Kaelen Greenleaf

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Kaelen the Grove Warden[edit]

   Medium Humanoid (Elf), Neutral
   AC: 15 (Natural Armour)
   HP: 45 (6d8+18)
   Speed: 30 ft.
   STR 10 (+0), DEX 14 (+2), CON 16 (+3), INT 12 (+1), WIS 16 (+3), CHA 10 (+0)
   Saving Throws: Wis +5, Con +5
   Skills: Nature +4, Survival +6, Perception +5
   Senses: Darkvision 60 ft., Passive Perception 15
   Languages: Common, Elvish, Sylvan
   Challenge: 3 (700 XP)
Abilities:
   Fey Ancestry: Kaelen has advantage on saving throws against being charmed, and magic can’t put him to sleep.
   Spellcasting: Kaelen is a 5th-level spellcaster (spell save DC 13, +5 to hit with spell attacks). He has the following druid spells prepared:
       Cantrips (at will): Druidcraft, Guidance, Thorn Whip
       1st Level (4 slots): Cure Wounds, Entangle, Thunderwave
       2nd Level (3 slots): Barkskin, Flame Blade
       3rd Level (2 slots): Call Lightning, Plant Growth
Actions:
   Staff of Withering: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) necrotic damage.

Roleplay Notes:[edit]

Kaelen is wary of strangers but respects those who show respect for nature. If the party mentions cleansing the corruption, he becomes more open. Kaelen shares that he’s witnessed strange rites in these woods, involving dark Fey creatures who seem to serve some unknown master.

Clues Provided:[edit]

Kaelen speaks of the six places of power across Orsein and offers to help the party cleanse one. He also hints that the corruption might have connections to the Feywild.

These places include:
#Deep in the Forests of Undrea - now corrupted.
#In the middle of Pacedonia - now corrupted, he wants the PCs to help him cleanse it.
#In the Colonial Lands - 
#In the southern jungles of the far south.
#In the Forests of the Cashwa lands to the south of the Colonial Lands
#In the Island Kingdoms
#In the Storm Reaches