Session039

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Session Thirty Nine - 10th Oct 2025

The adventurers stepped cautiously into the burial hall of Gal'Nara's Tomb, an octagonal chamber teeming with the remnants of the past. Bones lay scattered across the floor, and eight gilded stone doors loomed around them, each adorned with intricate bas reliefs that whispered of ancient stories. As the darkness clung to the corners, Drex summoned glowing orbs of Dancing Lights, while his fire elemental companion, Spank, flickered to life, casting a warm glow that pushed back the shadows.

With a sense of trepidation, the party inspected the doors for any signs of disturbance—footprints and dust patterns were carefully noted, though they dared not touch the ominous thresholds. Their attention turned to Door 4, where Mogadon’s keen eye caught an engraving of Talia Gal’Nara, the Steel Queen, majestically seated atop a crowned hobgoblin head. Door 5 depicted a fierce struggle, an earlier monarch wrestling a bear, with human bones ominously strewn outside its threshold. Meanwhile, Door 8 dazzled with ornate designs and seven glowing gems, hinting at powerful protective magics. Drex, sensing the energies around Door 8, advised caution against dispelling its wards, fearing they might be tied to prismatic effects.

Outside Door 5, Drex detected transmutation magic among the remains, a clear warning of the dangers that lay ahead. Morthos discovered a concealed keyhole, suggesting the door opened inward and was trapped. With deft hands, he bypassed the lock, and as the door swung open, Cormir de Gaste (Cormir) pushed it aside to reveal a ruined chamber. The moment was electric; three wraiths emerged, flickering in the dim light, echoing the skeletal remains that littered the room.

Cormir de Gaste (Cormir), ever the stalwart defender, raised his shield, prepared to negotiate with the spectral foes. But before he could utter a word, Drex unleashed a Fireball against the back wall, scorching the wraiths yet leaving them standing. Mogadon quickly followed with Spirit Guardians, channeling radiant energy that hampered the wraiths’ movements. In retaliation, one of the wraiths struck at Mogadon, inflicting necrotic damage and reducing his hit point maximum—a moment that underscored the peril they faced. Cormir de Gaste (Cormir) engaged with fierce determination, landing solid blows against the incorporeal enemy, while Morthos executed a sneak attack before deftly disengaging.

As the battle raged on, Drex’s Eldritch Blast obliterated one wraith, and the remaining spirits attempted to flee. But Mogadon and Cormir de Gaste (Cormir) were relentless, striking true, and with a final throw of his returning dagger, Mogadon dispatched the last wraith, restoring an eerie calm to the chamber.

In the aftermath of combat, the adventurers took stock of their surroundings. Drex’s Detect Magic revealed several enchanted items among the remains and the sarcophagus. They uncovered a magical axe, a cloak, a ring, an armband, and a journal filled with spells and notes about the tomb. The sarcophagus yielded rotted coin purses and an amber hairpin, remnants of a long-lost era. With care, Mogadon repaired the shattered lid of the sarcophagus using Mending, honoring the resting place of the ancient monarch.

As they identified the magical properties of their newfound treasures, they discovered the axe could harm incorporeal beings, the cloak aided stealth, and the ring offered life-saving abilities. They also noted the names of the eight monarchs interred within the tomb, including the Last Queen, Shelbez, whose door bore a dire warning: “touch me not without the objects written under death’s masks.”

Their resolve strengthened, the party prepared to delve deeper into the tomb when faint cries for help echoed from behind Door 8. Morthos called out to “Nalla the Gifted,” but received no response. After careful deliberation, they placed the identified potions near Door 8, hoping to unlock its mysteries without direct contact until they understood what was required.

With their goal of locating Nalla reaffirmed, the adventurers pressed on, securing their progress by wedging open the door to the sarcophagus and bypassing traps with meticulous care. Opening Door 6 revealed another tomb, barren of ropes or significant items, but they did manage to extract a clear potion for later use. Speculating on the meaning of the phrase “death’s masks,” the group believed it referred to associated regalia rather than literal masks.

Their exploration continued with Door 7, where Morthos skillfully bypassed yet another trap. As the door creaked open, A Valok-like figure emerged, prompting the party to ready themselves for combat once more. Undeterred, the adventurers remained resolute in their mission to uncover the secrets of Gal'Nara's Tomb and rescue the ghostly druid they believed was trapped within.

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