Selenir: Difference between revisions

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(Created page with "Absolutely. Here's a fully integrated version of **Selenir**, merging both previous responses but fully grounded in your setting’s lore—especially the **Tears of Azimaar**, their divine nature, and their significance to the Eyes of Azimaar. --- ===**Selenir, the Dawnshard**=== *Morphic, evolving intelligent weapon* Forged in the darkest era of Orsein's history, and sealed away until the world was ready again for truth. --- === **Origin and Lore**=== Selenir was...")
 
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Absolutely. Here's a fully integrated version of **Selenir**, merging both previous responses but fully grounded in your setting’s lore—especially the **Tears of Azimaar**, their divine nature, and their significance to the Eyes of Azimaar.
===Selenir, the Dawnshard===


---
<b>Morphic, evolving intelligent weapon</b>
 
===**Selenir, the Dawnshard**===
 
*Morphic, evolving intelligent weapon*
Forged in the darkest era of Orsein's history, and sealed away until the world was ready again for truth.
Forged in the darkest era of Orsein's history, and sealed away until the world was ready again for truth.


---
---


=== **Origin and Lore**===
=== Origin and Lore===


Selenir was forged over a thousand years ago by the **Eyes of Azimaar**, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the **Vampire Plague**. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.
Selenir was forged over a thousand years ago by the Eyes of Azimaar, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the Vampire Plague. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.


Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a **Tear of Azimaar**, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.
Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a Tear of Azimaar, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.


When the Tear touched the forge, it solidified into **divine amber**, forming the spiritual and literal core of Selenir. This wasn't normal amber—it carried Azimaar's **judgement made manifest**: unwavering clarity, incorruptible will, and the searing light of absolute truth.
When the Tear touched the forge, it solidified into divine amber, forming the spiritual and literal core of Selenir. This wasn't normal amber—it carried Azimaar's judgement made manifest: unwavering clarity, incorruptible will, and the searing light of absolute truth.


Selenir was intended to be wielded by a **champion of righteousness**, someone capable of facing vampires and cutting through deception and fear alike. But when the **Demonplague** emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok's gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.
Selenir was intended to be wielded by a champion of righteousness, someone capable of facing vampires and cutting through deception and fear alike. But when the Demonplague emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok's gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.


When the **ooze**, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.
When the ooze, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.


This amber was no prison. It was **self-created**—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.
This amber was no prison. It was self-created—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.


---
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==== **Selenir’s Nature**====
=== Selenir’s Nature===


* **Weapon Type:** +2 *Morphic Weapon* (can become any martial melee weapon at will)
* Weapon Type: +2 *Morphic Weapon* (can become any martial melee weapon at will)
* **Sentience:** Dormant (until unlocked)
* Sentience: Dormant (until unlocked)
* **Alignment:** Lawful Good
* Alignment: Lawful Good
* **Origin Material:** Divine Amber formed from a Tear of Azimaar
* Origin Material: Divine Amber formed from a Tear of Azimaar
* **Purpose:** To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.
* Purpose: To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.


---
---


==== **Divine Amber Properties**====
=== Divine Amber Properties===


**Amber Cocoon (Passive):**
Amber Cocoon (Passive):
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.
If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.


**Amber-Ward Pulse (Unlockable at Level 10):**
Amber-Ward Pulse (Unlockable at Level 10):
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.
Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.


---
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==== **Progressive Unlocks**====
=== Progressive Unlocks===


Selenir unlocks more of its powers as it judges the wielder's character through actions. The sword looks for qualities such as **integrity, courage, compassion, resistance to corruption**, and **dedication to truth over convenience**.
Selenir unlocks more of its powers as it judges the wielder's character through actions. The sword looks for qualities such as integrity, courage, compassion, resistance to corruption, and dedication to truth over convenience.


You may track this with a hidden **Judgement Score** (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.
You may track this with a hidden Judgement Score (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.


