Iron Flask

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Revision as of 12:18, 4 October 2023 by Matthewfenn (talk | contribs) (Created page with "==Iron Flask== ===Description=== The Iron Flask is a finely crafted, unadorned iron container, roughly the size of a human hand. Its surface is smooth, with a small latch on the side for opening and closing it. ===Magical Aura=== When subjected to the spell "Detect Magic," the Iron Flask emanates a medium aura of abjuration and a strong aura of Conjuration magic. ===Details=== Type: Wondrous Item, rare This iron bottle has a brass stopper. You can use an action to spe...")
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Iron Flask[edit]

Description[edit]

The Iron Flask is a finely crafted, unadorned iron container, roughly the size of a human hand. Its surface is smooth, with a small latch on the side for opening and closing it.

Magical Aura[edit]

When subjected to the spell "Detect Magic," the Iron Flask emanates a medium aura of abjuration and a strong aura of Conjuration magic.

Details[edit]

Type: Wondrous Item, rare

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.

You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.

History[edit]

The PCs found this in the same room that Feriae the Wise was trapped by the (undead) necromancer Ralekai Gravemore.