Dwarven gods
Hölst, "All Father" (LG) - Primary god of the dwarves, of mining, metalcraft and clan.
Religion Name - Relationships with other Religions - Good with Brünsc and Cay Naja, strained with Verdain. Churches - All dwarfholds have large temples to Hölst Tenent - This is the way. Rituals - Various coming of age, significant clan events, opening up new mineshafts/workshops etc
Piety
HOLST'S DEVOTEE
Piety 3+ Hölst trait
As a devotee of Hölst , you have drawn the notice of the forge god with your skill. You can cast shield of faith with this trait, requiring no material components, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
In addition, you know the mending cantrip. Intelligence is your spellcasting ability for these spells.
HOLST's VOTARY
Piety 10+ Hölst trait
You can cast heat metal with this trait, requiring no material components. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell. In addition, you have advantage on saving throws against being knocked prone.
HOLST's DISCIPLE
Piety 25+ Hölst trait
While you are standing and an effect would push you 1 foot or more, you can use your reaction to not be pushed.
CHAMPION OF THE FORGE
Piety 50+ Hölst trait
You can increase your Strength or I ntelligence score by 2 and also increase your maximum for that score by 2 .
Sharvena, "Dwarf Mother" (NG) - Dwarven goddess of the home, love and fertility.
Religion Name - Relationships with other Religions - Good with Hölst, Brünsc and Cay Naja, strained with Verdain. Churches - All dwarfholds have small temples to Sharvena Tenent - The female dwarves should be honoured and respected. Rituals - Various seasonal ones, marriages, births etc
Brünsc of the Axe (CN) - God of battle
Religion Name - Relationships with other Religions - Good with Hölst, Sharvena and Cay Naja, strained with Verdain Churches - Most dwarfholds have multiple shrines to Brünsc Tenent - Defending dwarves and taking the battle to their enemies is the honourable way to go. Rituals - Praying before and after (and often during) battles. Remembering the fallen.
Verdain (NE) - (dwarven aspect of Volkstein?) - god of gold (greed) and hidden treasures, exploration/exploitation
Religion Name - Relationships with other Religions - Strained with Hölst and Brünsc, neutral with Cay Naja. Churches - Small private shrines, usually held by dwarves who dedicate their lives to trading or exploring. Tenent - The garnering of material wealth, the seeking of treasures in the earth, trading with others Rituals - Before making deals, before exploring new areas
Cay Naja (NN) - god of death and decay
Religion Name - Relationships with other Religions - Good with all other dwarven gods. Churches - Small shrines usually associated with burial crypts Tenent - Death is but the next step for a dwarf. Rituals - When giving the last rites to a dying dwarf, it is to Cay Naja that prayers are given.