---
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==== **Judgement Score Unlocks**====
=== Judgement Score Unlocks===


**Score 1+ (Level 6) – Awakened Form**
Score 1+ (Level 6) – Awakened Form


* +2 morphic weapon
* +2 morphic weapon
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**Score 3+ (Level 7–8) – Echoes of the Voice**
Score 3+ (Level 7–8) – Echoes of the Voice


* Weapon gains **Detect Evil and Good** 1/day
* Weapon gains Detect Evil and Good 1/day
* Glows softly in presence of undead or fiends within 30 ft
* Glows softly in presence of undead or fiends within 30 ft
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror
* At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror
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**Score 5+ (Level 9+) – Voice of Judgement**
Score 5+ (Level 9+) – Voice of Judgement


* **The sword speaks**, calm and measured. Reveals its name: *Selenir*
* The sword speaks, calm and measured. Reveals its name: *Selenir*
* Can communicate telepathically with the wielder
* Can communicate telepathically with the wielder
* Grants the ability *once per long rest* to enter **Judgement Mode** (1 minute):
* Grants the ability *once per long rest* to enter Judgement Mode (1 minute):


   * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)
   * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)
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**Score 7+ (Level 11+) – Light of the First Tear**
Score 7+ (Level 11+) – Light of the First Tear


* Wielder may cast **Sunbeam** once per long rest
* Wielder may cast Sunbeam once per long rest
* The sword deals an extra 1d6 radiant damage to undead and fiends
* The sword deals an extra 1d6 radiant damage to undead and fiends
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)
* Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)
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**Score 9+ (Final Unlock, Tier 3–4 Play)**
Score 9+ (Final Unlock, Tier 3–4 Play)
**Selenir, Ascendant (Requires the Tear of Azimaar)**
Selenir, Ascendant (Requires the Tear of Azimaar)
If the wielder willingly offers the **Tear of Azimaar** to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its **true divine form**:
If the wielder willingly offers the Tear of Azimaar to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its true divine form:


* Becomes a **Holy Avenger** (but retains morphic weapon trait)
* Becomes a Holy Avenger (but retains morphic weapon trait)
* **Truth Domain:** Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks
* Truth Domain: Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods
* Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods
* Once per long rest, can cast **Wish**—but **Azimaar** chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.
* Once per long rest, can cast Wish—but Azimaar chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.


---
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=== **Personality: Selenir**===
=== Personality: Selenir===


* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”
* Calm, deeply moral, sometimes stubborn in its interpretations of “truth”
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* Speaks only when needed—often when the wielder considers a choice of great weight
* Speaks only when needed—often when the wielder considers a choice of great weight


**Sample Lines:**
Sample Lines:


> *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*
> *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”*
> *“He begged for mercy—but mercy without repentance is indulgence.”*
> *“He begged for mercy—but mercy without repentance is indulgence.”*
> *“You may lie to yourself, if you must. But not while holding me.”*
> *“You may lie to yourself, if you must. But not while holding me.”*

Latest revision as of 22:31, 21 May 2025

Selenir, the Dawnshard[edit]

Morphic, evolving intelligent weapon Forged in the darkest era of Orsein's history, and sealed away until the world was ready again for truth.

---

Origin and Lore[edit]

Selenir was forged over a thousand years ago by the Eyes of Azimaar, a secretive order of wizard-philosophers who followed the god of knowledge and law during the height of the Vampire Plague. At the time, civilisation teetered on the brink—entire cities had fallen to undeath, and magic alone could not hold back the tide.

Desperate, the Eyes used a divine relic they had guarded since the Mage Age: a Tear of Azimaar, shed by the god’s avatar when he beheld the rise of the undead scourge—an affront to truth, the natural order, and the Weave itself.

When the Tear touched the forge, it solidified into divine amber, forming the spiritual and literal core of Selenir. This wasn't normal amber—it carried Azimaar's judgement made manifest: unwavering clarity, incorruptible will, and the searing light of absolute truth.

Selenir was intended to be wielded by a champion of righteousness, someone capable of facing vampires and cutting through deception and fear alike. But when the Demonplague emerged in the Luna Valley—an even greater threat—Selenir was deemed obsolete. As the Valok's gaze spread their twisted affliction, the Eyes turned to magic and ranged combat. Selenir was stored away in a warded vault, protected—but forgotten.

When the ooze, altered by the Eyes’ own experiments, awakened and began consuming the vault’s contents, it absorbed countless magical items—yet failed to penetrate the amber surrounding Selenir.

This amber was no prison. It was self-created—a divine cocoon formed by the sword itself. When your player attuned to it, Selenir judged him and *willed itself free*, dissolving the amber and awakening once more.

