns, and the pommel is shaped like a coiled serpent.
Details
Sleep Strike: When attacking with the Dagger of Venom, the wielder can choose to expend a charge from the dagger to coat the blade with a poison similar to that used by the drow. On a successful hit, the target must make a DC15 Constitution saving throw or fall asleep for an hour. Taking damage or having a third party use an action to shake the victim will cause the condition to end.
Venomous Strike: When attacking with the Dagger of Venom, the wielder can choose to expend a charge from the dagger to coat the blade with potent venom. On a successful hit, the target must make a DC 15 Constitution saving throw or suffer an additional 2d10 poison damage. If the saving throw is successful, the target takes half damage.
The dagger has 4 charges, and it regains 1d4 expended charges daily at dawn.
Envenomed Critical: When the wielder scores a critical hit with the Dagger of Venom, the poison damage is maximized, dealing the maximum possible poison damage on the attack. For example, if the wielder expends a charge for venomous strike and scores a critical hit, the target automatically takes 16 (2d10) poison damage in addition to the normal damage from the critical hit.