---

Selenir’s Nature[edit]

  • Weapon Type: +2 *Morphic Weapon* (can become any martial melee weapon at will)
  • Sentience: Dormant (until unlocked)
  • Alignment: Lawful Good
  • Origin Material: Divine Amber formed from a Tear of Azimaar
  • Purpose: To bring light to lies, destroy untruths and undeath, and serve a worthy bearer devoted to justice, discipline, and moral clarity.

---

Divine Amber Properties[edit]

Amber Cocoon (Passive): If Selenir is left unattended for more than 7 days or is exposed to a major corrupting force (e.g. necromantic aura, demon plague), it automatically encases itself in divine amber. While cocooned, it is immune to all effects (magical or mundane) and cannot be detected by divination.

Amber-Ward Pulse (Unlockable at Level 10): Once per long rest, as a reaction, the sword can release a pulse of divine amber energy in a 10 ft radius, dispelling illusions, invisibility, and necromantic effects (as *Dispel Magic* at 4th level). Undead in the area take radiant damage equal to your fighter level.

---

Progressive Unlocks[edit]

Selenir unlocks more of its powers as it judges the wielder's character through actions. The sword looks for qualities such as integrity, courage, compassion, resistance to corruption, and dedication to truth over convenience.

You may track this with a hidden Judgement Score (out of 10), with thresholds at levels 3, 6, 9, and 10. Optional “triggers” (events, choices) let you increase the score.

---

Judgement Score Unlocks[edit]

Score 1+ (Level 6) – Awakened Form

  • +2 morphic weapon
  • Counts as magical
  • Sword passively grants *Advantage on saving throws vs charm and fear*
  • The wielder feels a faint presence—unvoiced but observant.

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Score 3+ (Level 7–8) – Echoes of the Voice

  • Weapon gains Detect Evil and Good 1/day
  • Glows softly in presence of undead or fiends within 30 ft
  • At night, the wielder hears distant whispers in their dreams—memories of the Eyes of Azimaar, glimpses of the forging, and flashes of vampiric horror

---

Score 5+ (Level 9+) – Voice of Judgement

  • The sword speaks, calm and measured. Reveals its name: *Selenir*
  • Can communicate telepathically with the wielder
  • Grants the ability *once per long rest* to enter Judgement Mode (1 minute):
 * All spoken words by the wielder cannot be twisted, misinterpreted, or lied about (*Zone of Truth* applies in a 10 ft aura)
 * Allies within 10 ft gain advantage on saves vs fear, charm, and possession
 * Undead and fiends make saving throws against the wielder’s abilities at disadvantage

---

Score 7+ (Level 11+) – Light of the First Tear

  • Wielder may cast Sunbeam once per long rest
  • The sword deals an extra 1d6 radiant damage to undead and fiends
  • Selenir may override Charm/Domination once per day by speaking directly into the wielder’s mind and severing mental control (*Dispel Magic* on the effect)

---

Score 9+ (Final Unlock, Tier 3–4 Play) Selenir, Ascendant (Requires the Tear of Azimaar) If the wielder willingly offers the Tear of Azimaar to Selenir during a time of righteous purpose (e.g. to save a life, defeat a great evil, or confront a moral trial), the sword absorbs it—ascending into its true divine form:

  • Becomes a Holy Avenger (but retains morphic weapon trait)
  • Truth Domain: Grants the wielder immunity to *Zone of Truth* and advantage on Insight checks
  • Radiates an aura that forces fiends and undead within 30 ft to roll Charisma saves (DC = 8 + Proficiency + Cha mod) or be unable to lie or speak falsehoods
  • Once per long rest, can cast Wish—but Azimaar chooses the precise interpretation. If the wish is unwise, the result may still be granted, but twisted with divine irony.

---

Personality: Selenir[edit]

  • Calm, deeply moral, sometimes stubborn in its interpretations of “truth”
  • Seeks bearers who act with consistency, not just raw virtue
  • Speaks only when needed—often when the wielder considers a choice of great weight

Sample Lines:

> *“The sword you hold is not forged to kill, but to reveal. Let truth be your blade.”* > *“He begged for mercy—but mercy without repentance is indulgence.”* > *“You may lie to yourself, if you must. But not while holding me.”*